forked from MoonsideGames/Refresh
create descriptor pool on pipeline
parent
4202ad8e56
commit
d193327760
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@ -738,8 +738,6 @@ typedef struct VulkanGraphicsPipeline
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{
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{
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VkPipeline pipeline;
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VkPipeline pipeline;
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VkDescriptorPool descriptorPool;
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VkDescriptorPool descriptorPool;
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VulkanBuffer vertexUBO;
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VulkanBuffer fragmentUBO;
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} VulkanGraphicsPipeline;
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} VulkanGraphicsPipeline;
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/* Forward declarations */
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/* Forward declarations */
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@ -2402,6 +2400,15 @@ static REFRESH_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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SDL_stack_free(vertexSamplerLayoutBindings);
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SDL_stack_free(vertexSamplerLayoutBindings);
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SDL_stack_free(fragmentSamplerLayoutBindings);
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SDL_stack_free(fragmentSamplerLayoutBindings);
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if (!VULKAN_INTERNAL_CreateDescriptorPool(
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renderer,
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&pipelineCreateInfo->pipelineLayoutCreateInfo,
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&graphicsPipeline->descriptorPool
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)) {
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REFRESH_LogError("Failed to create descriptor pool!");
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return NULL;
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}
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return (REFRESH_GraphicsPipeline*) graphicsPipeline;
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return (REFRESH_GraphicsPipeline*) graphicsPipeline;
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}
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}
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