forked from MoonsideGames/Refresh
fix some fence edge cases
parent
e59e3e6b02
commit
80fdf09d86
|
@ -8469,29 +8469,32 @@ static void VULKAN_INTERNAL_ResetUsedFences(
|
|||
) {
|
||||
uint32_t i;
|
||||
|
||||
/* Prepare the command buffer fence for submission */
|
||||
renderer->vkResetFences(
|
||||
renderer->logicalDevice,
|
||||
renderer->usedFenceCount,
|
||||
renderer->usedFences
|
||||
);
|
||||
|
||||
/* Used fences are now available */
|
||||
if (renderer->usedFenceCount + renderer->availableFenceCount >= renderer->availableFenceCapacity)
|
||||
if (renderer->usedFenceCount > 0)
|
||||
{
|
||||
renderer->availableFenceCapacity = renderer->usedFenceCount + renderer->availableFenceCount;
|
||||
renderer->availableFences = SDL_realloc(
|
||||
renderer->availableFences,
|
||||
renderer->availableFenceCapacity * sizeof(VkFence)
|
||||
/* Prepare the command buffer fence for submission */
|
||||
renderer->vkResetFences(
|
||||
renderer->logicalDevice,
|
||||
renderer->usedFenceCount,
|
||||
renderer->usedFences
|
||||
);
|
||||
}
|
||||
|
||||
for (i = 0; i < renderer->usedFenceCount; i += 1)
|
||||
{
|
||||
renderer->availableFences[renderer->availableFenceCount] = renderer->usedFences[i];
|
||||
renderer->availableFenceCount += 1;
|
||||
/* Used fences are now available */
|
||||
if (renderer->usedFenceCount + renderer->availableFenceCount >= renderer->availableFenceCapacity)
|
||||
{
|
||||
renderer->availableFenceCapacity = renderer->usedFenceCount + renderer->availableFenceCount;
|
||||
renderer->availableFences = SDL_realloc(
|
||||
renderer->availableFences,
|
||||
renderer->availableFenceCapacity * sizeof(VkFence)
|
||||
);
|
||||
}
|
||||
|
||||
for (i = 0; i < renderer->usedFenceCount; i += 1)
|
||||
{
|
||||
renderer->availableFences[renderer->availableFenceCount] = renderer->usedFences[i];
|
||||
renderer->availableFenceCount += 1;
|
||||
}
|
||||
renderer->usedFenceCount = 0;
|
||||
}
|
||||
renderer->usedFenceCount = 0;
|
||||
}
|
||||
|
||||
/* Submission structure */
|
||||
|
@ -8501,15 +8504,18 @@ static void VULKAN_Wait(
|
|||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
|
||||
renderer->vkWaitForFences(
|
||||
renderer->logicalDevice,
|
||||
renderer->usedFenceCount,
|
||||
renderer->usedFences,
|
||||
VK_TRUE,
|
||||
UINT64_MAX
|
||||
);
|
||||
if (renderer->usedFenceCount > 0)
|
||||
{
|
||||
renderer->vkWaitForFences(
|
||||
renderer->logicalDevice,
|
||||
renderer->usedFenceCount,
|
||||
renderer->usedFences,
|
||||
VK_TRUE,
|
||||
UINT64_MAX
|
||||
);
|
||||
|
||||
VULKAN_INTERNAL_ResetUsedFences(renderer);
|
||||
VULKAN_INTERNAL_ResetUsedFences(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
static void VULKAN_Submit(
|
||||
|
@ -8573,19 +8579,22 @@ static void VULKAN_Submit(
|
|||
if (present)
|
||||
{
|
||||
/* Wait for the previous submission to complete */
|
||||
vulkanResult = renderer->vkWaitForFences(
|
||||
renderer->logicalDevice,
|
||||
renderer->usedFenceCount,
|
||||
renderer->usedFences,
|
||||
VK_TRUE,
|
||||
UINT64_MAX
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
if (renderer->usedFenceCount)
|
||||
{
|
||||
SDL_UnlockMutex(renderer->submitLock);
|
||||
LogVulkanResultAsError("vkWaitForFences", vulkanResult);
|
||||
return;
|
||||
vulkanResult = renderer->vkWaitForFences(
|
||||
renderer->logicalDevice,
|
||||
renderer->usedFenceCount,
|
||||
renderer->usedFences,
|
||||
VK_TRUE,
|
||||
UINT64_MAX
|
||||
);
|
||||
|
||||
if (vulkanResult != VK_SUCCESS)
|
||||
{
|
||||
SDL_UnlockMutex(renderer->submitLock);
|
||||
LogVulkanResultAsError("vkWaitForFences", vulkanResult);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_PostWorkCleanup(renderer);
|
||||
|
|
Loading…
Reference in New Issue