forked from MoonsideGames/Refresh
texture usage for auto layout transition
parent
941cce595c
commit
a92a03a69a
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@ -141,15 +141,14 @@ typedef enum REFRESH_DepthFormat
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REFRESH_DEPTHFORMAT_D32_SFLOAT_S8_UINT
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} REFRESH_DepthFormat;
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typedef enum REFRESH_TextureLayout
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typedef enum REFRESH_TextureUsageFlagBits
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{
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REFRESH_TEXTURELAYOUT_READ,
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REFRESH_TEXTURELAYOUT_COLOR_TARGET,
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REFRESH_TEXTURELAYOUT_DEPTHSTENCIL_TARGET,
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REFRESH_TEXTURELAYOUT_VERTEX_SAMPLER,
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REFRESH_TEXTURELAYOUT_FRAGMENT_SAMPLER,
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REFRESH_TEXTURELAYOUT_WRITE
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} REFRESH_TextureLayout;
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REFRESH_TEXTUREUSAGE_VERTEX_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_FRAGMENT_SAMPLER_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000004
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} REFRESH_TextureUsageFlagBits;
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typedef uint32_t REFRESH_TextureUsageFlags;
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typedef enum REFRESH_SampleCount
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{
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@ -733,7 +732,8 @@ REFRESHAPI REFRESH_ShaderModule* REFRESH_CreateShaderModule(
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* format: The pixel format of the texture data.
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* width: The width of the texture image.
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* height: The height of the texture image.
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* levelCount: The number of mipmap levels to allocate.
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* levelCount: The number of mipmap levels to allocate.
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* usageFlags: Specifies how the texture will be used.
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*
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* Returns an allocated REFRESH_Texture* object. Note that the contents of
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* the texture are undefined until SetData is called.
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@ -744,7 +744,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture2D(
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uint32_t width,
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uint32_t height,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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);
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/* Creates a 3D texture.
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@ -754,6 +754,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture2D(
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* height: The height of the texture image.
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* depth: The depth of the texture image.
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* levelCount: The number of mipmap levels to allocate.
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* usageFlags: Specifies how the texture will be used.
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*
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* Returns an allocated REFRESH_Texture* object. Note that the contents of
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* the texture are undefined until SetData is called.
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@ -765,7 +766,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture3D(
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uint32_t height,
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uint32_t depth,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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);
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/* Creates a texture cube.
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@ -773,6 +774,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture3D(
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* format: The pixel format of the texture data.
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* size: The length of the cube side.
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* levelCount: The number of mipmap levels to allocate.
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* usageFlags: Specifies how the texture will be used.
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*
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* Returns an allocated REFRESH_Texture* object. Note that the contents of
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* the texture are undefined until SetData is called.
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@ -782,7 +784,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTextureCube(
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REFRESH_SurfaceFormat format,
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uint32_t size,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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);
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/* Creates a color target.
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@ -1263,24 +1265,6 @@ REFRESHAPI void REFRESH_BindIndexBuffer(
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REFRESH_IndexElementSize indexElementSize
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);
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/* Transitions */
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/* Performs a texture layout transition.
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* Texture layouts must be transitioned for different texture use cases.
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*
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* NOTE: It is an error to perform a layout transition in a render pass.
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*
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* layout: The layout to transition to.
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* pTextures: A pointer to an array of textures to transition.
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* textureCount: The number of textures in the array to transition.
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*/
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REFRESHAPI void REFRESH_TextureLayoutTransition(
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REFRESH_Device *device,
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REFRESH_TextureLayout layout,
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REFRESH_Texture **pTextures,
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uint32_t textureCount
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);
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/* Submission/Presentation */
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/* Queues an image to be presented to the screen.
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@ -281,7 +281,7 @@ REFRESH_Texture* REFRESH_CreateTexture2D(
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uint32_t width,
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uint32_t height,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTexture2D(
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@ -290,7 +290,7 @@ REFRESH_Texture* REFRESH_CreateTexture2D(
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width,
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height,
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levelCount,
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canBeRenderTarget
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usageFlags
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);
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}
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@ -301,7 +301,7 @@ REFRESH_Texture* REFRESH_CreateTexture3D(
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uint32_t height,
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uint32_t depth,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTexture3D(
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@ -311,7 +311,7 @@ REFRESH_Texture* REFRESH_CreateTexture3D(
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height,
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depth,
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levelCount,
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canBeRenderTarget
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usageFlags
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);
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}
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@ -320,7 +320,7 @@ REFRESH_Texture* REFRESH_CreateTextureCube(
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REFRESH_SurfaceFormat format,
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uint32_t size,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTextureCube(
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@ -328,7 +328,7 @@ REFRESH_Texture* REFRESH_CreateTextureCube(
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format,
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size,
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levelCount,
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canBeRenderTarget
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usageFlags
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);
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}
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@ -811,21 +811,6 @@ void REFRESH_BindIndexBuffer(
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);
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}
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void REFRESH_TextureLayoutTransition(
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REFRESH_Device *device,
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REFRESH_TextureLayout layout,
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REFRESH_Texture **pTextures,
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uint32_t textureCount
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) {
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NULL_RETURN(device);
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device->TextureLayoutTransition(
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device->driverData,
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layout,
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pTextures,
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textureCount
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);
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}
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void REFRESH_QueuePresent(
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REFRESH_Device *device,
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REFRESH_TextureSlice* textureSlice,
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@ -239,7 +239,7 @@ struct REFRESH_Device
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uint32_t width,
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uint32_t height,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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);
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REFRESH_Texture* (*CreateTexture3D)(
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@ -249,7 +249,7 @@ struct REFRESH_Device
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uint32_t height,
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uint32_t depth,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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);
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REFRESH_Texture* (*CreateTextureCube)(
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@ -257,7 +257,7 @@ struct REFRESH_Device
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REFRESH_SurfaceFormat format,
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uint32_t size,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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);
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REFRESH_ColorTarget* (*CreateColorTarget)(
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@ -493,13 +493,6 @@ struct REFRESH_Device
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REFRESH_IndexElementSize indexElementSize
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);
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void (*TextureLayoutTransition)(
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REFRESH_Renderer *driverData,
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REFRESH_TextureLayout layout,
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REFRESH_Texture **pTextures,
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uint32_t textureCount
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);
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void(*QueuePresent)(
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REFRESH_Renderer *driverData,
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REFRESH_TextureSlice *textureSlice,
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@ -562,7 +555,6 @@ struct REFRESH_Device
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ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
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ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
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ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
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ASSIGN_DRIVER_FUNC(TextureLayoutTransition, name) \
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ASSIGN_DRIVER_FUNC(QueuePresent, name) \
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ASSIGN_DRIVER_FUNC(Submit, name)
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@ -699,6 +699,7 @@ typedef struct VulkanTexture
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uint32_t levelCount;
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VkFormat format;
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VulkanResourceAccessType resourceAccessType;
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REFRESH_TextureUsageFlags usageFlags;
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} VulkanTexture;
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typedef struct VulkanDepthStencilTexture
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@ -1009,6 +1010,7 @@ typedef struct VulkanRenderer
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uint32_t numActiveCommands;
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VulkanGraphicsPipeline *currentGraphicsPipeline;
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VulkanFramebuffer *currentFramebuffer;
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SamplerDescriptorSetLayoutHashTable samplerDescriptorSetLayoutHashTable;
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PipelineLayoutHashTable pipelineLayoutHashTable;
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@ -3743,7 +3745,8 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
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VkImageAspectFlags aspectMask,
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VkImageTiling tiling,
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VkImageType imageType,
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VkImageUsageFlags usage,
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VkImageUsageFlags imageUsageFlags,
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REFRESH_TextureUsageFlags textureUsageFlags,
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VulkanTexture *texture
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) {
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VkResult vulkanResult;
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@ -3755,6 +3758,13 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
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uint8_t layerCount = isCube ? 6 : 1;
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VkComponentMapping swizzle = IDENTITY_SWIZZLE;
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if ((textureUsageFlags & REFRESH_TEXTUREUSAGE_VERTEX_SAMPLER_BIT) &&
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(textureUsageFlags & REFRESH_TEXTUREUSAGE_FRAGMENT_SAMPLER_BIT))
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{
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REFRESH_LogError("Cannot use a texture for both vertex and fragment sampling.");
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return 0;
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}
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if (isCube)
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{
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imageCreateFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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@ -3776,7 +3786,7 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
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imageCreateInfo.arrayLayers = layerCount;
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imageCreateInfo.samples = samples;
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imageCreateInfo.tiling = tiling;
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imageCreateInfo.usage = usage;
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imageCreateInfo.usage = imageUsageFlags;
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// FIXME: would this interfere with pixel data sharing?
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.queueFamilyIndexCount = 0;
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@ -3876,6 +3886,7 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
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texture->levelCount = levelCount;
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texture->layerCount = layerCount;
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texture->resourceAccessType = RESOURCE_ACCESS_NONE;
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texture->usageFlags = textureUsageFlags;
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return 1;
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}
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@ -4009,19 +4020,19 @@ static REFRESH_Texture* VULKAN_CreateTexture2D(
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uint32_t width,
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uint32_t height,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanTexture *result;
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uint32_t usageFlags = (
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VkImageUsageFlags imageUsageFlags = (
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VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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);
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if (canBeRenderTarget)
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if (usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT)
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{
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usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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}
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result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
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@ -4038,6 +4049,7 @@ static REFRESH_Texture* VULKAN_CreateTexture2D(
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_TYPE_2D,
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imageUsageFlags,
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usageFlags,
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result
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);
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@ -4052,19 +4064,19 @@ static REFRESH_Texture* VULKAN_CreateTexture3D(
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uint32_t height,
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uint32_t depth,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanTexture *result;
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uint32_t usageFlags = (
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VkImageUsageFlags imageUsageFlags = (
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VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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);
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if (canBeRenderTarget)
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if (usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT)
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{
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usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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}
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result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
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@ -4081,6 +4093,7 @@ static REFRESH_Texture* VULKAN_CreateTexture3D(
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_TYPE_3D,
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imageUsageFlags,
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usageFlags,
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result
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);
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@ -4093,19 +4106,19 @@ static REFRESH_Texture* VULKAN_CreateTextureCube(
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REFRESH_SurfaceFormat format,
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uint32_t size,
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uint32_t levelCount,
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uint8_t canBeRenderTarget
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REFRESH_TextureUsageFlags usageFlags
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanTexture *result;
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uint32_t usageFlags = (
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VkImageUsageFlags imageUsageFlags = (
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VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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);
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if (canBeRenderTarget)
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if (usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT)
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{
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usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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}
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result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
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@ -4122,6 +4135,7 @@ static REFRESH_Texture* VULKAN_CreateTextureCube(
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_TYPE_2D,
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imageUsageFlags,
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usageFlags,
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result
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);
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@ -4164,6 +4178,7 @@ static REFRESH_ColorTarget* VULKAN_CreateColorTarget(
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VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_TYPE_2D,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT,
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colorTarget->multisampleTexture
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);
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colorTarget->multisampleCount = multisampleCount;
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@ -4402,6 +4417,37 @@ static void VULKAN_SetTextureData2D(
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1,
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&imageCopy
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));
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if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_VERTEX_SAMPLER_BIT)
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{
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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vulkanTexture->layerCount,
