Fix a couple minor memory leaks

d3d11-revived
Caleb Cornett 2024-02-07 07:33:23 -06:00
parent 248aa956ac
commit 69df00398e
1 changed files with 5 additions and 4 deletions

View File

@ -599,7 +599,7 @@ static void D3D11_DestroyDevice(
SDL_free(uniformBuffer->d3d11Buffer);
SDL_free(uniformBuffer);
}
SDL_free(renderer->availableCommandBuffers);
SDL_free(renderer->availableUniformBuffers);
/* Release the mutexes */
SDL_DestroyMutex(renderer->acquireCommandBufferLock);
@ -1905,8 +1905,6 @@ static void D3D11_QueueDestroyGraphicsPipeline(
SDL_free(d3dGraphicsPipeline->vertexStrides);
}
/* FIXME: Release uniform buffers, once that's written in */
SDL_free(d3dGraphicsPipeline);
}
@ -2488,7 +2486,7 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
res = IDXGISwapChain_GetParent(
swapchain,
&D3D_IID_IDXGIFactory1,
(void**) &pParent /* FIXME: Does pParent need to get released? (Same for FNA3D) */
(void**) &pParent
);
if (FAILED(res))
{
@ -2512,6 +2510,9 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
res
);
}
/* We're done with the parent now */
IDXGIFactory1_Release(pParent);
}
/* Create the swapchain data */