forked from MoonsideGames/Refresh
Free the actual renderer and Refresh device when destroying the device
parent
180eeb5819
commit
cd8f48c444
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@ -362,9 +362,13 @@ static void D3D11_DestroyDevice(
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IDXGIAdapter1_Release(renderer->adapter);
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IDXGIAdapter1_Release(renderer->adapter);
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IDXGIFactory1_Release(renderer->factory);
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IDXGIFactory1_Release(renderer->factory);
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/* Release the DLLs */
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/* Unload the DLLs */
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SDL_UnloadObject(renderer->d3d11_dll);
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SDL_UnloadObject(renderer->d3d11_dll);
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SDL_UnloadObject(renderer->dxgi_dll);
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SDL_UnloadObject(renderer->dxgi_dll);
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/* Free the renderer and Refresh Device */
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SDL_free(renderer);
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SDL_free(device);
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}
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}
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/* Drawing */
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/* Drawing */
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