forked from MoonsideGames/Refresh
fix depth RTs
parent
b854a822d6
commit
7bbb15d8a5
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@ -5818,7 +5818,7 @@ static Refresh_RenderTarget* VULKAN_CreateRenderTarget(
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imageViewCreateInfo.image = renderTarget->texture->image;
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imageViewCreateInfo.image = renderTarget->texture->image;
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imageViewCreateInfo.format = renderTarget->texture->format;
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imageViewCreateInfo.format = renderTarget->texture->format;
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imageViewCreateInfo.components = swizzle;
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imageViewCreateInfo.components = swizzle;
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imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageViewCreateInfo.subresourceRange.aspectMask = aspectFlags;
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imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imageViewCreateInfo.subresourceRange.levelCount = 1;
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imageViewCreateInfo.subresourceRange.levelCount = 1;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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