forked from MoonsideGames/Refresh
more compute implementation
parent
e832b9cfbf
commit
5b3fa07790
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@ -170,6 +170,15 @@ typedef enum REFRESH_CubeMapFace
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REFRESH_CUBEMAPFACE_NEGATIVEZ
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} REFRESH_CubeMapFace;
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typedef enum REFRESH_BufferUsageFlagBits
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{
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_STORAGE_BIT = 0x00000004
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} REFRESH_BufferUsageFlagBits;
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typedef uint32_t REFRESH_BufferUsageFlags;
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typedef enum REFRESH_VertexElementFormat
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{
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REFRESH_VERTEXELEMENTFORMAT_SINGLE,
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@ -499,18 +508,12 @@ typedef struct REFRESH_ShaderModuleCreateInfo
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/* Pipeline state structures */
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typedef struct REFRESH_ComputeShaderStageState
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{
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REFRESH_ShaderModule *shaderModule;
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const char* entryPointName;
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} REFRESH_ComputeShaderStageState;
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typedef struct REFRESH_GraphicsShaderStageState
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typedef struct REFRESH_ShaderStageState
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{
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REFRESH_ShaderModule *shaderModule;
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const char* entryPointName;
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uint64_t uniformBufferSize;
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} REFRESH_GraphicsShaderStageState;
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} REFRESH_ShaderStageState;
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typedef struct REFRESH_TopologyState
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{
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@ -559,7 +562,7 @@ typedef struct REFRESH_DepthStencilState
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typedef struct REFRESH_ColorBlendState
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{
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uint8_t blendOpEnable;
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uint8_t logicOpEnable;
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REFRESH_LogicOp logicOp;
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const REFRESH_ColorTargetBlendState *blendStates;
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uint32_t blendStateCount;
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@ -568,14 +571,14 @@ typedef struct REFRESH_ColorBlendState
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typedef struct REFRESH_ComputePipelineCreateInfo
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{
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REFRESH_ComputeShaderStageState computeShaderState;
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REFRESH_ShaderStageState computeShaderState;
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REFRESH_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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} REFRESH_ComputePipelineCreateInfo;
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typedef struct REFRESH_GraphicsPipelineCreateInfo
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{
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REFRESH_GraphicsShaderStageState vertexShaderState;
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REFRESH_GraphicsShaderStageState fragmentShaderState;
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REFRESH_ShaderStageState vertexShaderState;
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REFRESH_ShaderStageState fragmentShaderState;
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REFRESH_VertexInputState vertexInputState;
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REFRESH_TopologyState topologyState;
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REFRESH_ViewportState viewportState;
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@ -734,12 +737,14 @@ REFRESHAPI void REFRESH_DrawPrimitives(
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* groupCountX: Number of local workgroups to dispatch in the X dimension.
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* groupCountY: Number of local workgroups to dispatch in the Y dimension.
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* groupCountZ: Number of local workgroups to dispatch in the Z dimension.
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* computeParamOffset: The offset of the compute shader param data.
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*/
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REFRESHAPI void REFRESH_DispatchCompute(
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REFRESH_Device *device,
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uint32_t groupCountX,
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uint32_t groupCountY,
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uint32_t groupCountZ
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uint32_t groupCountZ,
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uint32_t computeParamOffset
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);
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/* State Creation */
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@ -864,21 +869,14 @@ REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
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REFRESH_DepthFormat format
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);
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/* Creates a vertex buffer to be used by Draw commands.
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/* Creates a buffer.
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*
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* sizeInBytes: The length of the vertex buffer.
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* usageFlags: Specifies how the buffer will be used.
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* sizeInBytes: The length of the buffer.
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*/
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REFRESHAPI REFRESH_Buffer* REFRESH_CreateVertexBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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);
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/* Creates an index buffer to be used by Draw commands.
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*
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* sizeInBytes: The length of the index buffer.
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*/
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REFRESHAPI REFRESH_Buffer* REFRESH_CreateIndexBuffer(
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REFRESHAPI REFRESH_Buffer* REFRESH_CreateBuffer(
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REFRESH_Device *device,
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REFRESH_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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);
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@ -984,41 +982,18 @@ REFRESHAPI void REFRESH_SetTextureDataYUV(
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uint32_t dataLength
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);
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/* Sets a region of the vertex buffer with client data.
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/* Sets a region of the buffer with client data.
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*
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* NOTE:
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* Calling this function on a buffer after the buffer
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* has been bound by BindVertexBuffers without calling
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* Submit first is an error.
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* has been bound without calling Submit first is an error.
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*
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* buffer: The vertex buffer to be updated.
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* offsetInBytes: The starting offset of the buffer to write into.
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* data: The client data to write into the buffer.
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* elementCount: The number of elements from the client buffer to write.
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* vertexStride: The size of each element in the client buffer (including padding).
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* dataLength: The length of data from the client buffer to write.
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*/
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REFRESHAPI void REFRESH_SetVertexBufferData(
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REFRESH_Device *device,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t vertexStride
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);
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/* Sets a region of the index buffer with client data.
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*
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* NOTE:
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* Calling this function on a buffer after the buffer
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* has been bound by BindIndexBuffer without calling
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* Submit first is an error.
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*
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* buffer: The index buffer to be updated.
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* offsetInBytes: The starting offset of the buffer to write into.
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* data: The client data to write into the buffer.
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* dataLength: The size (in bytes) of the client data.
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*/
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REFRESHAPI void REFRESH_SetIndexBufferData(
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REFRESHAPI void REFRESH_SetBufferData(
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REFRESH_Device *device,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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@ -1046,7 +1021,7 @@ REFRESHAPI uint32_t REFRESH_PushVertexShaderParams(
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* Returns a starting offset value to be used with draw calls.
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*
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* NOTE:
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* A pipeline must be bound.
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* A graphics pipeline must be bound.
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* Will use the block size of the currently bound fragment shader.
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*
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* data: The client data to write into the buffer.
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@ -1058,6 +1033,22 @@ REFRESHAPI uint32_t REFRESH_PushFragmentShaderParams(
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uint32_t paramBlockCount
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);
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/* Pushes compute shader params to the device.
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* Returns a starting offset value to be used with draw calls.
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*
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* NOTE:
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* A compute pipeline must be bound.
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* Will use the block size of the currently bound compute shader.
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*
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* data: The client data to write into the buffer.
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* paramBlockData: The number of param-sized blocks from the client buffer to write.
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*/
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REFRESHAPI uint32_t REFRESH_PushComputeShaderParams(
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REFRESH_Device *device,
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void *data,
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uint32_t paramBlockCount
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);
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/* Sets textures/samplers for use with the currently bound vertex shader.
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*
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* NOTE:
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@ -245,14 +245,16 @@ void REFRESH_DispatchCompute(
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REFRESH_Device *device,
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uint32_t groupCountX,
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uint32_t groupCountY,
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uint32_t groupCountZ
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uint32_t groupCountZ,
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uint32_t computeParamOffset
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) {
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NULL_RETURN(device);
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device->DispatchCompute(
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device->driverData,
