forked from MoonsideGames/Refresh
fix framebuffer size miscalculation with depth attachment
parent
0e7720ccf6
commit
99e9dc5b8c
|
@ -8105,6 +8105,8 @@ static void VULKAN_BeginRenderPass(
|
||||||
|
|
||||||
if (depthStencilAttachmentInfo != NULL)
|
if (depthStencilAttachmentInfo != NULL)
|
||||||
{
|
{
|
||||||
|
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
|
||||||
|
|
||||||
if (texture->dimensions.width < framebufferWidth)
|
if (texture->dimensions.width < framebufferWidth)
|
||||||
{
|
{
|
||||||
framebufferWidth = texture->dimensions.width;
|
framebufferWidth = texture->dimensions.width;
|
||||||
|
|
Loading…
Reference in New Issue