forked from MoonsideGames/Refresh
Texture API Refactor (#9)
parent
3066fce16b
commit
b4dee16f80
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@ -391,7 +391,9 @@ typedef struct REFRESH_Viewport
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typedef struct REFRESH_TextureSlice
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{
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REFRESH_Texture *texture;
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uint32_t layer; /* 0-5 for cube, or z-slice for 3D */
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REFRESH_Rect rectangle;
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uint32_t depth; /* 0 unless 3D */
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uint32_t layer; /* 0 unless cube */
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uint32_t level;
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} REFRESH_TextureSlice;
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@ -890,81 +892,19 @@ REFRESHAPI REFRESH_Buffer* REFRESH_CreateBuffer(
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/* Setters */
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/* Uploads image data to a 2D texture object.
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/* Uploads image data to a texture object.
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*
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* texture: The texture to be updated.
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* x: The x offset of the subregion being updated.
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* y: The y offset of the subregion being updated.
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* w: The width of the subregion being updated.
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* h: The height of the subregion being updated.
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* level: The mipmap level being updated.
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* textureSlice: The texture slice to be updated.
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* data: A pointer to the image data.
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* dataLength: The size of the image data in bytes.
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* dataLengthInBytes: The size of the image data.
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*/
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REFRESHAPI void REFRESH_SetTextureData2D(
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REFRESHAPI void REFRESH_SetTextureData(
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REFRESH_Device *driverData,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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REFRESH_TextureSlice *textureSlice,
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void *data,
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uint32_t dataLengthInBytes
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);
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/* Uploads image data to a 3D texture object.
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*
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* texture: The texture to be updated.
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* x: The x offset of the subregion being updated.
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* y: The y offset of the subregion being updated.
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* z: The z offset of the subregion being updated.
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* w: The width of the subregion being updated.
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* h: The height of the subregion being updated.
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* d: The depth of the subregion being updated.
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* level: The mipmap level being updated.
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* data: A pointer to the image data.
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* dataLength: The size of the image data in bytes.
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*/
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REFRESHAPI void REFRESH_SetTextureData3D(
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REFRESH_Device *driverData,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t z,
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uint32_t w,
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uint32_t h,
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uint32_t d,
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uint32_t level,
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void* data,
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uint32_t dataLength
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);
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/* Uploads image data to a single face of a texture cube object.
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*
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* texture: The texture to be updated.
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* x: The x offset of the subregion being updated.
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* y: The y offset of the subregion being updated.
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* w: The width of the subregion being updated.
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* h: The height of the subregion being updated.
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* cubeMapFace: The face of the cube being updated.
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* level: The mipmap level being updated.
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* data: A pointer to the image data.
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* dataLength: The size of the image data in bytes.
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*/
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REFRESHAPI void REFRESH_SetTextureDataCube(
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REFRESH_Device *driverData,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data,
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uint32_t dataLength
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);
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/* Uploads YUV image data to three R8 texture objects.
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*
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* y: The texture storing the Y data.
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@ -994,8 +934,6 @@ REFRESHAPI void REFRESH_SetTextureDataYUV(
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*
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* sourceTextureSlice: The texture slice from which to copy.
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* destinationTextureSlice: The texture slice to copy to.
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* sourceRectangle: The region on the source texture slice to copy from. Can be NULL.
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* destinationRectangle: The region on the destination texture slice to copy to. Can be NULL.
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* filter: The filter that will be used if the copy requires scaling.
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*/
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REFRESHAPI void REFRESH_CopyTextureToTexture(
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@ -1003,8 +941,6 @@ REFRESHAPI void REFRESH_CopyTextureToTexture(
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *sourceTextureSlice,
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REFRESH_TextureSlice *destinationTextureSlice,
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REFRESH_Rect *sourceRectangle,
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REFRESH_Rect *destinationRectangle,
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REFRESH_Filter filter
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);
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@ -1015,21 +951,12 @@ REFRESHAPI void REFRESH_CopyTextureToTexture(
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* is submitted and completed.
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*
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* textureSlice: The texture object being copied.
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* x: The x offset of the subregion being read.
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* y: The y offset of the subregion being read.
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* w: The width of the subregion being read.
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* h: The height of the subregion being read.
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* level: The mipmap level being read.
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* buffer: The buffer being filled with the image data.
