forked from MoonsideGames/Refresh
				
			Texture API Refactor (#9)
							parent
							
								
									3066fce16b
								
							
						
					
					
						commit
						b4dee16f80
					
				| 
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			@ -391,7 +391,9 @@ typedef struct REFRESH_Viewport
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typedef struct REFRESH_TextureSlice
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{
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	REFRESH_Texture *texture;
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	uint32_t layer; /* 0-5 for cube, or z-slice for 3D */
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	REFRESH_Rect rectangle;
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	uint32_t depth; /* 0 unless 3D */
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	uint32_t layer; /* 0 unless cube */
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	uint32_t level;
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} REFRESH_TextureSlice;
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			@ -890,81 +892,19 @@ REFRESHAPI REFRESH_Buffer* REFRESH_CreateBuffer(
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/* Setters */
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/* Uploads image data to a 2D texture object.
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/* Uploads image data to a texture object.
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 *
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 * texture:	The texture to be updated.
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 * x:		The x offset of the subregion being updated.
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 * y:		The y offset of the subregion being updated.
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 * w:		The width of the subregion being updated.
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 * h:		The height of the subregion being updated.
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 * level:	The mipmap level being updated.
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 * 	textureSlice:		The texture slice to be updated.
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 * 	data:				A pointer to the image data.
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 * dataLength:	The size of the image data in bytes.
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 * 	dataLengthInBytes:	The size of the image data.
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 */
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REFRESHAPI void REFRESH_SetTextureData2D(
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REFRESHAPI void REFRESH_SetTextureData(
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	REFRESH_Device *driverData,
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	REFRESH_Texture *texture,
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	uint32_t x,
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	uint32_t y,
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	uint32_t w,
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	uint32_t h,
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	uint32_t level,
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	REFRESH_TextureSlice *textureSlice,
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	void *data,
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	uint32_t dataLengthInBytes
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);
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/* Uploads image data to a 3D texture object.
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 *
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 * texture:	The texture to be updated.
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 * x:		The x offset of the subregion being updated.
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 * y:		The y offset of the subregion being updated.
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 * z:		The z offset of the subregion being updated.
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 * w:		The width of the subregion being updated.
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 * h:		The height of the subregion being updated.
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 * d:		The depth of the subregion being updated.
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 * level:	The mipmap level being updated.
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 * data:	A pointer to the image data.
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 * dataLength:	The size of the image data in bytes.
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 */
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REFRESHAPI void REFRESH_SetTextureData3D(
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	REFRESH_Device *driverData,
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	REFRESH_Texture *texture,
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	uint32_t x,
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	uint32_t y,
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	uint32_t z,
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	uint32_t w,
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	uint32_t h,
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	uint32_t d,
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	uint32_t level,
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	void* data,
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	uint32_t dataLength
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);
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/* Uploads image data to a single face of a texture cube object.
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 *
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 * texture:	The texture to be updated.
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 * x:		The x offset of the subregion being updated.
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 * y:		The y offset of the subregion being updated.
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 * w:		The width of the subregion being updated.
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 * h:		The height of the subregion being updated.
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 * cubeMapFace:	The face of the cube being updated.
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 * level:	The mipmap level being updated.
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 * data:	A pointer to the image data.
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 * dataLength:	The size of the image data in bytes.
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 */
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REFRESHAPI void REFRESH_SetTextureDataCube(
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	REFRESH_Device *driverData,
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	REFRESH_Texture *texture,
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	uint32_t x,
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	uint32_t y,
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	uint32_t w,
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	uint32_t h,
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	REFRESH_CubeMapFace cubeMapFace,
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	uint32_t level,
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	void* data,
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	uint32_t dataLength
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);
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/* Uploads YUV image data to three R8 texture objects.
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 *
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 * y:		The texture storing the Y data.
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			@ -994,8 +934,6 @@ REFRESHAPI void REFRESH_SetTextureDataYUV(
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 *
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 * sourceTextureSlice:		The texture slice from which to copy.
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 * destinationTextureSlice:	The texture slice to copy to.
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 * sourceRectangle:			The region on the source texture slice to copy from. Can be NULL.
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 * destinationRectangle:	The region on the destination texture slice to copy to. Can be NULL.
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 * filter:					The filter that will be used if the copy requires scaling.
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 */
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REFRESHAPI void REFRESH_CopyTextureToTexture(
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			@ -1003,8 +941,6 @@ REFRESHAPI void REFRESH_CopyTextureToTexture(
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	REFRESH_CommandBuffer *commandBuffer,
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	REFRESH_TextureSlice *sourceTextureSlice,
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	REFRESH_TextureSlice *destinationTextureSlice,
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	REFRESH_Rect *sourceRectangle,
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	REFRESH_Rect *destinationRectangle,
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	REFRESH_Filter filter
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);
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			@ -1015,21 +951,12 @@ REFRESHAPI void REFRESH_CopyTextureToTexture(
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 * 	is submitted and completed.
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 *
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 * textureSlice:	The texture object being copied.
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 * x:				The x offset of the subregion being read.
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 * y:				The y offset of the subregion being read.
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 * w:				The width of the subregion being read.
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 * h:				The height of the subregion being read.
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 * level:			The mipmap level being read.
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 * buffer:			The buffer being filled with the image data.
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 */
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REFRESHAPI void REFRESH_CopyTextureToBuffer(
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	REFRESH_Device *device,
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	REFRESH_CommandBuffer *commandBuffer,
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	REFRESH_TextureSlice *texture,
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	uint32_t x,
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	uint32_t y,
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	uint32_t w,
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	uint32_t h,
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	REFRESH_TextureSlice *textureSlice,
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	REFRESH_Buffer *buffer
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);
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			@ -1392,15 +1319,13 @@ REFRESHAPI REFRESH_CommandBuffer* REFRESH_AcquireCommandBuffer(
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 *		It is an error to call this function in headless mode.
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 *
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 * textureSlice:			The texture slice to present.
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 * sourceRectangle:			The region of the image to present (or NULL).
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 * destinationRectangle:	The region of the window to update (or NULL).
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 * destinationRectangle:	The region of the window to update. Can be NULL.
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 * filter:					The filter to use if scaling is required.
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 */
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REFRESHAPI void REFRESH_QueuePresent(
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	REFRESH_Device *device,
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	REFRESH_CommandBuffer *commandBuffer,
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	REFRESH_TextureSlice *textureSlice,
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	REFRESH_Rect *sourceRectangle,
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	REFRESH_Rect *destinationRectangle,
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	REFRESH_Filter filter
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);
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			@ -432,87 +432,21 @@ REFRESH_Buffer* REFRESH_CreateBuffer(
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    );
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}
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void REFRESH_SetTextureData2D(
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void REFRESH_SetTextureData(
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	REFRESH_Device *device,
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	REFRESH_Texture *texture,
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	uint32_t x,
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	uint32_t y,
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	uint32_t w,
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	uint32_t h,
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	uint32_t level,
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	REFRESH_TextureSlice *textureSlice,
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	void *data,
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	uint32_t dataLengthInBytes
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) {
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    NULL_RETURN(device);
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    device->SetTextureData2D(
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    device->SetTextureData(
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        device->driverData,
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        texture,
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        x,
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        y,
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        w,
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        h,
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        level,
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        textureSlice,
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        data,
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        dataLengthInBytes
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    );
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}
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void REFRESH_SetTextureData3D(
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	REFRESH_Device *device,
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	REFRESH_Texture *texture,
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	uint32_t x,
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	uint32_t y,
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	uint32_t z,
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	uint32_t w,
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	uint32_t h,
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	uint32_t d,
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	uint32_t level,
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	void* data,
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	uint32_t dataLength
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) {
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    NULL_RETURN(device);
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    device->SetTextureData3D(
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        device->driverData,
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        texture,
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        x,
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        y,
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        z,
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        w,
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        h,
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        d,
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        level,
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        data,
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        dataLength
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    );
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}
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void REFRESH_SetTextureDataCube(
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	REFRESH_Device *device,
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	REFRESH_Texture *texture,
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	uint32_t x,
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	uint32_t y,
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	uint32_t w,
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	uint32_t h,
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	REFRESH_CubeMapFace cubeMapFace,
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	uint32_t level,
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	void* data,
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	uint32_t dataLength
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) {
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    NULL_RETURN(device);
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    device->SetTextureDataCube(
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        device->driverData,
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        texture,
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        x,
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        y,
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        w,
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        h,
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        cubeMapFace,
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        level,
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        data,
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        dataLength
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    );
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}
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void REFRESH_SetTextureDataYUV(
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	REFRESH_Device *device,
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	REFRESH_Texture *y,
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			@ -545,8 +479,6 @@ void REFRESH_CopyTextureToTexture(
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	REFRESH_CommandBuffer *commandBuffer,
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	REFRESH_TextureSlice *sourceTextureSlice,
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	REFRESH_TextureSlice *destinationTextureSlice,
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	REFRESH_Rect *sourceRectangle,
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	REFRESH_Rect *destinationRectangle,
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	REFRESH_Filter filter
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) {
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    NULL_RETURN(device);
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			@ -555,8 +487,6 @@ void REFRESH_CopyTextureToTexture(
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        commandBuffer,
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        sourceTextureSlice,
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        destinationTextureSlice,
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        sourceRectangle,
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        destinationRectangle,
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        filter
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    );
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}
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			@ -565,10 +495,6 @@ void REFRESH_CopyTextureToBuffer(
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	REFRESH_Device *device,
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	REFRESH_CommandBuffer *commandBuffer,
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	REFRESH_TextureSlice *textureSlice,
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	uint32_t x,
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	uint32_t y,
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	uint32_t w,
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	uint32_t h,
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	REFRESH_Buffer *buffer
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) {
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    NULL_RETURN(device);
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			@ -576,10 +502,6 @@ void REFRESH_CopyTextureToBuffer(
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        device->driverData,
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        commandBuffer,
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        textureSlice,
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        x,
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        y,
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        w,
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        h,
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        buffer
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    );
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}
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			@ -938,7 +860,6 @@ void REFRESH_QueuePresent(
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    REFRESH_Device *device,
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    REFRESH_CommandBuffer *commandBuffer,
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    REFRESH_TextureSlice* textureSlice,
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    REFRESH_Rect *sourceRectangle,
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    REFRESH_Rect *destinationRectangle,
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    REFRESH_Filter filter
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) {
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			@ -947,7 +868,6 @@ void REFRESH_QueuePresent(
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        device->driverData,
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        commandBuffer,
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        textureSlice,
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        sourceRectangle,
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        destinationRectangle,
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        filter
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    );
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			@ -305,45 +305,13 @@ struct REFRESH_Device
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    /* Setters */
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    void(*SetTextureData2D)(
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    void(*SetTextureData)(
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        REFRESH_Renderer *driverData,
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        REFRESH_Texture *texture,
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        uint32_t x,
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        uint32_t y,
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        uint32_t w,
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        uint32_t h,
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        uint32_t level,
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        REFRESH_TextureSlice *textureSlice,
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        void *data,
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        uint32_t dataLengthInBytes
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    );
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    void(*SetTextureData3D)(
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        REFRESH_Renderer *driverData,
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        REFRESH_Texture *texture,
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        uint32_t x,
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        uint32_t y,
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        uint32_t z,
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        uint32_t w,
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        uint32_t h,
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        uint32_t d,
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        uint32_t level,
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        void* data,
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        uint32_t dataLength
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    );
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    void(*SetTextureDataCube)(
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        REFRESH_Renderer *driverData,
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        REFRESH_Texture *texture,
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        uint32_t x,
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        uint32_t y,
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        uint32_t w,
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        uint32_t h,
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        REFRESH_CubeMapFace cubeMapFace,
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        uint32_t level,
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        void* data,
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        uint32_t dataLength
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    );
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    void(*SetTextureDataYUV)(
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        REFRESH_Renderer *driverData,
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        REFRESH_Texture *y,
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			@ -361,9 +329,7 @@ struct REFRESH_Device
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        REFRESH_Renderer *driverData,
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        REFRESH_CommandBuffer *commandBuffer,
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        REFRESH_TextureSlice *sourceTextureSlice,
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        REFRESH_TextureSlice *destinationTexture,
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        REFRESH_Rect *sourceRectangle,
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        REFRESH_Rect *destinationRectangle,
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        REFRESH_TextureSlice *destinationTextureSlice,
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        REFRESH_Filter filter
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    );
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			@ -371,10 +337,6 @@ struct REFRESH_Device
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        REFRESH_Renderer *driverData,
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        REFRESH_CommandBuffer *commandBuffer,
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        REFRESH_TextureSlice *textureSlice,
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        uint32_t x,
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        uint32_t y,
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        uint32_t w,
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        uint32_t h,
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        REFRESH_Buffer *buffer
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    );
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			@ -550,7 +512,6 @@ struct REFRESH_Device
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        REFRESH_Renderer *driverData,
 | 
			
		||||
        REFRESH_CommandBuffer *commandBuffer,
 | 
			
		||||
        REFRESH_TextureSlice *textureSlice,
 | 
			
		||||
        REFRESH_Rect *sourceRectangle,
 | 
			
		||||
        REFRESH_Rect *destinationRectangle,
 | 
			
		||||
        REFRESH_Filter filter
 | 
			
		||||
    );
 | 
			
		||||
| 
						 | 
				
			
			@ -590,9 +551,7 @@ struct REFRESH_Device
 | 
			
		|||
    ASSIGN_DRIVER_FUNC(CreateColorTarget, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(CreateDepthStencilTarget, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(SetTextureData, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
 | 
			
		||||
    ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -749,6 +749,10 @@ typedef struct VulkanTexture
 | 
			
		|||
	VkImage image;
 | 
			
		||||
	VkImageView view;
 | 
			
		||||
	VkExtent2D dimensions;
 | 
			
		||||
 | 
			
		||||
	uint8_t is3D;
 | 
			
		||||
	uint8_t isCube;
 | 
			
		||||
 | 
			
		||||
	uint32_t depth;
 | 
			
		||||
	uint32_t layerCount;
 | 
			
		||||
	uint32_t levelCount;
 | 
			
		||||
| 
						 | 
				
			
			@ -5412,13 +5416,18 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
 | 
			
		|||
	uint8_t layerCount = isCube ? 6 : 1;
 | 
			
		||||
	VkComponentMapping swizzle = IDENTITY_SWIZZLE;
 | 
			
		||||
 | 
			
		||||
	texture->isCube = 0;
 | 
			
		||||
	texture->is3D = 0;
 | 
			
		||||
 | 
			
		||||
	if (isCube)
 | 
			
		||||
	{
 | 
			
		||||
		imageCreateFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
 | 
			
		||||
		texture->isCube = 1;
 | 
			
		||||
	}
 | 
			
		||||
	else if (is3D)
 | 
			
		||||
	{
 | 
			
		||||
		imageCreateFlags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
 | 
			
		||||
		texture->is3D = 1;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
 | 
			
		||||
| 
						 | 
				
			
			@ -5727,7 +5736,15 @@ static REFRESH_ColorTarget* VULKAN_CreateColorTarget(
 | 
			
		|||
	imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
 | 
			
		||||
	imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
 | 
			
		||||
	imageViewCreateInfo.subresourceRange.levelCount = 1;
 | 
			
		||||
	imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
 | 
			
		||||
	if (colorTarget->texture->is3D)
 | 
			
		||||
	{
 | 
			
		||||
		imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->depth;
 | 
			
		||||
	}
 | 
			
		||||
	else if (colorTarget->texture->isCube)
 | 
			
		||||
	{
 | 
			
		||||
		imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->layer;
 | 
			
		||||
	}
 | 
			
		||||
	imageViewCreateInfo.subresourceRange.layerCount = 1;
 | 
			
		||||
	imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -5994,23 +6011,18 @@ static void VULKAN_INTERNAL_FlushTransfers(
 | 
			
		|||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void VULKAN_SetTextureData2D(
 | 
			
		||||
static void VULKAN_SetTextureData(
 | 
			
		||||
	REFRESH_Renderer *driverData,
 | 
			
		||||
	REFRESH_Texture *texture,
 | 
			
		||||
	uint32_t x,
 | 
			
		||||
	uint32_t y,
 | 
			
		||||
	uint32_t w,
 | 
			
		||||
	uint32_t h,
 | 
			
		||||
	uint32_t level,
 | 
			
		||||
	REFRESH_TextureSlice *textureSlice,
 | 
			
		||||
	void *data,
 | 
			
		||||
	uint32_t dataLengthInBytes
 | 
			
		||||
) {
 | 
			
		||||
	VulkanRenderer *renderer = (VulkanRenderer*) driverData;
 | 
			
		||||
	VulkanTexture *vulkanTexture = (VulkanTexture*) textureSlice->texture;
 | 
			
		||||
 | 
			
		||||
	VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
 | 
			
		||||
	VkResult vulkanResult;
 | 
			
		||||
	VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
 | 
			
		||||
	VkBufferImageCopy imageCopy;
 | 
			
		||||
	VkResult vulkanResult;
 | 
			
		||||
	uint8_t *mapPointer;
 | 
			
		||||
 | 
			
		||||
	SDL_LockMutex(renderer->stagingLock);
 | 
			
		||||
| 
						 | 
				
			
			@ -6051,25 +6063,25 @@ static void VULKAN_SetTextureData2D(
 | 
			
		|||
		commandBuffer,
 | 
			
		||||
		RESOURCE_ACCESS_TRANSFER_WRITE,
 | 
			
		||||
		VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->layerCount,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->levelCount,
 | 
			
		||||
		textureSlice->layer,
 | 
			
		||||
		1,
 | 
			
		||||
		textureSlice->level,
 | 
			
		||||
		1,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
		&vulkanTexture->resourceAccessType
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	imageCopy.imageExtent.width = w;
 | 
			
		||||
	imageCopy.imageExtent.height = h;
 | 
			
		||||
	imageCopy.imageExtent.width = textureSlice->rectangle.w;
 | 
			
		||||
	imageCopy.imageExtent.height = textureSlice->rectangle.h;
 | 
			
		||||
	imageCopy.imageExtent.depth = 1;
 | 
			
		||||
	imageCopy.imageOffset.x = x;
 | 
			
		||||
	imageCopy.imageOffset.y = y;
 | 
			
		||||
	imageCopy.imageOffset.z = 0;
 | 
			
		||||
	imageCopy.imageOffset.x = textureSlice->rectangle.x;
 | 
			
		||||
	imageCopy.imageOffset.y = textureSlice->rectangle.y;
 | 
			
		||||
	imageCopy.imageOffset.z = textureSlice->depth;
 | 
			
		||||
	imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
 | 
			
		||||
	imageCopy.imageSubresource.baseArrayLayer = 0;
 | 
			
		||||
	imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer;
 | 
			
		||||
	imageCopy.imageSubresource.layerCount = 1;
 | 
			
		||||
	imageCopy.imageSubresource.mipLevel = level;
 | 
			
		||||
	imageCopy.imageSubresource.mipLevel = textureSlice->level;
 | 
			
		||||
	imageCopy.bufferOffset = renderer->textureStagingBufferOffset;
 | 
			
		||||
	imageCopy.bufferRowLength = 0;
 | 
			
		||||
	imageCopy.bufferImageHeight = 0;
 | 
			
		||||
| 
						 | 
				
			
			@ -6092,235 +6104,10 @@ static void VULKAN_SetTextureData2D(
 | 
			
		|||
			commandBuffer,
 | 
			
		||||
			RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
 | 
			
		||||
			VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->layerCount,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->levelCount,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->image,
 | 
			
		||||
			&vulkanTexture->resourceAccessType
 | 
			
		||||
		);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	SDL_UnlockMutex(renderer->stagingLock);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void VULKAN_SetTextureData3D(
 | 
			
		||||
	REFRESH_Renderer *driverData,
 | 
			
		||||
	REFRESH_Texture *texture,
 | 
			
		||||
	uint32_t x,
 | 
			
		||||
	uint32_t y,
 | 
			
		||||
	uint32_t z,
 | 
			
		||||
	uint32_t w,
 | 
			
		||||
	uint32_t h,
 | 
			
		||||
	uint32_t d,
 | 
			
		||||
	uint32_t level,
 | 
			
		||||
	void* data,
 | 
			
		||||
	uint32_t dataLength
 | 
			
		||||
) {
 | 
			
		||||
	VulkanRenderer *renderer = (VulkanRenderer*) driverData;
 | 
			
		||||
	VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
 | 
			
		||||
 | 
			
		||||
	VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
 | 
			
		||||
	VkResult vulkanResult;
 | 
			
		||||
	VkBufferImageCopy imageCopy;
 | 
			
		||||
	uint8_t *mapPointer;
 | 
			
		||||
 | 
			
		||||
	SDL_LockMutex(renderer->stagingLock);
 | 
			
		||||
 | 
			
		||||
	VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength);
 | 
			
		||||
	VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
 | 
			
		||||
 | 
			
		||||
	SDL_LockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
 | 
			
		||||
 | 
			
		||||
	vulkanResult = renderer->vkMapMemory(
 | 
			
		||||
		renderer->logicalDevice,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->allocation->memory,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->offset + renderer->textureStagingBufferOffset,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->size,
 | 
			
		||||
		0,
 | 
			
		||||
		(void**) &mapPointer
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	if (vulkanResult != VK_SUCCESS)
 | 
			
		||||
	{
 | 
			
		||||
		REFRESH_LogError("Failed to map buffer memory!");
 | 
			
		||||
		SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
 | 
			
		||||
		SDL_UnlockMutex(renderer->stagingLock);
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	SDL_memcpy(mapPointer, data, dataLength);
 | 
			
		||||
 | 
			
		||||
	renderer->vkUnmapMemory(
 | 
			
		||||
		renderer->logicalDevice,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->allocation->memory
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
 | 
			
		||||
 | 
			
		||||
	VULKAN_INTERNAL_ImageMemoryBarrier(
 | 
			
		||||
		renderer,
 | 
			
		||||
		commandBuffer,
 | 
			
		||||
		RESOURCE_ACCESS_TRANSFER_WRITE,
 | 
			
		||||
		VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->layerCount,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->levelCount,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
		&vulkanTexture->resourceAccessType
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	imageCopy.imageExtent.width = w;
 | 
			
		||||
	imageCopy.imageExtent.height = h;
 | 
			
		||||
	imageCopy.imageExtent.depth = d;
 | 
			
		||||
	imageCopy.imageOffset.x = x;
 | 
			
		||||
	imageCopy.imageOffset.y = y;
 | 
			
		||||
	imageCopy.imageOffset.z = z;
 | 
			
		||||
	imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
 | 
			
		||||
	imageCopy.imageSubresource.baseArrayLayer = 0;
 | 
			
		||||
	imageCopy.imageSubresource.layerCount = 1;
 | 
			
		||||
	imageCopy.imageSubresource.mipLevel = level;
 | 
			
		||||
	imageCopy.bufferOffset = renderer->textureStagingBufferOffset;
 | 
			
		||||
	imageCopy.bufferRowLength = 0;
 | 
			
		||||
	imageCopy.bufferImageHeight = 0;
 | 
			
		||||
 | 
			
		||||
	renderer->vkCmdCopyBufferToImage(
 | 
			
		||||
		commandBuffer,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->buffer,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
		AccessMap[vulkanTexture->resourceAccessType].imageLayout,
 | 
			
		||||
			textureSlice->layer,
 | 
			
		||||
			1,
 | 
			
		||||
		&imageCopy
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	renderer->textureStagingBufferOffset += dataLength;
 | 
			
		||||
 | 
			
		||||
	if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
 | 
			
		||||
	{
 | 
			
		||||
		VULKAN_INTERNAL_ImageMemoryBarrier(
 | 
			
		||||
			renderer,
 | 
			
		||||
			commandBuffer,
 | 
			
		||||
			RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
 | 
			
		||||
			VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->layerCount,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->levelCount,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->image,
 | 
			
		||||
			&vulkanTexture->resourceAccessType
 | 
			
		||||
		);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	SDL_UnlockMutex(renderer->stagingLock);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void VULKAN_SetTextureDataCube(
 | 
			
		||||
	REFRESH_Renderer *driverData,
 | 
			
		||||
	REFRESH_Texture *texture,
 | 
			
		||||
	uint32_t x,
 | 
			
		||||
	uint32_t y,
 | 
			
		||||
	uint32_t w,
 | 
			
		||||
	uint32_t h,
 | 
			
		||||
	REFRESH_CubeMapFace cubeMapFace,
 | 
			
		||||
	uint32_t level,
 | 
			
		||||
	void* data,
 | 
			
		||||
	uint32_t dataLength
 | 
			
		||||
) {
 | 
			
		||||
	VulkanRenderer *renderer = (VulkanRenderer*) driverData;
 | 
			
		||||
	VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
 | 
			
		||||
 | 
			
		||||
	VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
 | 
			
		||||
	VkResult vulkanResult;
 | 
			
		||||
	VkBufferImageCopy imageCopy;
 | 
			
		||||
	uint8_t *mapPointer;
 | 
			
		||||
 | 
			
		||||
	SDL_LockMutex(renderer->stagingLock);
 | 
			
		||||
 | 
			
		||||
	VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength);
 | 
			
		||||
	VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer);
 | 
			
		||||
 | 
			
		||||
	SDL_LockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
 | 
			
		||||
 | 
			
		||||
	vulkanResult = renderer->vkMapMemory(
 | 
			
		||||
		renderer->logicalDevice,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->allocation->memory,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->offset + renderer->textureStagingBufferOffset,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->size,
 | 
			
		||||
		0,
 | 
			
		||||
		(void**) &mapPointer
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	if (vulkanResult != VK_SUCCESS)
 | 
			
		||||
	{
 | 
			
		||||
		REFRESH_LogError("Failed to map buffer memory!");
 | 
			
		||||
		SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
 | 
			
		||||
		SDL_UnlockMutex(renderer->stagingLock);
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	SDL_memcpy(mapPointer, data, dataLength);
 | 
			
		||||
 | 
			
		||||
	renderer->vkUnmapMemory(
 | 
			
		||||
		renderer->logicalDevice,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->allocation->memory
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock);
 | 
			
		||||
 | 
			
		||||
	VULKAN_INTERNAL_ImageMemoryBarrier(
 | 
			
		||||
		renderer,
 | 
			
		||||
		commandBuffer,
 | 
			
		||||
		RESOURCE_ACCESS_TRANSFER_WRITE,
 | 
			
		||||
		VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->layerCount,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->levelCount,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
		&vulkanTexture->resourceAccessType
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	imageCopy.imageExtent.width = w;
 | 
			
		||||
	imageCopy.imageExtent.height = h;
 | 
			
		||||
	imageCopy.imageExtent.depth = 1;
 | 
			
		||||
	imageCopy.imageOffset.x = x;
 | 
			
		||||
	imageCopy.imageOffset.y = y;
 | 
			
		||||
	imageCopy.imageOffset.z = 0;
 | 
			
		||||
	imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
 | 
			
		||||
	imageCopy.imageSubresource.baseArrayLayer = cubeMapFace;
 | 
			
		||||
	imageCopy.imageSubresource.layerCount = 1;
 | 
			
		||||
	imageCopy.imageSubresource.mipLevel = level;
 | 
			
		||||
	imageCopy.bufferOffset = renderer->textureStagingBufferOffset;
 | 
			
		||||
	imageCopy.bufferRowLength = 0; /* assumes tightly packed data */
 | 
			
		||||
	imageCopy.bufferImageHeight = 0; /* assumes tightly packed data */
 | 
			
		||||
 | 
			
		||||
	renderer->vkCmdCopyBufferToImage(
 | 
			
		||||
		commandBuffer,
 | 
			
		||||
		renderer->textureStagingBuffer->subBuffers[0]->buffer,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
		AccessMap[vulkanTexture->resourceAccessType].imageLayout,
 | 
			
		||||
			textureSlice->level,
 | 
			
		||||
			1,
 | 
			
		||||
		&imageCopy
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	renderer->textureStagingBufferOffset += dataLength;
 | 
			
		||||
 | 
			
		||||
	if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
 | 
			
		||||
	{
 | 
			
		||||
		VULKAN_INTERNAL_ImageMemoryBarrier(
 | 
			
		||||
			renderer,
 | 
			
		||||
			commandBuffer,
 | 
			
		||||
			RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
 | 
			
		||||
			VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->layerCount,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->levelCount,
 | 
			
		||||
			0,
 | 
			
		||||
			vulkanTexture->image,
 | 
			
		||||
			&vulkanTexture->resourceAccessType
 | 
			
		||||
| 
						 | 
				
			
			@ -6538,12 +6325,14 @@ static void VULKAN_INTERNAL_BlitImage(
 | 
			
		|||
	VulkanRenderer *renderer,
 | 
			
		||||
	VkCommandBuffer commandBuffer,
 | 
			
		||||
	REFRESH_Rect *sourceRectangle,
 | 
			
		||||
	uint32_t sourceDepth,
 | 
			
		||||
	uint32_t sourceLayer,
 | 
			
		||||
	uint32_t sourceLevel,
 | 
			
		||||
	VkImage sourceImage,
 | 
			
		||||
	VulkanResourceAccessType *currentSourceAccessType,
 | 
			
		||||
	VulkanResourceAccessType nextSourceAccessType,
 | 
			
		||||
	REFRESH_Rect *destinationRectangle,
 | 
			
		||||
	uint32_t destinationDepth,
 | 
			
		||||
	uint32_t destinationLayer,
 | 
			
		||||
	uint32_t destinationLevel,
 | 
			
		||||
	VkImage destinationImage,
 | 
			
		||||
| 
						 | 
				
			
			@ -6583,7 +6372,7 @@ static void VULKAN_INTERNAL_BlitImage(
 | 
			
		|||
 | 
			
		||||
	blit.srcOffsets[0].x = sourceRectangle->x;
 | 
			
		||||
	blit.srcOffsets[0].y = sourceRectangle->y;
 | 
			
		||||
	blit.srcOffsets[0].z = 0;
 | 
			
		||||
	blit.srcOffsets[0].z = sourceDepth;
 | 
			
		||||
	blit.srcOffsets[1].x = sourceRectangle->x + sourceRectangle->w;
 | 
			
		||||
	blit.srcOffsets[1].y = sourceRectangle->y + sourceRectangle->h;
 | 
			
		||||
	blit.srcOffsets[1].z = 1;
 | 
			
		||||
| 
						 | 
				
			
			@ -6595,7 +6384,7 @@ static void VULKAN_INTERNAL_BlitImage(
 | 
			
		|||
 | 
			
		||||
	blit.dstOffsets[0].x = destinationRectangle->x;
 | 
			
		||||
	blit.dstOffsets[0].y = destinationRectangle->y;
 | 
			
		||||
	blit.dstOffsets[0].z = 0;
 | 
			
		||||
	blit.dstOffsets[0].z = destinationDepth;
 | 
			
		||||
	blit.dstOffsets[1].x = destinationRectangle->x + destinationRectangle->w;
 | 
			
		||||
	blit.dstOffsets[1].y = destinationRectangle->y + destinationRectangle->h;
 | 
			
		||||
	blit.dstOffsets[1].z = 1;
 | 
			
		||||
| 
						 | 
				
			
			@ -6650,8 +6439,6 @@ REFRESHAPI void VULKAN_CopyTextureToTexture(
 | 
			
		|||
	REFRESH_CommandBuffer *commandBuffer,
 | 
			
		||||
	REFRESH_TextureSlice *sourceTextureSlice,
 | 
			
		||||
	REFRESH_TextureSlice *destinationTextureSlice,
 | 
			
		||||
	REFRESH_Rect *sourceRectangle,
 | 
			
		||||
	REFRESH_Rect *destinationRectangle,
 | 
			
		||||
	REFRESH_Filter filter
 | 
			
		||||
) {
 | 
			
		||||
	VulkanRenderer *renderer = (VulkanRenderer*)driverData;
 | 
			
		||||
| 
						 | 
				
			
			@ -6659,43 +6446,18 @@ REFRESHAPI void VULKAN_CopyTextureToTexture(
 | 
			
		|||
	VulkanTexture *sourceTexture = (VulkanTexture*) sourceTextureSlice->texture;
 | 
			
		||||
	VulkanTexture *destinationTexture = (VulkanTexture*) destinationTextureSlice->texture;
 | 
			
		||||
 | 
			
		||||
	REFRESH_Rect srcRect;
 | 
			
		||||
	REFRESH_Rect dstRect;
 | 
			
		||||
 | 
			
		||||
	if (sourceRectangle != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		srcRect = *sourceRectangle;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		srcRect.x = 0;
 | 
			
		||||
		srcRect.y = 0;
 | 
			
		||||
		srcRect.w = sourceTexture->dimensions.width;
 | 
			
		||||
		srcRect.h = sourceTexture->dimensions.height;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (destinationRectangle != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		dstRect = *destinationRectangle;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		dstRect.x = 0;
 | 
			
		||||
		dstRect.y = 0;
 | 
			
		||||
		dstRect.w = destinationTexture->dimensions.width;
 | 
			
		||||
		dstRect.h = destinationTexture->dimensions.height;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	VULKAN_INTERNAL_BlitImage(
 | 
			
		||||
		renderer,
 | 
			
		||||
		vulkanCommandBuffer->commandBuffer,
 | 
			
		||||
		&srcRect,
 | 
			
		||||
		&sourceTextureSlice->rectangle,
 | 
			
		||||
		sourceTextureSlice->depth,
 | 
			
		||||
		sourceTextureSlice->layer,
 | 
			
		||||
		sourceTextureSlice->level,
 | 
			
		||||
		sourceTexture->image,
 | 
			
		||||
		&sourceTexture->resourceAccessType,
 | 
			
		||||
		sourceTexture->resourceAccessType,
 | 
			
		||||
		&dstRect,
 | 
			
		||||
		&destinationTextureSlice->rectangle,
 | 
			
		||||
		destinationTextureSlice->depth,
 | 
			
		||||
		destinationTextureSlice->layer,
 | 
			
		||||
		destinationTextureSlice->level,
 | 
			
		||||
		destinationTexture->image,
 | 
			
		||||
| 
						 | 
				
			
			@ -7298,21 +7060,15 @@ static void VULKAN_GetBufferData(
 | 
			
		|||
	SDL_UnlockMutex(vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->allocation->memoryLock);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void VULKAN_INTERNAL_CopyTextureData(
 | 
			
		||||
static void VULKAN_CopyTextureToBuffer(
 | 
			
		||||
	REFRESH_Renderer *driverData,
 | 
			
		||||
	REFRESH_CommandBuffer *commandBuffer,
 | 
			
		||||
	REFRESH_Texture *texture,
 | 
			
		||||
	int32_t x,
 | 
			
		||||
	int32_t y,
 | 
			
		||||
	int32_t w,
 | 
			
		||||
	int32_t h,
 | 
			
		||||
	int32_t level,
 | 
			
		||||
	int32_t layer,
 | 
			
		||||
	REFRESH_TextureSlice *textureSlice,
 | 
			
		||||
	REFRESH_Buffer *buffer
 | 
			
		||||
) {
 | 
			
		||||
	VulkanRenderer *renderer = (VulkanRenderer*) driverData;
 | 
			
		||||
	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
 | 
			
		||||
	VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
 | 
			
		||||
	VulkanTexture *vulkanTexture = (VulkanTexture*) textureSlice->texture;
 | 
			
		||||
	VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
 | 
			
		||||
 | 
			
		||||
	VulkanResourceAccessType prevResourceAccess;
 | 
			
		||||
| 
						 | 
				
			
			@ -7326,10 +7082,10 @@ static void VULKAN_INTERNAL_CopyTextureData(
 | 
			
		|||
		vulkanCommandBuffer->commandBuffer,
 | 
			
		||||
		RESOURCE_ACCESS_TRANSFER_READ,
 | 
			
		||||
		VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->layerCount,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->levelCount,
 | 
			
		||||
		textureSlice->layer,
 | 
			
		||||
		1,
 | 
			
		||||
		textureSlice->level,
 | 
			
		||||
		1,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
		&vulkanTexture->resourceAccessType
 | 
			
		||||
| 
						 | 
				
			
			@ -7337,18 +7093,18 @@ static void VULKAN_INTERNAL_CopyTextureData(
 | 
			
		|||
 | 
			
		||||
	/* Save texture data to buffer */
 | 
			
		||||
 | 
			
		||||
	imageCopy.imageExtent.width = w;
 | 
			
		||||
	imageCopy.imageExtent.height = h;
 | 
			
		||||
	imageCopy.imageExtent.width = textureSlice->rectangle.w;
 | 
			
		||||
	imageCopy.imageExtent.height = textureSlice->rectangle.h;
 | 
			
		||||
	imageCopy.imageExtent.depth = 1;
 | 
			
		||||
	imageCopy.bufferRowLength = w;
 | 
			
		||||
	imageCopy.bufferImageHeight = h;
 | 
			
		||||
	imageCopy.imageOffset.x = x;
 | 
			
		||||
	imageCopy.imageOffset.y = y;
 | 
			
		||||
	imageCopy.imageOffset.z = 0;
 | 
			
		||||
	imageCopy.bufferRowLength = textureSlice->rectangle.w;
 | 
			
		||||
	imageCopy.bufferImageHeight = textureSlice->rectangle.h;
 | 
			
		||||
	imageCopy.imageOffset.x = textureSlice->rectangle.x;
 | 
			
		||||
	imageCopy.imageOffset.y = textureSlice->rectangle.y;
 | 
			
		||||
	imageCopy.imageOffset.z = textureSlice->depth;
 | 
			
		||||
	imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
 | 
			
		||||
	imageCopy.imageSubresource.baseArrayLayer = layer;
 | 
			
		||||
	imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer;
 | 
			
		||||
	imageCopy.imageSubresource.layerCount = 1;
 | 
			
		||||
	imageCopy.imageSubresource.mipLevel = level;
 | 
			
		||||
	imageCopy.imageSubresource.mipLevel = textureSlice->level;
 | 
			
		||||
	imageCopy.bufferOffset = 0;
 | 
			
		||||
 | 
			
		||||
	renderer->vkCmdCopyImageToBuffer(
 | 
			
		||||
| 
						 | 
				
			
			@ -7367,40 +7123,16 @@ static void VULKAN_INTERNAL_CopyTextureData(
 | 
			
		|||
		vulkanCommandBuffer->commandBuffer,
 | 
			
		||||
		prevResourceAccess,
 | 
			
		||||
		VK_IMAGE_ASPECT_COLOR_BIT,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->layerCount,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->levelCount,
 | 
			
		||||
		textureSlice->layer,
 | 
			
		||||
		1,
 | 
			
		||||
		textureSlice->level,
 | 
			
		||||
		1,
 | 
			
		||||
		0,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
		&vulkanTexture->resourceAccessType
 | 
			
		||||
	);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void VULKAN_CopyTextureToBuffer(
 | 
			
		||||
	REFRESH_Renderer *driverData,
 | 
			
		||||
	REFRESH_CommandBuffer *commandBuffer,
 | 
			
		||||
	REFRESH_TextureSlice *textureSlice,
 | 
			
		||||
	uint32_t x,
 | 
			
		||||
	uint32_t y,
 | 
			
		||||
	uint32_t w,
 | 
			
		||||
	uint32_t h,
 | 
			
		||||
	REFRESH_Buffer *buffer
 | 
			
		||||
) {
 | 
			
		||||
    VULKAN_INTERNAL_CopyTextureData(
 | 
			
		||||
		driverData,
 | 
			
		||||
		commandBuffer,
 | 
			
		||||
		textureSlice->texture,
 | 
			
		||||
		x,
 | 
			
		||||
		y,
 | 
			
		||||
		w,
 | 
			
		||||
		h,
 | 
			
		||||
		textureSlice->level,
 | 
			
		||||
		textureSlice->layer,
 | 
			
		||||
		buffer
 | 
			
		||||
	);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void VULKAN_AddDisposeTexture(
 | 
			
		||||
	REFRESH_Renderer *driverData,
 | 
			
		||||
	REFRESH_Texture *texture
 | 
			
		||||
| 
						 | 
				
			
			@ -8162,14 +7894,12 @@ static void VULKAN_QueuePresent(
 | 
			
		|||
	REFRESH_Renderer *driverData,
 | 
			
		||||
	REFRESH_CommandBuffer *commandBuffer,
 | 
			
		||||
	REFRESH_TextureSlice *textureSlice,
 | 
			
		||||
	REFRESH_Rect *sourceRectangle,
 | 
			
		||||
	REFRESH_Rect *destinationRectangle,
 | 
			
		||||
	REFRESH_Filter filter
 | 
			
		||||
) {
 | 
			
		||||
	VkResult acquireResult;
 | 
			
		||||
	uint32_t swapChainImageIndex;
 | 
			
		||||
 | 
			
		||||
	REFRESH_Rect srcRect;
 | 
			
		||||
	REFRESH_Rect dstRect;
 | 
			
		||||
 | 
			
		||||
	VulkanRenderer* renderer = (VulkanRenderer*) driverData;
 | 
			
		||||
| 
						 | 
				
			
			@ -8202,18 +7932,6 @@ static void VULKAN_QueuePresent(
 | 
			
		|||
	renderer->swapChainImageAcquired = 1;
 | 
			
		||||
	renderer->currentSwapChainIndex = swapChainImageIndex;
 | 
			
		||||
 | 
			
		||||
	if (sourceRectangle != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		srcRect = *sourceRectangle;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		srcRect.x = 0;
 | 
			
		||||
		srcRect.y = 0;
 | 
			
		||||
		srcRect.w = vulkanTexture->dimensions.width;
 | 
			
		||||
		srcRect.h = vulkanTexture->dimensions.height;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (destinationRectangle != NULL)
 | 
			
		||||
	{
 | 
			
		||||
		dstRect = *destinationRectangle;
 | 
			
		||||
| 
						 | 
				
			
			@ -8231,7 +7949,8 @@ static void VULKAN_QueuePresent(
 | 
			
		|||
	VULKAN_INTERNAL_BlitImage(
 | 
			
		||||
		renderer,
 | 
			
		||||
		vulkanCommandBuffer->commandBuffer,
 | 
			
		||||
		&srcRect,
 | 
			
		||||
		&textureSlice->rectangle,
 | 
			
		||||
		textureSlice->depth,
 | 
			
		||||
		textureSlice->layer,
 | 
			
		||||
		textureSlice->level,
 | 
			
		||||
		vulkanTexture->image,
 | 
			
		||||
| 
						 | 
				
			
			@ -8240,6 +7959,7 @@ static void VULKAN_QueuePresent(
 | 
			
		|||
		&dstRect,
 | 
			
		||||
		0,
 | 
			
		||||
		0,
 | 
			
		||||
		0,
 | 
			
		||||
		renderer->swapChainImages[swapChainImageIndex],
 | 
			
		||||
		&renderer->swapChainResourceAccessTypes[swapChainImageIndex],
 | 
			
		||||
		RESOURCE_ACCESS_PRESENT,
 | 
			
		||||
| 
						 | 
				
			
			@ -8447,7 +8167,7 @@ static void VULKAN_Submit(
 | 
			
		|||
	uint32_t i;
 | 
			
		||||
	uint8_t present;
 | 
			
		||||
 | 
			
		||||
	VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
 | 
			
		||||
	VkPipelineStageFlags waitStages[2];
 | 
			
		||||
	VkSemaphore waitSemaphores[2];
 | 
			
		||||
	uint32_t waitSemaphoreCount = 0;
 | 
			
		||||
	VkPresentInfoKHR presentInfo;
 | 
			
		||||
| 
						 | 
				
			
			@ -8467,6 +8187,7 @@ static void VULKAN_Submit(
 | 
			
		|||
		transferSubmitInfo.signalSemaphoreCount = 1;
 | 
			
		||||
 | 
			
		||||
		waitSemaphores[waitSemaphoreCount] = renderer->transferFinishedSemaphore;
 | 
			
		||||
		waitStages[waitSemaphoreCount] = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
 | 
			
		||||
		waitSemaphoreCount += 1;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -8489,9 +8210,10 @@ static void VULKAN_Submit(
 | 
			
		|||
	if (present)
 | 
			
		||||
	{
 | 
			
		||||
		waitSemaphores[waitSemaphoreCount] = renderer->imageAvailableSemaphore;
 | 
			
		||||
		waitStages[waitSemaphoreCount] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
 | 
			
		||||
		waitSemaphoreCount += 1;
 | 
			
		||||
 | 
			
		||||
		submitInfo.pWaitDstStageMask = &waitStage;
 | 
			
		||||
		submitInfo.pWaitDstStageMask = waitStages;
 | 
			
		||||
		submitInfo.signalSemaphoreCount = 1;
 | 
			
		||||
		submitInfo.pSignalSemaphores = &renderer->renderFinishedSemaphore;
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue