From bf7c10648a858d982b6f6dd3a46b9b9ec1c60550 Mon Sep 17 00:00:00 2001 From: thatcosmonaut <2342303+thatcosmonaut@users.noreply.github.com> Date: Wed, 30 Dec 2020 23:22:20 -0800 Subject: [PATCH] Update README --- README | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README b/README index 942f0a5..10d04f4 100644 --- a/README +++ b/README @@ -10,7 +10,7 @@ Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs. Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. -For shaders, we plan to consume SPIR-V bytecode. +For shaders, we SPIR-V bytecode. Dependencies ------------