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*/
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REFRESHAPI void REFRESH_CopyTextureToBuffer(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_TextureSlice *textureSlice,
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REFRESH_Buffer *buffer
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);
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@ -1392,15 +1319,13 @@ REFRESHAPI REFRESH_CommandBuffer* REFRESH_AcquireCommandBuffer(
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* It is an error to call this function in headless mode.
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*
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* textureSlice: The texture slice to present.
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* sourceRectangle: The region of the image to present (or NULL).
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* destinationRectangle: The region of the window to update (or NULL).
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* destinationRectangle: The region of the window to update. Can be NULL.
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* filter: The filter to use if scaling is required.
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*/
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REFRESHAPI void REFRESH_QueuePresent(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *textureSlice,
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REFRESH_Rect *sourceRectangle,
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REFRESH_Rect *destinationRectangle,
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REFRESH_Filter filter
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);
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@ -432,87 +432,21 @@ REFRESH_Buffer* REFRESH_CreateBuffer(
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);
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}
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void REFRESH_SetTextureData2D(
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void REFRESH_SetTextureData(
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REFRESH_Device *device,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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REFRESH_TextureSlice *textureSlice,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NULL_RETURN(device);
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device->SetTextureData2D(
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device->SetTextureData(
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device->driverData,
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texture,
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x,
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y,
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w,
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h,
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level,
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textureSlice,
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data,
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dataLengthInBytes
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);
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}
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void REFRESH_SetTextureData3D(
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REFRESH_Device *device,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t z,
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uint32_t w,
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uint32_t h,
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uint32_t d,
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uint32_t level,
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void* data,
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uint32_t dataLength
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) {
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NULL_RETURN(device);
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device->SetTextureData3D(
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device->driverData,
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texture,
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x,
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y,
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z,
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w,
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h,
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d,
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level,
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data,
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dataLength
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);
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}
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void REFRESH_SetTextureDataCube(
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REFRESH_Device *device,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data,
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uint32_t dataLength
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) {
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NULL_RETURN(device);
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device->SetTextureDataCube(
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device->driverData,
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texture,
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x,
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y,
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w,
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h,
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cubeMapFace,
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level,
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data,
