forked from MoonsideGames/Refresh
Fix command buffer memory leak
parent
e6402cbb14
commit
94c2d15895
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@ -2483,8 +2483,6 @@ static void D3D11_Submit(
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renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = d3d11CommandBuffer;
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renderer->submittedCommandBufferCount += 1;
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SDL_UnlockMutex(renderer->contextLock);
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/* Present, if applicable */
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if (d3d11CommandBuffer->swapchainData)
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{
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@ -2495,6 +2493,27 @@ static void D3D11_Submit(
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);
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}
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/* Check if we can perform any cleanups */
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for (int32_t i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1)
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{
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BOOL queryData;
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res = ID3D11DeviceContext_GetData(
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renderer->immediateContext,
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(ID3D11Asynchronous*) renderer->submittedCommandBuffers[i]->completionQuery,
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&queryData,
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sizeof(queryData),
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0
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);
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if (res == S_OK)
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{
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D3D11_INTERNAL_CleanCommandBuffer(
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renderer,
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renderer->submittedCommandBuffers[i]
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);
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}
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}
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SDL_UnlockMutex(renderer->contextLock);
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}
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