forked from MoonsideGames/Refresh
miscellaneous API changes + more MSAA fixes
parent
5f05ef02a0
commit
88edb87228
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@ -169,10 +169,7 @@ typedef enum Refresh_SampleCount
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_8,
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REFRESH_SAMPLECOUNT_16,
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REFRESH_SAMPLECOUNT_32,
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REFRESH_SAMPLECOUNT_64
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REFRESH_SAMPLECOUNT_8
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} Refresh_SampleCount;
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typedef enum Refresh_CubeMapFace
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@ -467,7 +464,6 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t height;
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uint32_t depth;
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uint8_t isCube;
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Refresh_SampleCount sampleCount;
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uint32_t levelCount;
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Refresh_TextureFormat format;
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Refresh_TextureUsageFlags usageFlags;
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@ -526,7 +522,6 @@ typedef struct Refresh_DepthStencilState
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typedef struct Refresh_ColorAttachmentDescription
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{
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Refresh_TextureFormat format;
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Refresh_SampleCount sampleCount;
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Refresh_ColorAttachmentBlendState blendState;
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} Refresh_ColorAttachmentDescription;
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@ -1000,11 +995,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
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/* Begins a render pass.
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* This will also set a default viewport and scissor state.
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*
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* renderArea:
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* The area affected by the render pass.
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* All load, store and resolve operations are restricted
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* to the given rectangle.
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* If NULL, a sensible default will be chosen.
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* colorAttachmentInfos:
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* A pointer to an array of Refresh_ColorAttachmentInfo structures
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* that contains render targets and clear values. May be NULL.
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@ -1014,7 +1004,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
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REFRESHAPI void Refresh_BeginRenderPass(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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@ -625,7 +625,6 @@ void Refresh_QueueDestroyGraphicsPipeline(
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void Refresh_BeginRenderPass(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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@ -634,7 +633,6 @@ void Refresh_BeginRenderPass(
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device->BeginRenderPass(
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device->driverData,
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commandBuffer,
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renderArea,
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colorAttachmentInfos,
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colorAttachmentCount,
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depthStencilAttachmentInfo
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@ -395,7 +395,6 @@ struct Refresh_Device
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void(*BeginRenderPass)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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@ -971,6 +971,7 @@ typedef struct RenderPassHash
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RenderPassColorTargetDescription colorTargetDescriptions[MAX_COLOR_TARGET_BINDINGS];
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uint32_t colorAttachmentCount;
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RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
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Refresh_SampleCount colorAttachmentSampleCount;
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} RenderPassHash;
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typedef struct RenderPassHashMap
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@ -997,6 +998,11 @@ static inline uint8_t RenderPassHash_Compare(
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return 0;
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}
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if (a->colorAttachmentSampleCount != b->colorAttachmentSampleCount)
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{
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return 0;
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}
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for (i = 0; i < a->colorAttachmentCount; i += 1)
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{
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if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
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@ -2023,6 +2029,29 @@ static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
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return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
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}
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static inline Refresh_SampleCount VULKAN_INTERNAL_GetMaxMultiSampleCount(
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VulkanRenderer *renderer,
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Refresh_SampleCount multiSampleCount
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) {
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VkSampleCountFlags flags = renderer->physicalDeviceProperties.properties.limits.framebufferColorSampleCounts;
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Refresh_SampleCount maxSupported = REFRESH_SAMPLECOUNT_1;
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if (flags & VK_SAMPLE_COUNT_8_BIT)
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{
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maxSupported = REFRESH_SAMPLECOUNT_8;
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}
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else if (flags & VK_SAMPLE_COUNT_4_BIT)
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{
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maxSupported = REFRESH_SAMPLECOUNT_4;
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}
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else if (flags & VK_SAMPLE_COUNT_2_BIT)
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{
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maxSupported = REFRESH_SAMPLECOUNT_2;
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}
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return SDL_min(multiSampleCount, maxSupported);
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}
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/* Memory Management */
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static inline VkDeviceSize VULKAN_INTERNAL_NextHighestAlignment(
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@ -5431,6 +5460,12 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
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/* create resolve target for multisample */
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if (multisampleCount > REFRESH_SAMPLECOUNT_1)
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{
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/* Find a compatible sample count to use */
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multisampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
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renderer,
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multisampleCount
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);
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renderTarget->multisampleTexture =
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VULKAN_INTERNAL_CreateTexture(
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renderer,
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@ -5576,8 +5611,12 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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colorAttachmentInfos[i].sampleCount
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);
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if (renderTarget->multisampleTexture != NULL)
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if (renderTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
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{
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multisampling = 1;
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/* Transition the multisample attachment */
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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commandBuffer->commandBuffer,
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@ -5591,11 +5630,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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renderTarget->multisampleTexture->image,
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&renderTarget->multisampleTexture->resourceAccessType
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);
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}
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if (renderTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
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{
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multisampling = 1;
