forked from MoonsideGames/Refresh
Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
parent
55c77def69
commit
d441424b7c
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@ -561,8 +561,8 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
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/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
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/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
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{
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{
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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},
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},
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