forked from MoonsideGames/Refresh
QueueDestroySampler
parent
42a9ce28e6
commit
d4ac8a1656
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@ -1319,7 +1319,9 @@ static void D3D11_QueueDestroySampler(
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Refresh_Renderer *driverData,
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Refresh_Sampler *sampler
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) {
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NOT_IMPLEMENTED
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D3D11Sampler *d3d11Sampler = (D3D11Sampler*) sampler;
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ID3D11SamplerState_Release(d3d11Sampler->handle);
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SDL_free(d3d11Sampler);
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}
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static void D3D11_QueueDestroyBuffer(
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