forked from MoonsideGames/Refresh
shader output name includes shader type
parent
8eebd9c744
commit
8be8ce1062
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@ -186,7 +186,7 @@ partial class Program
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}
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}
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// Create the output blob file
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// Create the output blob file
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string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}.refresh");
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string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
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using (FileStream fs = File.Create(outputFilepath))
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using (FileStream fs = File.Create(outputFilepath))
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{
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{
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using (BinaryWriter writer = new BinaryWriter(fs))
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using (BinaryWriter writer = new BinaryWriter(fs))
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