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dataLength
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);
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}
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void REFRESH_SetTextureDataYUV(
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REFRESH_Device *device,
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REFRESH_Texture *y,
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@ -545,8 +479,6 @@ void REFRESH_CopyTextureToTexture(
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *sourceTextureSlice,
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REFRESH_TextureSlice *destinationTextureSlice,
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REFRESH_Rect *sourceRectangle,
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REFRESH_Rect *destinationRectangle,
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REFRESH_Filter filter
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) {
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NULL_RETURN(device);
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@ -555,8 +487,6 @@ void REFRESH_CopyTextureToTexture(
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commandBuffer,
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sourceTextureSlice,
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destinationTextureSlice,
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sourceRectangle,
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destinationRectangle,
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filter
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);
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}
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@ -565,10 +495,6 @@ void REFRESH_CopyTextureToBuffer(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *textureSlice,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_Buffer *buffer
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) {
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NULL_RETURN(device);
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@ -576,10 +502,6 @@ void REFRESH_CopyTextureToBuffer(
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device->driverData,
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commandBuffer,
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textureSlice,
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x,
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y,
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w,
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h,
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buffer
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);
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}
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@ -938,7 +860,6 @@ void REFRESH_QueuePresent(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice* textureSlice,
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REFRESH_Rect *sourceRectangle,
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REFRESH_Rect *destinationRectangle,
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REFRESH_Filter filter
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) {
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@ -947,7 +868,6 @@ void REFRESH_QueuePresent(
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device->driverData,
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commandBuffer,
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textureSlice,
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sourceRectangle,
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destinationRectangle,
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filter
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);
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@ -305,45 +305,13 @@ struct REFRESH_Device
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/* Setters */
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void(*SetTextureData2D)(
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void(*SetTextureData)(
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REFRESH_Renderer *driverData,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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REFRESH_TextureSlice *textureSlice,
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void *data,
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uint32_t dataLengthInBytes
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);
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void(*SetTextureData3D)(
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REFRESH_Renderer *driverData,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t z,
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uint32_t w,
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uint32_t h,
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uint32_t d,
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uint32_t level,
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void* data,
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uint32_t dataLength
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);
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void(*SetTextureDataCube)(
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REFRESH_Renderer *driverData,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data,
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uint32_t dataLength
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);
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void(*SetTextureDataYUV)(
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REFRESH_Renderer *driverData,
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REFRESH_Texture *y,
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@ -361,9 +329,7 @@ struct REFRESH_Device
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *sourceTextureSlice,
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REFRESH_TextureSlice *destinationTexture,
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REFRESH_Rect *sourceRectangle,
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REFRESH_Rect *destinationRectangle,
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REFRESH_TextureSlice *destinationTextureSlice,
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REFRESH_Filter filter
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);
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@ -371,10 +337,6 @@ struct REFRESH_Device
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *textureSlice,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_Buffer *buffer
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);
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@ -550,7 +512,6 @@ struct REFRESH_Device
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_TextureSlice *textureSlice,
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REFRESH_Rect *sourceRectangle,
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REFRESH_Rect *destinationRectangle,
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REFRESH_Filter filter
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);
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@ -590,9 +551,7 @@ struct REFRESH_Device
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ASSIGN_DRIVER_FUNC(CreateColorTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
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ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
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ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
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@ -749,6 +749,10 @@ typedef struct VulkanTexture
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VkImage image;
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VkImageView view;
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VkExtent2D dimensions;
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uint8_t is3D;
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uint8_t isCube;
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uint32_t depth;
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uint32_t layerCount;
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uint32_t levelCount;
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@ -5412,13 +5416,18 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
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uint8_t layerCount = isCube ? 6 : 1;
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VkComponentMapping swizzle = IDENTITY_SWIZZLE;
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texture->isCube = 0;
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texture->is3D = 0;
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if (isCube)
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{
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imageCreateFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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texture->isCube = 1;
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}
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else if (is3D)
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{
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imageCreateFlags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
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texture->is3D = 1;
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}
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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@ -5727,7 +5736,15 @@ static REFRESH_ColorTarget* VULKAN_CreateColorTarget(
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imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imageViewCreateInfo.subresourceRange.levelCount = 1;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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if (colorTarget->texture->is3D)
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{
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imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->depth;
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}
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else if (colorTarget->texture->isCube)
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{
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imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->layer;
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}
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imageViewCreateInfo.subresourceRange.layerCount = 1;
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imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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@ -5994,23 +6011,18 @@ static void VULKAN_INTERNAL_FlushTransfers(
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}
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}
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static void VULKAN_SetTextureData2D(
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static void VULKAN_SetTextureData(
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REFRESH_Renderer *driverData,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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REFRESH_TextureSlice *textureSlice,
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void *data,
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uint32_t dataLengthInBytes
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanTexture *vulkanTexture = (VulkanTexture*) textureSlice->texture;
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VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
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VkResult vulkanResult;
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VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
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VkBufferImageCopy imageCopy;
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VkResult vulkanResult;
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uint8_t *mapPointer;
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SDL_LockMutex(renderer->stagingLock);
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@ -6051,25 +6063,25 @@ static void VULKAN_SetTextureData2D(
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commandBuffer,
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RESOURCE_ACCESS_TRANSFER_WRITE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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vulkanTexture->layerCount,
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0,
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vulkanTexture->levelCount,
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textureSlice->layer,
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1,
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textureSlice->level,
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1,
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0,
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vulkanTexture->image,
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&vulkanTexture->resourceAccessType
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);
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imageCopy.imageExtent.width = w;
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imageCopy.imageExtent.height = h;
|
||||
imageCopy.imageExtent.width = textureSlice->rectangle.w;
|
||||
imageCopy.imageExtent.height = textureSlice->rectangle.h;
|
||||
imageCopy.imageExtent.depth = 1;
|
||||
imageCopy.imageOffset.x = x;
|
||||
imageCopy.imageOffset.y = y;
|
||||
imageCopy.imageOffset.z = 0;
|
||||
imageCopy.imageOffset.x = textureSlice->rectangle.x;
|
||||
imageCopy.imageOffset.y = textureSlice->rectangle.y;
|
||||
imageCopy.imageOffset.z = textureSlice->depth;
|
||||
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageCopy.imageSubresource.baseArrayLayer = 0;
|
||||
imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer;
|
||||
imageCopy.imageSubresource.layerCount = 1;
|
||||
imageCopy.imageSubresource.mipLevel = level;
|
||||
imageCopy.imageSubresource.mipLevel = textureSlice->level;
|
||||
imageCopy.bufferOffset = renderer->textureStagingBufferOffset;
|
||||
imageCopy.bufferRowLength = 0;
|
||||
imageCopy.bufferImageHeight = 0;
|
||||
|
@ -6092,235 +6104,10 @@ static void VULKAN_SetTextureData2D(
|
|||
commandBuffer,
|
||||
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(renderer->stagingLock);
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureData3D(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Texture *texture,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t z,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint32_t d,
|
||||
uint32_t level,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
|
||||
|
||||
VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
|
||||
VkResult vulkanResult;
|
||||
VkBufferImageCopy imageCopy;
|
||||
uint8_t *mapPointer;
|
||||
|
||||
SDL_LockMutex(renderer->stagingLock);
|
||||
|
||||
VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength);
|
||||
VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
|
||||
|
||||
SDL_LockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
|
||||
|
||||
vulkanResult = renderer->vkMapMemory(
|
||||
renderer->logicalDevice,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->allocation->memory,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->offset + renderer->textureStagingBufferOffset,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->size,
|
||||
0,
|
||||
(void**) &mapPointer
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
{
|
||||
REFRESH_LogError("Failed to map buffer memory!");
|
||||
SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
|
||||
SDL_UnlockMutex(renderer->stagingLock);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_memcpy(mapPointer, data, dataLength);
|
||||
|
||||
renderer->vkUnmapMemory(
|
||||
renderer->logicalDevice,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->allocation->memory
|
||||
);
|
||||
|
||||
SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
|
||||
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
RESOURCE_ACCESS_TRANSFER_WRITE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
|
||||
imageCopy.imageExtent.width = w;
|
||||
imageCopy.imageExtent.height = h;
|
||||
imageCopy.imageExtent.depth = d;
|
||||
imageCopy.imageOffset.x = x;
|
||||
imageCopy.imageOffset.y = y;
|
||||
imageCopy.imageOffset.z = z;
|
||||
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageCopy.imageSubresource.baseArrayLayer = 0;
|
||||
imageCopy.imageSubresource.layerCount = 1;
|
||||
imageCopy.imageSubresource.mipLevel = level;
|
||||
imageCopy.bufferOffset = renderer->textureStagingBufferOffset;
|
||||
imageCopy.bufferRowLength = 0;
|
||||
imageCopy.bufferImageHeight = 0;
|
||||
|
||||
renderer->vkCmdCopyBufferToImage(
|
||||
commandBuffer,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->buffer,
|
||||
vulkanTexture->image,
|
||||
AccessMap[vulkanTexture->resourceAccessType].imageLayout,
|
||||
textureSlice->layer,
|
||||
1,
|
||||
&imageCopy
|
||||
);
|
||||
|
||||
renderer->textureStagingBufferOffset += dataLength;
|
||||
|
||||
if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(renderer->stagingLock);
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureDataCube(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Texture *texture,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
REFRESH_CubeMapFace cubeMapFace,
|
||||
uint32_t level,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
|
||||
|
||||
VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
|
||||
VkResult vulkanResult;
|
||||
VkBufferImageCopy imageCopy;
|
||||
uint8_t *mapPointer;
|
||||
|
||||
SDL_LockMutex(renderer->stagingLock);
|
||||
|
||||
VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength);
|
||||
VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
|
||||
|
||||
SDL_LockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
|
||||
|
||||
vulkanResult = renderer->vkMapMemory(
|
||||
renderer->logicalDevice,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->allocation->memory,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->offset + renderer->textureStagingBufferOffset,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->size,
|
||||
0,
|
||||
(void**) &mapPointer
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
{
|
||||
REFRESH_LogError("Failed to map buffer memory!");
|
||||
SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
|
||||
SDL_UnlockMutex(renderer->stagingLock);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_memcpy(mapPointer, data, dataLength);
|
||||
|
||||
renderer->vkUnmapMemory(
|
||||
renderer->logicalDevice,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->allocation->memory
|
||||
);
|
||||
|
||||
SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
|
||||
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
RESOURCE_ACCESS_TRANSFER_WRITE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
|
||||
imageCopy.imageExtent.width = w;
|
||||
imageCopy.imageExtent.height = h;
|
||||
imageCopy.imageExtent.depth = 1;
|
||||
imageCopy.imageOffset.x = x;
|
||||
imageCopy.imageOffset.y = y;
|
||||
imageCopy.imageOffset.z = 0;
|
||||
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageCopy.imageSubresource.baseArrayLayer = cubeMapFace;
|
||||
imageCopy.imageSubresource.layerCount = 1;
|
||||
imageCopy.imageSubresource.mipLevel = level;
|
||||
imageCopy.bufferOffset = renderer->textureStagingBufferOffset;
|
||||
imageCopy.bufferRowLength = 0; /* assumes tightly packed data */
|
||||
imageCopy.bufferImageHeight = 0; /* assumes tightly packed data */
|
||||
|
||||
renderer->vkCmdCopyBufferToImage(
|
||||
commandBuffer,
|
||||
renderer->textureStagingBuffer->subBuffers[0]->buffer,
|
||||
vulkanTexture->image,
|
||||
AccessMap[vulkanTexture->resourceAccessType].imageLayout,
|
||||
textureSlice->level,
|
||||
1,
|
||||
&imageCopy
|
||||
);
|
||||
|
||||
renderer->textureStagingBufferOffset += dataLength;
|
||||
|
||||
if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
|
@ -6538,12 +6325,14 @@ static void VULKAN_INTERNAL_BlitImage(
|
|||
VulkanRenderer *renderer,
|
||||
VkCommandBuffer commandBuffer,
|
||||
REFRESH_Rect *sourceRectangle,
|
||||
uint32_t sourceDepth,
|
||||
uint32_t sourceLayer,
|
||||
uint32_t sourceLevel,
|
||||
VkImage sourceImage,
|
||||
VulkanResourceAccessType *currentSourceAccessType,
|
||||
VulkanResourceAccessType nextSourceAccessType,
|
||||
REFRESH_Rect *destinationRectangle,
|
||||
uint32_t destinationDepth,
|
||||
uint32_t destinationLayer,
|
||||
uint32_t destinationLevel,
|
||||
VkImage destinationImage,
|
||||
|
@ -6583,7 +6372,7 @@ static void VULKAN_INTERNAL_BlitImage(
|
|||
|
||||
blit.srcOffsets[0].x = sourceRectangle->x;
|
||||
blit.srcOffsets[0].y = sourceRectangle->y;
|
||||
blit.srcOffsets[0].z = 0;
|
||||
blit.srcOffsets[0].z = sourceDepth;
|
||||
blit.srcOffsets[1].x = sourceRectangle->x + sourceRectangle->w;
|
||||
blit.srcOffsets[1].y = sourceRectangle->y + sourceRectangle->h;
|
||||
blit.srcOffsets[1].z = 1;
|
||||
|
@ -6595,7 +6384,7 @@ static void VULKAN_INTERNAL_BlitImage(
|
|||
|
||||
blit.dstOffsets[0].x = destinationRectangle->x;
|
||||
blit.dstOffsets[0].y = destinationRectangle->y;
|
||||
blit.dstOffsets[0].z = 0;
|
||||
blit.dstOffsets[0].z = destinationDepth;
|
||||
blit.dstOffsets[1].x = destinationRectangle->x + destinationRectangle->w;
|
||||
blit.dstOffsets[1].y = destinationRectangle->y + destinationRectangle->h;
|
||||
blit.dstOffsets[1].z = 1;
|
||||
|
@ -6650,8 +6439,6 @@ REFRESHAPI void VULKAN_CopyTextureToTexture(
|
|||
REFRESH_CommandBuffer *commandBuffer,
|
||||
REFRESH_TextureSlice *sourceTextureSlice,
|
||||
REFRESH_TextureSlice *destinationTextureSlice,
|
||||
REFRESH_Rect *sourceRectangle,
|
||||
REFRESH_Rect *destinationRectangle,
|
||||
REFRESH_Filter filter
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*)driverData;
|
||||
|
@ -6659,43 +6446,18 @@ REFRESHAPI void VULKAN_CopyTextureToTexture(
|
|||
VulkanTexture *sourceTexture = (VulkanTexture*) sourceTextureSlice->texture;
|
||||
VulkanTexture *destinationTexture = (VulkanTexture*) destinationTextureSlice->texture;
|
||||
|
||||
REFRESH_Rect srcRect;
|
||||
REFRESH_Rect dstRect;
|
||||
|
||||
if (sourceRectangle != NULL)
|
||||
{
|
||||
srcRect = *sourceRectangle;
|
||||
}
|
||||
else
|
||||
{
|
||||
srcRect.x = 0;
|
||||
srcRect.y = 0;
|
||||
srcRect.w = sourceTexture->dimensions.width;
|
||||
srcRect.h = sourceTexture->dimensions.height;
|
||||
}
|
||||
|
||||
if (destinationRectangle != NULL)
|
||||
{
|
||||
dstRect = *destinationRectangle;
|
||||
}
|
||||
else
|
||||
{
|
||||
dstRect.x = 0;
|
||||
dstRect.y = 0;
|
||||
dstRect.w = destinationTexture->dimensions.width;
|
||||
dstRect.h = destinationTexture->dimensions.height;
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_BlitImage(
|
||||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
&srcRect,
|
||||
&sourceTextureSlice->rectangle,
|
||||
sourceTextureSlice->depth,
|
||||
sourceTextureSlice->layer,
|
||||
sourceTextureSlice->level,
|
||||
sourceTexture->image,
|
||||
&sourceTexture->resourceAccessType,
|
||||
sourceTexture->resourceAccessType,
|
||||
&dstRect,
|
||||
&destinationTextureSlice->rectangle,
|
||||
destinationTextureSlice->depth,
|
||||
destinationTextureSlice->layer,
|
||||
destinationTextureSlice->level,
|
||||
destinationTexture->image,
|
||||
|
@ -7298,21 +7060,15 @@ static void VULKAN_GetBufferData(
|
|||
SDL_UnlockMutex(vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->allocation->memoryLock);
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_CopyTextureData(
|
||||
static void VULKAN_CopyTextureToBuffer(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_CommandBuffer *commandBuffer,
|
||||
REFRESH_Texture *texture,
|
||||
int32_t x,
|
||||
int32_t y,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
int32_t level,
|
||||
int32_t layer,
|
||||
REFRESH_TextureSlice *textureSlice,
|
||||
REFRESH_Buffer *buffer
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
|
||||
VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
|
||||
VulkanTexture *vulkanTexture = (VulkanTexture*) textureSlice->texture;
|
||||
VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
|
||||
|
||||
VulkanResourceAccessType prevResourceAccess;
|
||||
|
@ -7326,10 +7082,10 @@ static void VULKAN_INTERNAL_CopyTextureData(
|
|||
vulkanCommandBuffer->commandBuffer,
|
||||
RESOURCE_ACCESS_TRANSFER_READ,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
textureSlice->layer,
|
||||
1,
|
||||
textureSlice->level,
|
||||
1,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
|
@ -7337,18 +7093,18 @@ static void VULKAN_INTERNAL_CopyTextureData(
|
|||
|
||||
/* Save texture data to buffer */
|
||||
|
||||
imageCopy.imageExtent.width = w;
|
||||
imageCopy.imageExtent.height = h;
|
||||
imageCopy.imageExtent.width = textureSlice->rectangle.w;
|
||||
imageCopy.imageExtent.height = textureSlice->rectangle.h;
|
||||
imageCopy.imageExtent.depth = 1;
|
||||
imageCopy.bufferRowLength = w;
|
||||
imageCopy.bufferImageHeight = h;
|
||||
imageCopy.imageOffset.x = x;
|
||||
imageCopy.imageOffset.y = y;
|
||||
imageCopy.imageOffset.z = 0;
|
||||
imageCopy.bufferRowLength = textureSlice->rectangle.w;
|
||||
imageCopy.bufferImageHeight = textureSlice->rectangle.h;
|
||||
imageCopy.imageOffset.x = textureSlice->rectangle.x;
|
||||
imageCopy.imageOffset.y = textureSlice->rectangle.y;
|
||||
imageCopy.imageOffset.z = textureSlice->depth;
|
||||
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageCopy.imageSubresource.baseArrayLayer = layer;
|
||||
imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer;
|
||||
imageCopy.imageSubresource.layerCount = 1;
|
||||
imageCopy.imageSubresource.mipLevel = level;
|
||||
imageCopy.imageSubresource.mipLevel = textureSlice->level;
|
||||
imageCopy.bufferOffset = 0;
|
||||
|
||||
renderer->vkCmdCopyImageToBuffer(
|
||||
|
@ -7367,40 +7123,16 @@ static void VULKAN_INTERNAL_CopyTextureData(
|
|||
vulkanCommandBuffer->commandBuffer,
|
||||
prevResourceAccess,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
textureSlice->layer,
|
||||
1,
|
||||
textureSlice->level,
|
||||
1,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
|
||||
static void VULKAN_CopyTextureToBuffer(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_CommandBuffer *commandBuffer,
|
||||
REFRESH_TextureSlice *textureSlice,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
REFRESH_Buffer *buffer
|
||||
) {
|
||||
VULKAN_INTERNAL_CopyTextureData(
|
||||
driverData,
|
||||
commandBuffer,
|
||||
textureSlice->texture,
|
||||
x,
|
||||
y,
|
||||
w,
|
||||
h,
|
||||
textureSlice->level,
|
||||
textureSlice->layer,
|
||||
buffer
|
||||
);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeTexture(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Texture *texture
|
||||
|
@ -8162,14 +7894,12 @@ static void VULKAN_QueuePresent(
|
|||
REFRESH_Renderer *driverData,
|
||||
REFRESH_CommandBuffer *commandBuffer,
|
||||
REFRESH_TextureSlice *textureSlice,
|
||||
REFRESH_Rect *sourceRectangle,
|
||||
REFRESH_Rect *destinationRectangle,
|
||||
REFRESH_Filter filter
|
||||
) {
|
||||
VkResult acquireResult;
|
||||
uint32_t swapChainImageIndex;
|
||||
|
||||
REFRESH_Rect srcRect;
|
||||
REFRESH_Rect dstRect;
|
||||
|
||||
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
|
||||
|
@ -8202,18 +7932,6 @@ static void VULKAN_QueuePresent(
|
|||
renderer->swapChainImageAcquired = 1;
|
||||
renderer->currentSwapChainIndex = swapChainImageIndex;
|
||||
|
||||
if (sourceRectangle != NULL)
|
||||
{
|
||||
srcRect = *sourceRectangle;
|
||||
}
|
||||
else
|
||||
{
|
||||
srcRect.x = 0;
|
||||
srcRect.y = 0;
|
||||
srcRect.w = vulkanTexture->dimensions.width;
|
||||
srcRect.h = vulkanTexture->dimensions.height;
|
||||
}
|
||||
|
||||
if (destinationRectangle != NULL)
|
||||
{
|
||||
dstRect = *destinationRectangle;
|
||||
|
@ -8231,7 +7949,8 @@ static void VULKAN_QueuePresent(
|
|||
VULKAN_INTERNAL_BlitImage(
|
||||
renderer,
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
&srcRect,
|
||||
&textureSlice->rectangle,
|
||||
textureSlice->depth,
|
||||
textureSlice->layer,
|
||||
textureSlice->level,
|
||||
vulkanTexture->image,
|
||||
|
@ -8240,6 +7959,7 @@ static void VULKAN_QueuePresent(
|
|||
&dstRect,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
renderer->swapChainImages[swapChainImageIndex],
|
||||
&renderer->swapChainResourceAccessTypes[swapChainImageIndex],
|
||||
RESOURCE_ACCESS_PRESENT,
|
||||
|
@ -8447,7 +8167,7 @@ static void VULKAN_Submit(
|
|||
uint32_t i;
|
||||
uint8_t present;
|
||||
|
||||
VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkPipelineStageFlags waitStages[2];
|
||||
VkSemaphore waitSemaphores[2];
|
||||
uint32_t waitSemaphoreCount = 0;
|
||||
VkPresentInfoKHR presentInfo;
|
||||
|
@ -8467,6 +8187,7 @@ static void VULKAN_Submit(
|
|||
transferSubmitInfo.signalSemaphoreCount = 1;
|
||||
|
||||
waitSemaphores[waitSemaphoreCount] = renderer->transferFinishedSemaphore;
|
||||
waitStages[waitSemaphoreCount] = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
waitSemaphoreCount += 1;
|
||||
}
|
||||
|
||||
|
@ -8489,9 +8210,10 @@ static void VULKAN_Submit(
|
|||
if (present)
|
||||
{
|
||||
waitSemaphores[waitSemaphoreCount] = renderer->imageAvailableSemaphore;
|
||||
waitStages[waitSemaphoreCount] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
waitSemaphoreCount += 1;
|
||||
|
||||
submitInfo.pWaitDstStageMask = &waitStage;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = &renderer->renderFinishedSemaphore;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue