From 5f00941900a13ecfa1e7748bc6c03df0d4bcbd8d Mon Sep 17 00:00:00 2001 From: thatcosmonaut <2342303+thatcosmonaut@users.noreply.github.com> Date: Wed, 30 Dec 2020 23:22:34 -0800 Subject: [PATCH] Update README --- README | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README b/README index 10d04f4..d940a85 100644 --- a/README +++ b/README @@ -10,7 +10,7 @@ Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs. Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. -For shaders, we SPIR-V bytecode. +For shaders, we consume SPIR-V bytecode. Dependencies ------------