implement all texture data setters

submit_rewrite
cosmonaut 2020-12-18 18:38:15 -08:00
parent bd4bd74020
commit deb2d6f7a7
1 changed files with 278 additions and 10 deletions

View File

@ -2967,13 +2967,6 @@ static REFRESH_Buffer* VULKAN_GenIndexBuffer(
return (REFRESH_Buffer*) buffer;
}
static REFRESH_Buffer* VULKAN_GenShaderParamBuffer(
REFRESH_Renderer *driverData,
uint32_t sizeInBytes
) {
SDL_assert(0);
}
static void VULKAN_SetTextureData2D(
REFRESH_Renderer *driverData,
REFRESH_Texture *texture,
@ -3063,7 +3056,69 @@ static void VULKAN_SetTextureData3D(
void* data,
uint32_t dataLength
) {
SDL_assert(0);
VkResult vulkanResult;
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
VkBufferImageCopy imageCopy;
uint8_t *mapPointer;
vulkanResult = renderer->vkMapMemory(
renderer->logicalDevice,
renderer->textureStagingBuffer->allocation->memory,
renderer->textureStagingBuffer->offset,
renderer->textureStagingBuffer->size,
0,
(void**) &mapPointer
);
if (vulkanResult != VK_SUCCESS)
{
REFRESH_LogError("Failed to map buffer memory!");
return;
}
SDL_memcpy(mapPointer, data, dataLength);
renderer->vkUnmapMemory(
renderer->logicalDevice,
renderer->textureStagingBuffer->allocation->memory
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
vulkanTexture->layerCount,
0,
vulkanTexture->levelCount,
0,
vulkanTexture->image,
&vulkanTexture->resourceAccessType
);
imageCopy.imageExtent.width = w;
imageCopy.imageExtent.height = h;
imageCopy.imageExtent.depth = d;
imageCopy.imageOffset.x = x;
imageCopy.imageOffset.y = y;
imageCopy.imageOffset.z = z;
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.imageSubresource.baseArrayLayer = 0;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = level;
imageCopy.bufferOffset = 0;
imageCopy.bufferRowLength = 0;
imageCopy.bufferImageHeight = 0;
RECORD_CMD(renderer->vkCmdCopyBufferToImage(
renderer->currentCommandBuffer,
renderer->textureStagingBuffer->buffer,
vulkanTexture->image,
AccessMap[vulkanTexture->resourceAccessType].imageLayout,
1,
&imageCopy
));
}
static void VULKAN_SetTextureDataCube(
@ -3078,7 +3133,69 @@ static void VULKAN_SetTextureDataCube(
void* data,
uint32_t dataLength
) {
SDL_assert(0);
VkResult vulkanResult;
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
VkBufferImageCopy imageCopy;
uint8_t *mapPointer;
vulkanResult = renderer->vkMapMemory(
renderer->logicalDevice,
renderer->textureStagingBuffer->allocation->memory,
renderer->textureStagingBuffer->offset,
renderer->textureStagingBuffer->size,
0,
(void**) &mapPointer
);
if (vulkanResult != VK_SUCCESS)
{
REFRESH_LogError("Failed to map buffer memory!");
return;
}
SDL_memcpy(mapPointer, data, dataLength);
renderer->vkUnmapMemory(
renderer->logicalDevice,
renderer->textureStagingBuffer->allocation->memory
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
vulkanTexture->layerCount,
0,
vulkanTexture->levelCount,
0,
vulkanTexture->image,
&vulkanTexture->resourceAccessType
);
imageCopy.imageExtent.width = w;
imageCopy.imageExtent.height = h;
imageCopy.imageExtent.depth = 1;
imageCopy.imageOffset.x = x;
imageCopy.imageOffset.y = y;
imageCopy.imageOffset.z = 0;
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.imageSubresource.baseArrayLayer = cubeMapFace;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = level;
imageCopy.bufferOffset = 0;
imageCopy.bufferRowLength = 0; /* assumes tightly packed data */
imageCopy.bufferImageHeight = 0; /* assumes tightly packed data */
RECORD_CMD(renderer->vkCmdCopyBufferToImage(
renderer->currentCommandBuffer,
renderer->textureStagingBuffer->buffer,
vulkanTexture->image,
AccessMap[vulkanTexture->resourceAccessType].imageLayout,
1,
&imageCopy
));
}
static void VULKAN_SetTextureDataYUV(
@ -3093,7 +3210,158 @@ static void VULKAN_SetTextureDataYUV(
void* data,
uint32_t dataLength
) {
SDL_assert(0);
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTexture *tex;
uint8_t *dataPtr = (uint8_t*) data;
int32_t yDataLength = BytesPerImage(yWidth, yHeight, REFRESH_SURFACEFORMAT_R8);
int32_t uvDataLength = BytesPerImage(uvWidth, uvHeight, REFRESH_SURFACEFORMAT_R8);
VkBufferImageCopy imageCopy;
uint8_t *mapPointer;
VkResult vulkanResult;
/* Initialize values that are the same for Y, U, and V */
imageCopy.imageExtent.depth = 1;
imageCopy.imageOffset.x = 0;
imageCopy.imageOffset.y = 0;
imageCopy.imageOffset.z = 0;
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.imageSubresource.baseArrayLayer = 0;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = 0;
imageCopy.bufferOffset = 0;
/* Y */
tex = (VulkanTexture*) y;
vulkanResult = renderer->vkMapMemory(
renderer->logicalDevice,
renderer->textureStagingBuffer->allocation->memory,
renderer->textureStagingBuffer->offset,
renderer->textureStagingBuffer->size,
0,
(void**) &mapPointer
);
if (vulkanResult != VK_SUCCESS)
{
REFRESH_LogError("Failed to map buffer memory!");
return;
}
SDL_memcpy(
mapPointer,
dataPtr,
yDataLength
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
imageCopy.imageExtent.width = yWidth;
imageCopy.imageExtent.height = yHeight;
imageCopy.bufferRowLength = yWidth;
imageCopy.bufferImageHeight = yHeight;
RECORD_CMD(renderer->vkCmdCopyBufferToImage(
renderer->currentCommandBuffer,
renderer->textureStagingBuffer->buffer,
tex->image,
AccessMap[tex->resourceAccessType].imageLayout,
1,
&imageCopy
));
/* These apply to both U and V */
imageCopy.imageExtent.width = uvWidth;
imageCopy.imageExtent.height = uvHeight;
imageCopy.bufferRowLength = uvWidth;
imageCopy.bufferImageHeight = uvHeight;
/* U */
imageCopy.bufferOffset = yDataLength;
tex = (VulkanTexture*) u;
SDL_memcpy(
mapPointer + yDataLength,
dataPtr + yDataLength,
uvDataLength
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
RECORD_CMD(renderer->vkCmdCopyBufferToImage(
renderer->currentCommandBuffer,
renderer->textureStagingBuffer->buffer,
tex->image,
AccessMap[tex->resourceAccessType].imageLayout,
1,
&imageCopy
));
/* V */
imageCopy.bufferOffset = yDataLength + uvDataLength;
tex = (VulkanTexture*) v;
SDL_memcpy(
mapPointer + yDataLength + uvDataLength,
dataPtr + yDataLength + uvDataLength,
uvDataLength
);
renderer->vkUnmapMemory(
renderer->logicalDevice,
renderer->textureStagingBuffer->allocation->memory
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
RECORD_CMD(renderer->vkCmdCopyBufferToImage(
renderer->currentCommandBuffer,
renderer->textureStagingBuffer->buffer,
tex->image,
AccessMap[tex->resourceAccessType].imageLayout,
1,
&imageCopy
));
}
static void VULKAN_SetVertexBufferData(