forked from MoonsideGames/Refresh
rename Gen_ functions to Create_
parent
06b805cf93
commit
7de212c322
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@ -789,7 +789,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTextureCube(
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* multisampleCount: The MSAA value for the color target.
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* textureSlice: The texture slice that the color target will resolve to.
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*/
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REFRESHAPI REFRESH_ColorTarget* REFRESH_GenColorTarget(
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REFRESHAPI REFRESH_ColorTarget* REFRESH_CreateColorTarget(
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REFRESH_Device *device,
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REFRESH_SampleCount multisampleCount,
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REFRESH_TextureSlice textureSlice
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@ -801,7 +801,7 @@ REFRESHAPI REFRESH_ColorTarget* REFRESH_GenColorTarget(
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* height: The height of the depth/stencil target.
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* format: The storage format of the depth/stencil target.
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*/
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REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget(
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REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
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REFRESH_Device *device,
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uint32_t width,
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uint32_t height,
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@ -812,7 +812,7 @@ REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget(
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*
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* sizeInBytes: The length of the vertex buffer.
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*/
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REFRESHAPI REFRESH_Buffer* REFRESH_GenVertexBuffer(
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REFRESHAPI REFRESH_Buffer* REFRESH_CreateVertexBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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);
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@ -821,7 +821,7 @@ REFRESHAPI REFRESH_Buffer* REFRESH_GenVertexBuffer(
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*
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* sizeInBytes: The length of the index buffer.
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*/
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REFRESHAPI REFRESH_Buffer* REFRESH_GenIndexBuffer(
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REFRESHAPI REFRESH_Buffer* REFRESH_CreateIndexBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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);
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@ -344,27 +344,27 @@ REFRESH_Texture* REFRESH_CreateTextureCube(
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);
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}
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REFRESH_ColorTarget* REFRESH_GenColorTarget(
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REFRESH_ColorTarget* REFRESH_CreateColorTarget(
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REFRESH_Device *device,
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REFRESH_SampleCount multisampleCount,
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REFRESH_TextureSlice textureSlice
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) {
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NULL_RETURN_NULL(device);
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return device->GenColorTarget(
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return device->CreateColorTarget(
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device->driverData,
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multisampleCount,
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textureSlice
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);
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}
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REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget(
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REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
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REFRESH_Device *device,
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uint32_t width,
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uint32_t height,
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REFRESH_DepthFormat format
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) {
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NULL_RETURN_NULL(device);
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return device->GenDepthStencilTarget(
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return device->CreateDepthStencilTarget(
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device->driverData,
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width,
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height,
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@ -372,23 +372,23 @@ REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget(
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);
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}
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REFRESH_Buffer* REFRESH_GenVertexBuffer(
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REFRESH_Buffer* REFRESH_CreateVertexBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->GenVertexBuffer(
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return device->CreateVertexBuffer(
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device->driverData,
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sizeInBytes
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);
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}
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REFRESH_Buffer* REFRESH_GenIndexBuffer(
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REFRESH_Buffer* REFRESH_CreateIndexBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->GenIndexBuffer(
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return device->CreateIndexBuffer(
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device->driverData,
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sizeInBytes
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);
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@ -266,25 +266,25 @@ struct REFRESH_Device
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uint8_t canBeRenderTarget
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);
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REFRESH_ColorTarget* (*GenColorTarget)(
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REFRESH_ColorTarget* (*CreateColorTarget)(
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REFRESH_Renderer *driverData,
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REFRESH_SampleCount multisampleCount,
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REFRESH_TextureSlice textureSlice
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);
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REFRESH_DepthStencilTarget* (*GenDepthStencilTarget)(
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REFRESH_DepthStencilTarget* (*CreateDepthStencilTarget)(
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REFRESH_Renderer *driverData,
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uint32_t width,
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uint32_t height,
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REFRESH_DepthFormat format
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);
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REFRESH_Buffer* (*GenVertexBuffer)(
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REFRESH_Buffer* (*CreateVertexBuffer)(
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REFRESH_Renderer *driverData,
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uint32_t sizeInBytes
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);
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REFRESH_Buffer* (*GenIndexBuffer)(
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REFRESH_Buffer* (*CreateIndexBuffer)(
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REFRESH_Renderer *driverData,
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uint32_t sizeInBytes
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);
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@ -536,10 +536,10 @@ struct REFRESH_Device
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ASSIGN_DRIVER_FUNC(CreateTexture2D, name) \
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ASSIGN_DRIVER_FUNC(CreateTexture3D, name) \
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ASSIGN_DRIVER_FUNC(CreateTextureCube, name) \
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ASSIGN_DRIVER_FUNC(GenColorTarget, name) \
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ASSIGN_DRIVER_FUNC(GenDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(GenVertexBuffer, name) \
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ASSIGN_DRIVER_FUNC(GenIndexBuffer, name) \
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ASSIGN_DRIVER_FUNC(CreateColorTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateVertexBuffer, name) \
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ASSIGN_DRIVER_FUNC(CreateIndexBuffer, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \
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@ -3583,7 +3583,7 @@ static REFRESH_Texture* VULKAN_CreateTextureCube(
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return (REFRESH_Texture*) result;
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}
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static REFRESH_ColorTarget* VULKAN_GenColorTarget(
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static REFRESH_ColorTarget* VULKAN_CreateColorTarget(
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REFRESH_Renderer *driverData,
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REFRESH_SampleCount multisampleCount,
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REFRESH_TextureSlice textureSlice
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@ -3669,7 +3669,7 @@ static REFRESH_ColorTarget* VULKAN_GenColorTarget(
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return (REFRESH_ColorTarget*) colorTarget;
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}
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static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget(
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static REFRESH_DepthStencilTarget* VULKAN_CreateDepthStencilTarget(
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REFRESH_Renderer *driverData,
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uint32_t width,
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uint32_t height,
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@ -3700,7 +3700,7 @@ static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget(
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return (REFRESH_DepthStencilTarget*) depthStencilTarget;
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}
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static REFRESH_Buffer* VULKAN_GenVertexBuffer(
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static REFRESH_Buffer* VULKAN_CreateVertexBuffer(
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REFRESH_Renderer *driverData,
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uint32_t sizeInBytes
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) {
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@ -3721,7 +3721,7 @@ static REFRESH_Buffer* VULKAN_GenVertexBuffer(
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return (REFRESH_Buffer*) buffer;
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}
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static REFRESH_Buffer* VULKAN_GenIndexBuffer(
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static REFRESH_Buffer* VULKAN_CreateIndexBuffer(
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REFRESH_Renderer *driverData,
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uint32_t sizeInBytes
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) {
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