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/* Resolve attachment and multisample attachment */
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@ -5606,9 +5640,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
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colorAttachmentInfos[i].loadOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
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colorAttachmentInfos[i].storeOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp =
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VK_ATTACHMENT_STORE_OP_STORE; /* Always store the resolve texture */
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attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
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VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
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@ -5661,9 +5694,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
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colorAttachmentInfos[i].loadOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
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colorAttachmentInfos[i].storeOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp =
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VK_ATTACHMENT_STORE_OP_STORE; /* Always store non-MSAA textures */
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attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
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VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
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@ -5778,7 +5810,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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VulkanRenderer *renderer,
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Refresh_GraphicsPipelineAttachmentInfo attachmentInfo
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Refresh_GraphicsPipelineAttachmentInfo attachmentInfo,
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Refresh_SampleCount sampleCount
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) {
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VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
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VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
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@ -5800,7 +5833,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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{
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attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
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if (attachmentDescription.sampleCount > REFRESH_SAMPLECOUNT_1)
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if (sampleCount > REFRESH_SAMPLECOUNT_1)
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{
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multisampling = 1;
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@ -5829,7 +5862,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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attachmentDescription.format
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];
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attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
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attachmentDescription.sampleCount
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sampleCount
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];
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attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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@ -5960,6 +5993,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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) {
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VkResult vulkanResult;
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uint32_t i;
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Refresh_SampleCount actualSampleCount;
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VulkanGraphicsPipeline *graphicsPipeline = (VulkanGraphicsPipeline*) SDL_malloc(sizeof(VulkanGraphicsPipeline));
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VkGraphicsPipelineCreateInfo vkPipelineCreateInfo;
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@ -5997,11 +6031,19 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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/* Find a compatible sample count to use */
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actualSampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
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renderer,
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pipelineCreateInfo->multisampleState.multisampleCount
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);
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/* Create a "compatible" render pass */
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VkRenderPass transientRenderPass = VULKAN_INTERNAL_CreateTransientRenderPass(
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renderer,
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pipelineCreateInfo->attachmentInfo
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pipelineCreateInfo->attachmentInfo,
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actualSampleCount
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);
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/* Dynamic state */
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@ -6132,9 +6174,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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multisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampleStateCreateInfo.pNext = NULL;
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multisampleStateCreateInfo.flags = 0;
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multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[
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pipelineCreateInfo->multisampleState.multisampleCount
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];
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multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[actualSampleCount];
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multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
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multisampleStateCreateInfo.minSampleShading = 1.0f;
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multisampleStateCreateInfo.pSampleMask =
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@ -8019,6 +8059,11 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
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}
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if (colorAttachmentCount > 0)
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{
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hash.colorAttachmentSampleCount = colorAttachmentInfos[0].sampleCount;
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}
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hash.colorAttachmentCount = colorAttachmentCount;
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if (depthStencilAttachmentInfo == NULL)
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@ -8316,7 +8361,6 @@ static void VULKAN_SetScissor(
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static void VULKAN_BeginRenderPass(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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@ -8417,7 +8461,7 @@ static void VULKAN_BeginRenderPass(
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&texture->resourceAccessType
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);
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if (colorAttachmentInfos[i].sampleCount > 1)
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if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
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{
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clearCount += 1;
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multisampleAttachmentCount += 1;
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@ -8467,7 +8511,7 @@ static void VULKAN_BeginRenderPass(
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clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
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clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
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if (colorAttachmentInfos[i].sampleCount > 0)
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if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
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{
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i += 1;
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clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
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@ -8492,21 +8536,10 @@ static void VULKAN_BeginRenderPass(
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renderPassBeginInfo.framebuffer = framebuffer->framebuffer;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.clearValueCount = clearCount;
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if (renderArea != NULL)
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{
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renderPassBeginInfo.renderArea.extent.width = renderArea->w;
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renderPassBeginInfo.renderArea.extent.height = renderArea->h;
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renderPassBeginInfo.renderArea.offset.x = renderArea->x;
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renderPassBeginInfo.renderArea.offset.y = renderArea->y;
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}
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else
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{
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renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
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renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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}
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renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
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renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderer->vkCmdBeginRenderPass(
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vulkanCommandBuffer->commandBuffer,
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