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0,
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vulkanTexture->levelCount,
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0,
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vulkanTexture->image,
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&vulkanTexture->resourceAccessType
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);
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}
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else if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_FRAGMENT_SAMPLER_BIT)
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{
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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vulkanTexture->layerCount,
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0,
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vulkanTexture->levelCount,
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0,
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vulkanTexture->image,
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&vulkanTexture->resourceAccessType
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);
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}
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}
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static void VULKAN_SetTextureData3D(
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@ -4482,6 +4528,37 @@ static void VULKAN_SetTextureData3D(
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1,
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&imageCopy
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));
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if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_VERTEX_SAMPLER_BIT)
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{
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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vulkanTexture->layerCount,
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0,
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vulkanTexture->levelCount,
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0,
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vulkanTexture->image,
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&vulkanTexture->resourceAccessType
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);
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}
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else if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_FRAGMENT_SAMPLER_BIT)
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{
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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vulkanTexture->layerCount,
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0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureDataCube(
|
||||
|
@ -4561,6 +4638,37 @@ static void VULKAN_SetTextureDataCube(
|
|||
1,
|
||||
&imageCopy
|
||||
));
|
||||
|
||||
if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_VERTEX_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
else if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_FRAGMENT_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
vulkanTexture->layerCount,
|
||||
0,
|
||||
vulkanTexture->levelCount,
|
||||
0,
|
||||
vulkanTexture->image,
|
||||
&vulkanTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureDataYUV(
|
||||
|
@ -4729,6 +4837,37 @@ static void VULKAN_SetTextureDataYUV(
|
|||
1,
|
||||
&imageCopy
|
||||
));
|
||||
|
||||
if (tex->usageFlags & REFRESH_TEXTUREUSAGE_VERTEX_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
tex->layerCount,
|
||||
0,
|
||||
tex->levelCount,
|
||||
0,
|
||||
tex->image,
|
||||
&tex->resourceAccessType
|
||||
);
|
||||
}
|
||||
else if (tex->usageFlags & REFRESH_TEXTUREUSAGE_FRAGMENT_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
tex->layerCount,
|
||||
0,
|
||||
tex->levelCount,
|
||||
0,
|
||||
tex->image,
|
||||
&tex->resourceAccessType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_SetBufferData(
|
||||
|
@ -5312,19 +5451,59 @@ static void VULKAN_BeginRenderPass(
|
|||
VK_SUBPASS_CONTENTS_INLINE
|
||||
));
|
||||
|
||||
renderer->currentFramebuffer = vulkanFramebuffer;
|
||||
|
||||
SDL_stack_free(clearValues);
|
||||
}
|
||||
|
||||
static void VULKAN_EndRenderPass(
|
||||
REFRESH_Renderer *driverData
|
||||
) {
|
||||
uint32_t i;
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanTexture *currentTexture;
|
||||
|
||||
RECORD_CMD(renderer->vkCmdEndRenderPass(
|
||||
renderer->currentCommandBuffer
|
||||
));
|
||||
|
||||
for (i = 0; i < renderer->currentFramebuffer->colorTargetCount; i += 1)
|
||||
{
|
||||
currentTexture = renderer->currentFramebuffer->colorTargets[i]->texture;
|
||||
if (currentTexture->usageFlags & REFRESH_TEXTUREUSAGE_VERTEX_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
currentTexture->layerCount,
|
||||
0,
|
||||
currentTexture->levelCount,
|
||||
0,
|
||||
currentTexture->image,
|
||||
¤tTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
else if (currentTexture->usageFlags & REFRESH_TEXTUREUSAGE_FRAGMENT_SAMPLER_BIT)
|
||||
{
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
currentTexture->layerCount,
|
||||
0,
|
||||
currentTexture->levelCount,
|
||||
0,
|
||||
currentTexture->image,
|
||||
¤tTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
renderer->currentGraphicsPipeline = NULL;
|
||||
renderer->currentFramebuffer = NULL;
|
||||
}
|
||||
|
||||
static void VULKAN_BindGraphicsPipeline(
|
||||
|
@ -5428,34 +5607,6 @@ static void VULKAN_BindIndexBuffer(
|
|||
));
|
||||
}
|
||||
|
||||
static void VULKAN_TextureLayoutTransition(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_TextureLayout layout,
|
||||
REFRESH_Texture **pTextures,
|
||||
uint32_t textureCount
|
||||
) {
|
||||
uint32_t i;
|
||||
VulkanTexture* currentTexture;
|
||||
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
|
||||
|
||||
for (i = 0; i < textureCount; i += 1)
|
||||
{
|
||||
currentTexture = (VulkanTexture*) pTextures[i];
|
||||
VULKAN_INTERNAL_ImageMemoryBarrier(
|
||||
renderer,
|
||||
RefreshToVK_ImageLayout[layout],
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
0,
|
||||
currentTexture->layerCount,
|
||||
0,
|
||||
currentTexture->levelCount,
|
||||
0,
|
||||
currentTexture->image,
|
||||
¤tTexture->resourceAccessType
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
static void VULKAN_QueuePresent(
|
||||
REFRESH_Renderer* driverData,
|
||||
REFRESH_TextureSlice* textureSlice,
|
||||
|
@ -7000,6 +7151,10 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
renderer->descriptorPools = NULL;
|
||||
renderer->descriptorPoolCount = 0;
|
||||
|
||||
/* State tracking */
|
||||
renderer->currentGraphicsPipeline = NULL;
|
||||
renderer->currentFramebuffer = NULL;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue