forked from MoonsideGames/Refresh
remove unused parameters from draw calls
parent
bf91de783f
commit
b25daa5198
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@ -757,13 +757,9 @@ REFRESHAPI void Refresh_Clear(
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/* Draws data from vertex/index buffers with instancing enabled.
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/* Draws data from vertex/index buffers with instancing enabled.
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*
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*
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* baseVertex: The starting offset to read from the vertex buffer.
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* baseVertex: The starting offset to read from the vertex buffer.
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* minVertexIndex: The lowest index value expected from the index buffer.
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* numVertices: The highest offset expected from the index buffer.
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* startIndex: The starting offset to read from the index buffer.
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* startIndex: The starting offset to read from the index buffer.
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* primitiveCount: The number of primitives to draw.
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* primitiveCount: The number of primitives to draw.
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* instanceCount: The number of instances that will be drawn.
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* instanceCount: The number of instances that will be drawn.
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* indices: The index buffer to bind for this draw call.
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* indexElementSize: The size of the index type for this index buffer.
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* vertexParamOffset: The offset of the vertex shader param data.
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* vertexParamOffset: The offset of the vertex shader param data.
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* fragmentParamOffset: The offset of the fragment shader param data.
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* fragmentParamOffset: The offset of the fragment shader param data.
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*/
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*/
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@ -771,13 +767,9 @@ REFRESHAPI void Refresh_DrawInstancedPrimitives(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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uint32_t instanceCount,
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uint32_t instanceCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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);
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);
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@ -785,12 +777,8 @@ REFRESHAPI void Refresh_DrawInstancedPrimitives(
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/* Draws data from vertex/index buffers.
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/* Draws data from vertex/index buffers.
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*
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*
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* baseVertex: The starting offset to read from the vertex buffer.
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* baseVertex: The starting offset to read from the vertex buffer.
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* minVertexIndex: The lowest index value expected from the index buffer.
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* numVertices: The highest offset expected from the index buffer.
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* startIndex: The starting offset to read from the index buffer.
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* startIndex: The starting offset to read from the index buffer.
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* primitiveCount: The number of primitives to draw.
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* primitiveCount: The number of primitives to draw.
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* indices: The index buffer to bind for this draw call.
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* indexElementSize: The size of the index type for this index buffer.
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* vertexParamOffset: The offset of the vertex shader param data.
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* vertexParamOffset: The offset of the vertex shader param data.
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* fragmentParamOffset: The offset of the fragment shader param data.
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* fragmentParamOffset: The offset of the fragment shader param data.
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*/
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*/
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@ -798,12 +786,8 @@ REFRESHAPI void Refresh_DrawIndexedPrimitives(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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);
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);
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@ -194,12 +194,8 @@ void Refresh_DrawIndexedPrimitives(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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) {
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) {
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@ -208,12 +204,8 @@ void Refresh_DrawIndexedPrimitives(
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device->driverData,
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device->driverData,
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commandBuffer,
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commandBuffer,
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baseVertex,
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baseVertex,
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minVertexIndex,
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numVertices,
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startIndex,
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startIndex,
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primitiveCount,
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primitiveCount,
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indices,
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indexElementSize,
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vertexParamOffset,
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vertexParamOffset,
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fragmentParamOffset
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fragmentParamOffset
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);
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);
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@ -223,13 +215,9 @@ void Refresh_DrawInstancedPrimitives(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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uint32_t instanceCount,
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uint32_t instanceCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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) {
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) {
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@ -238,13 +226,9 @@ void Refresh_DrawInstancedPrimitives(
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device->driverData,
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device->driverData,
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commandBuffer,
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commandBuffer,
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baseVertex,
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baseVertex,
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minVertexIndex,
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numVertices,
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startIndex,
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startIndex,
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primitiveCount,
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primitiveCount,
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instanceCount,
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instanceCount,
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indices,
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indexElementSize,
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vertexParamOffset,
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vertexParamOffset,
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fragmentParamOffset
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fragmentParamOffset
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);
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);
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@ -182,13 +182,9 @@ struct Refresh_Device
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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uint32_t instanceCount,
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uint32_t instanceCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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);
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);
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@ -197,12 +193,8 @@ struct Refresh_Device
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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);
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);
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@ -3804,13 +3804,9 @@ static void VULKAN_DrawInstancedPrimitives(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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uint32_t instanceCount,
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uint32_t instanceCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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) {
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) {
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@ -3856,12 +3852,8 @@ static void VULKAN_DrawIndexedPrimitives(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t primitiveCount,
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Refresh_Buffer *indices,
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Refresh_IndexElementSize indexElementSize,
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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) {
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) {
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@ -3869,13 +3861,9 @@ static void VULKAN_DrawIndexedPrimitives(
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driverData,
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driverData,
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commandBuffer,
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commandBuffer,
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baseVertex,
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baseVertex,
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minVertexIndex,
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numVertices,
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startIndex,
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startIndex,
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primitiveCount,
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primitiveCount,
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1,
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1,
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indices,
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indexElementSize,
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vertexParamOffset,
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vertexParamOffset,
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fragmentParamOffset
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fragmentParamOffset
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);
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);
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@ -6052,7 +6040,6 @@ static void VULKAN_SetTextureData(
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VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
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VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
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VkBufferImageCopy imageCopy;
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VkBufferImageCopy imageCopy;
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VkResult vulkanResult;
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uint8_t *stagingBufferPointer;
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uint8_t *stagingBufferPointer;
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SDL_LockMutex(renderer->stagingLock);
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SDL_LockMutex(renderer->stagingLock);
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@ -6467,7 +6454,6 @@ static void VULKAN_SetBufferData(
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) {
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) {
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VulkanRenderer* renderer = (VulkanRenderer*)driverData;
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VulkanRenderer* renderer = (VulkanRenderer*)driverData;
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VulkanBuffer* vulkanBuffer = (VulkanBuffer*)buffer;
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VulkanBuffer* vulkanBuffer = (VulkanBuffer*)buffer;
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VkResult vulkanResult;
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uint32_t i;
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uint32_t i;
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#define CURIDX vulkanBuffer->currentSubBufferIndex
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#define CURIDX vulkanBuffer->currentSubBufferIndex
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@ -8961,7 +8947,7 @@ static void VULKAN_INTERNAL_LoadEntryPoints(
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if (SDL_Vulkan_LoadLibrary(NULL) < 0)
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if (SDL_Vulkan_LoadLibrary(NULL) < 0)
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{
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{
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Refresh_LogWarn("Vulkan: SDL_Vulkan_LoadLibrary failed!");
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Refresh_LogWarn("Vulkan: SDL_Vulkan_LoadLibrary failed!");
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return 0;
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return;
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}
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic push
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@ -8974,7 +8960,7 @@ static void VULKAN_INTERNAL_LoadEntryPoints(
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"SDL_Vulkan_GetVkGetInstanceProcAddr(): %s",
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"SDL_Vulkan_GetVkGetInstanceProcAddr(): %s",
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SDL_GetError()
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SDL_GetError()
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);
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);
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return 0;
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return;
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}
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}
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#define VULKAN_GLOBAL_FUNCTION(name) \
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#define VULKAN_GLOBAL_FUNCTION(name) \
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@ -8982,7 +8968,7 @@ static void VULKAN_INTERNAL_LoadEntryPoints(
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if (name == NULL) \
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if (name == NULL) \
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{ \
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{ \
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Refresh_LogWarn("vkGetInstanceProcAddr(VK_NULL_HANDLE, \"" #name "\") failed"); \
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Refresh_LogWarn("vkGetInstanceProcAddr(VK_NULL_HANDLE, \"" #name "\") failed"); \
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return 0; \
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return; \
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}
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}
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#include "Refresh_Driver_Vulkan_vkfuncs.h"
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#include "Refresh_Driver_Vulkan_vkfuncs.h"
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}
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}
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