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groupCountX,
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groupCountY,
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groupCountZ
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groupCountZ,
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computeParamOffset
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);
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}
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@ -407,24 +409,15 @@ REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
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);
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}
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REFRESH_Buffer* REFRESH_CreateVertexBuffer(
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REFRESH_Buffer* REFRESH_CreateBuffer(
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REFRESH_Device *device,
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REFRESH_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->CreateVertexBuffer(
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device->driverData,
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sizeInBytes
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);
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}
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REFRESH_Buffer* REFRESH_CreateIndexBuffer(
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REFRESH_Device *device,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->CreateIndexBuffer(
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return device->CreateBuffer(
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device->driverData,
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usageFlags,
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sizeInBytes
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);
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}
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@ -537,26 +530,7 @@ void REFRESH_SetTextureDataYUV(
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);
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}
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void REFRESH_SetVertexBufferData(
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REFRESH_Device *device,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t vertexStride
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) {
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NULL_RETURN(device);
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device->SetVertexBufferData(
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device->driverData,
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buffer,
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offsetInBytes,
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data,
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elementCount,
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vertexStride
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);
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}
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void REFRESH_SetIndexBufferData(
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void REFRESH_SetBufferData(
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REFRESH_Device *device,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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@ -564,7 +538,7 @@ void REFRESH_SetIndexBufferData(
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uint32_t dataLength
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) {
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NULL_RETURN(device);
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device->SetIndexBufferData(
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device->SetBufferData(
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device->driverData,
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buffer,
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offsetInBytes,
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@ -599,6 +573,19 @@ uint32_t REFRESH_PushFragmentShaderParams(
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);
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}
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uint32_t REFRESH_PushComputeShaderParams(
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REFRESH_Device *device,
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void *data,
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uint32_t elementCount
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) {
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if (device == NULL) { return 0; }
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return device->PushComputeShaderParams(
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device->driverData,
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data,
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elementCount
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);
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}
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void REFRESH_SetVertexSamplers(
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REFRESH_Device *device,
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REFRESH_Texture **pTextures,
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@ -216,7 +216,8 @@ struct REFRESH_Device
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REFRESH_Renderer *device,
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uint32_t groupCountX,
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uint32_t groupCountY,
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uint32_t groupCountZ
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uint32_t groupCountZ,
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uint32_t computeParamOffset
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);
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/* State Creation */
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@ -291,13 +292,9 @@ struct REFRESH_Device
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REFRESH_DepthFormat format
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);
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REFRESH_Buffer* (*CreateVertexBuffer)(
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REFRESH_Renderer *driverData,
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uint32_t sizeInBytes
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);
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REFRESH_Buffer* (*CreateIndexBuffer)(
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REFRESH_Buffer* (*CreateBuffer)(
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REFRESH_Renderer *driverData,
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REFRESH_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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);
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@ -355,16 +352,7 @@ struct REFRESH_Device
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uint32_t dataLength
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);
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void(*SetVertexBufferData)(
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t vertexStride
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);
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void(*SetIndexBufferData)(
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void(*SetBufferData)(
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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@ -384,6 +372,12 @@ struct REFRESH_Device
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uint32_t elementCount
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);
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uint32_t (*PushComputeShaderParams)(
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REFRESH_Renderer *driverData,
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void *data,
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uint32_t elementCount
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);
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void(*SetVertexSamplers)(
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REFRESH_Renderer *driverData,
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REFRESH_Texture **pTextures,
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@ -564,16 +558,15 @@ struct REFRESH_Device
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ASSIGN_DRIVER_FUNC(CreateTextureCube, name) \
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ASSIGN_DRIVER_FUNC(CreateColorTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateDepthStencilTarget, name) \
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ASSIGN_DRIVER_FUNC(CreateVertexBuffer, name) \
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ASSIGN_DRIVER_FUNC(CreateIndexBuffer, name) \
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ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \
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ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
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ASSIGN_DRIVER_FUNC(SetVertexBufferData, name) \
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ASSIGN_DRIVER_FUNC(SetIndexBufferData, name) \
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ASSIGN_DRIVER_FUNC(SetBufferData, name) \
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ASSIGN_DRIVER_FUNC(PushVertexShaderParams, name) \
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ASSIGN_DRIVER_FUNC(PushFragmentShaderParams, name) \
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ASSIGN_DRIVER_FUNC(PushComputeShaderParams, name) \
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ASSIGN_DRIVER_FUNC(SetVertexSamplers, name) \
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ASSIGN_DRIVER_FUNC(SetFragmentSamplers, name) \
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ASSIGN_DRIVER_FUNC(GetTextureData2D, name) \
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@ -140,6 +140,7 @@ typedef enum VulkanResourceAccessType
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RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
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RESOURCE_ACCESS_FRAGMENT_SHADER_READ_COLOR_ATTACHMENT,
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RESOURCE_ACCESS_FRAGMENT_SHADER_READ_DEPTH_STENCIL_ATTACHMENT,
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RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER,
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RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
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RESOURCE_ACCESS_COLOR_ATTACHMENT_READ,
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RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ,
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@ -509,6 +510,13 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
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},
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/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER */
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{
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_UNIFORM_READ_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED
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},
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/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
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{
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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@ -714,6 +722,9 @@ typedef struct VulkanComputePipeline
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VulkanComputePipelineLayout *pipelineLayout;
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VkDescriptorSet bufferDescriptorSet; /* updated by BindComputeBuffers */
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VkDescriptorSet imageDescriptorSet; /* updated by BindComputeTextures */
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VkDescriptorSet computeUBODescriptorSet; /* permanently set in Create function */
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VkDeviceSize computeUBOBlockSize; /* permanently set in Create function */
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} VulkanComputePipeline;
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typedef struct VulkanTexture
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@ -948,6 +959,7 @@ struct BufferDescriptorSetCache
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{
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VkDescriptorSetLayout descriptorSetLayout;
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uint32_t bindingCount;
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VkDescriptorType descriptorType;
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BufferDescriptorSetHashArray buckets[NUM_DESCRIPTOR_SET_HASH_BUCKETS];
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BufferDescriptorSetHashMap *elements;
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@ -1049,6 +1061,7 @@ typedef struct ComputePipelineLayoutHash
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{
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VkDescriptorSetLayout bufferLayout;
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VkDescriptorSetLayout imageLayout;
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VkDescriptorSetLayout uniformLayout;
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} ComputePipelineLayoutHash;
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typedef struct ComputePipelineLayoutHashMap
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@ -1075,6 +1088,7 @@ static inline uint64_t ComputePipelineLayoutHashTable_GetHashCode(ComputePipelin
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uint64_t result = 1;
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result = result * HASH_FACTOR + (uint64_t) key.bufferLayout;
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result = result * HASH_FACTOR + (uint64_t) key.imageLayout;
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result = result * HASH_FACTOR + (uint64_t) key.uniformLayout;
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return result;
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}
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@ -1090,7 +1104,8 @@ static inline VulkanComputePipelineLayout* ComputePipelineLayoutHashArray_Fetch(
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{
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const ComputePipelineLayoutHash *e = &arr->elements[i].key;
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if ( key.bufferLayout == e->bufferLayout &&
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key.imageLayout == e->imageLayout )
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key.imageLayout == e->imageLayout &&
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key.uniformLayout == e->uniformLayout )
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{
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return arr->elements[i].value;
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}
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@ -1192,15 +1207,19 @@ typedef struct VulkanRenderer
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VkDescriptorSetLayout emptyVertexSamplerLayout;
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VkDescriptorSetLayout emptyFragmentSamplerLayout;
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VkDescriptorSetLayout emptyComputeBufferDescriptorSetLayout;
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VkDescriptorSetLayout emptyComputeImageDescriptorSetLayout;
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VkDescriptorSet emptyVertexSamplerDescriptorSet;
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VkDescriptorSet emptyFragmentSamplerDescriptorSet;
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VkDescriptorSet emptyComputeBufferDescriptorSet;
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VkDescriptorSet emptyComputeImageDescriptorSet;
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VkDescriptorSetLayout vertexParamLayout;
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VkDescriptorSetLayout fragmentParamLayout;
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VkDescriptorSetLayout computeParamLayout;
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VulkanBuffer *dummyVertexUniformBuffer;
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VulkanBuffer *dummyFragmentUniformBuffer;
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VulkanBuffer *dummyComputeUniformBuffer;
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VulkanBuffer *textureStagingBuffer;
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@ -1214,6 +1233,7 @@ typedef struct VulkanRenderer
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VulkanBuffer *vertexUBO;
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VulkanBuffer *fragmentUBO;
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VulkanBuffer *computeUBO;
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uint32_t minUBOAlignment;
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uint32_t vertexUBOOffset;
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@ -1222,6 +1242,9 @@ typedef struct VulkanRenderer
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uint32_t fragmentUBOOffset;
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VkDeviceSize fragmentUBOBlockIncrement;
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uint32_t computeUBOOffset;
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VkDeviceSize computeUBOBlockIncrement;
|
||||
|
||||
uint32_t frameIndex;
|
||||
|
||||
SDL_mutex *allocatorLock;
|
||||
|
@ -3614,8 +3637,8 @@ static void VULKAN_DrawPrimitives(
|
|||
REFRESH_Renderer *driverData,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexUniformBufferOffset,
|
||||
uint32_t fragmentUniformBufferOffset
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VkDescriptorSet descriptorSets[4];
|
||||
|
@ -3626,8 +3649,8 @@ static void VULKAN_DrawPrimitives(
|
|||
descriptorSets[2] = renderer->currentGraphicsPipeline->vertexUBODescriptorSet;
|
||||
descriptorSets[3] = renderer->currentGraphicsPipeline->fragmentUBODescriptorSet;
|
||||
|
||||
dynamicOffsets[0] = vertexUniformBufferOffset;
|
||||
dynamicOffsets[1] = fragmentUniformBufferOffset;
|
||||
dynamicOffsets[0] = vertexParamOffset;
|
||||
dynamicOffsets[1] = fragmentParamOffset;
|
||||
|
||||
RECORD_CMD(renderer->vkCmdBindDescriptorSets(
|
||||
renderer->currentCommandBuffer,
|
||||
|
@ -3656,25 +3679,27 @@ static void VULKAN_DispatchCompute(
|
|||
REFRESH_Renderer *driverData,
|
||||
uint32_t groupCountX,
|
||||
uint32_t groupCountY,
|
||||
uint32_t groupCountZ
|
||||
uint32_t groupCountZ,
|
||||
uint32_t computeParamOffset
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanComputePipeline *computePipeline = renderer->currentComputePipeline;
|
||||
|
||||
VkDescriptorSet descriptorSets[2];
|
||||
VkDescriptorSet descriptorSets[3];
|
||||
|
||||
descriptorSets[0] = computePipeline->bufferDescriptorSet;
|
||||
descriptorSets[1] = computePipeline->imageDescriptorSet;
|
||||
descriptorSets[2] = computePipeline->computeUBODescriptorSet;
|
||||
|
||||
RECORD_CMD(renderer->vkCmdBindDescriptorSets(
|
||||
renderer->currentCommandBuffer,
|
||||
VK_PIPELINE_BIND_POINT_COMPUTE,
|
||||
computePipeline->pipelineLayout->pipelineLayout,
|
||||
0,
|
||||
2,
|
||||
3,
|
||||
descriptorSets,
|
||||
0,
|
||||
NULL
|
||||
1,
|
||||
&computeParamOffset
|
||||
));
|
||||
|
||||
RECORD_CMD(renderer->vkCmdDispatch(
|
||||
|
@ -4023,6 +4048,7 @@ static ImageDescriptorSetCache* VULKAN_INTERNAL_CreateImageDescriptorSetCache(
|
|||
|
||||
static BufferDescriptorSetCache* VULKAN_INTERNAL_CreateBufferDescriptorSetCache(
|
||||
VulkanRenderer *renderer,
|
||||
VkDescriptorType descriptorType,
|
||||
VkDescriptorSetLayout descriptorSetLayout,
|
||||
uint32_t bindingCount
|
||||
) {
|
||||
|
@ -4040,6 +4066,10 @@ static BufferDescriptorSetCache* VULKAN_INTERNAL_CreateBufferDescriptorSetCache(
|
|||
bufferDescriptorSetCache->buckets[i].capacity = 0;
|
||||
}
|
||||
|
||||
bufferDescriptorSetCache->descriptorSetLayout = descriptorSetLayout;
|
||||
bufferDescriptorSetCache->bindingCount = bindingCount;
|
||||
bufferDescriptorSetCache->descriptorType = descriptorType;
|
||||
|
||||
bufferDescriptorSetCache->bufferDescriptorPools = SDL_malloc(sizeof(VkDescriptorPool));
|
||||
bufferDescriptorSetCache->bufferDescriptorPoolCount = 1;
|
||||
bufferDescriptorSetCache->nextPoolSize = DESCRIPTOR_POOL_STARTING_SIZE * 2;
|
||||
|
@ -4095,9 +4125,21 @@ static VkDescriptorSetLayout VULKAN_INTERNAL_FetchDescriptorSetLayout(
|
|||
return renderer->emptyFragmentSamplerLayout;
|
||||
}
|
||||
else if (shaderStageFlagBit == VK_SHADER_STAGE_COMPUTE_BIT)
|
||||
{
|
||||
if (descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
|
||||
{
|
||||
return renderer->emptyComputeBufferDescriptorSetLayout;
|
||||
}
|
||||
else if (descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
|
||||
{
|
||||
return renderer->emptyComputeImageDescriptorSetLayout;
|
||||
}
|
||||
else
|
||||
{
|
||||
REFRESH_LogError("Invalid descriptor type for compute shader: ", descriptorType);
|
||||
return NULL_DESC_LAYOUT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
REFRESH_LogError("Invalid shader stage flag bit: ", shaderStageFlagBit);
|
||||
|
@ -4548,7 +4590,7 @@ static REFRESH_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
|
|||
colorBlendStateCreateInfo.pNext = NULL;
|
||||
colorBlendStateCreateInfo.flags = 0;
|
||||
colorBlendStateCreateInfo.logicOpEnable =
|
||||
pipelineCreateInfo->colorBlendState.blendOpEnable;
|
||||
pipelineCreateInfo->colorBlendState.logicOpEnable;
|
||||
colorBlendStateCreateInfo.logicOp = RefreshToVK_LogicOp[
|
||||
pipelineCreateInfo->colorBlendState.logicOp
|
||||
];
|
||||
|
@ -4715,7 +4757,7 @@ static VulkanComputePipelineLayout* VULKAN_INTERNAL_FetchComputePipelineLayout(
|
|||
uint32_t imageBindingCount
|
||||
) {
|
||||
VkResult vulkanResult;
|
||||
VkDescriptorSetLayout setLayouts[2];
|
||||
VkDescriptorSetLayout setLayouts[3];
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
||||
ComputePipelineLayoutHash pipelineLayoutHash;
|
||||
VulkanComputePipelineLayout *vulkanComputePipelineLayout;
|
||||
|
@ -4734,6 +4776,8 @@ static VulkanComputePipelineLayout* VULKAN_INTERNAL_FetchComputePipelineLayout(
|
|||
VK_SHADER_STAGE_COMPUTE_BIT
|
||||
);
|
||||
|
||||
pipelineLayoutHash.uniformLayout = renderer->computeParamLayout;
|
||||
|
||||
vulkanComputePipelineLayout = ComputePipelineLayoutHashArray_Fetch(
|
||||
&renderer->computePipelineLayoutHashTable,
|
||||
pipelineLayoutHash
|
||||
|
@ -4748,11 +4792,12 @@ static VulkanComputePipelineLayout* VULKAN_INTERNAL_FetchComputePipelineLayout(
|
|||
|
||||
setLayouts[0] = pipelineLayoutHash.bufferLayout;
|
||||
setLayouts[1] = pipelineLayoutHash.imageLayout;
|
||||
setLayouts[2] = pipelineLayoutHash.uniformLayout;
|
||||
|
||||
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutCreateInfo.pNext = NULL;
|
||||
pipelineLayoutCreateInfo.flags = 0;
|
||||
pipelineLayoutCreateInfo.setLayoutCount = 2;
|
||||
pipelineLayoutCreateInfo.setLayoutCount = 3;
|
||||
pipelineLayoutCreateInfo.pSetLayouts = setLayouts;
|
||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 0;
|
||||
pipelineLayoutCreateInfo.pPushConstantRanges = NULL;
|
||||
|
@ -4790,6 +4835,7 @@ static VulkanComputePipelineLayout* VULKAN_INTERNAL_FetchComputePipelineLayout(
|
|||
vulkanComputePipelineLayout->bufferDescriptorSetCache =
|
||||
VULKAN_INTERNAL_CreateBufferDescriptorSetCache(
|
||||
renderer,
|
||||
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
pipelineLayoutHash.bufferLayout,
|
||||
bufferBindingCount
|
||||
);
|
||||
|
@ -4819,7 +4865,10 @@ static REFRESH_ComputePipeline* VULKAN_CreateComputePipeline(
|
|||
) {
|
||||
VkComputePipelineCreateInfo computePipelineCreateInfo;
|
||||
VkPipelineShaderStageCreateInfo pipelineShaderStageCreateInfo;
|
||||
VulkanComputePipelineLayout *computePipelineLayout;
|
||||
|
||||
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo;
|
||||
VkDescriptorBufferInfo uniformBufferInfo;
|
||||
VkWriteDescriptorSet writeDescriptorSet;
|
||||
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanComputePipeline *vulkanComputePipeline = SDL_malloc(sizeof(VulkanComputePipeline));
|
||||
|
@ -4832,7 +4881,7 @@ static REFRESH_ComputePipeline* VULKAN_CreateComputePipeline(
|
|||
pipelineShaderStageCreateInfo.pName = pipelineCreateInfo->computeShaderState.entryPointName;
|
||||
pipelineShaderStageCreateInfo.pSpecializationInfo = NULL;
|
||||
|
||||
computePipelineLayout = VULKAN_INTERNAL_FetchComputePipelineLayout(
|
||||
vulkanComputePipeline->pipelineLayout = VULKAN_INTERNAL_FetchComputePipelineLayout(
|
||||
renderer,
|
||||
pipelineCreateInfo->pipelineLayoutCreateInfo.bufferBindingCount,
|
||||
pipelineCreateInfo->pipelineLayoutCreateInfo.imageBindingCount
|
||||
|
@ -4842,7 +4891,8 @@ static REFRESH_ComputePipeline* VULKAN_CreateComputePipeline(
|
|||
computePipelineCreateInfo.pNext = NULL;
|
||||
computePipelineCreateInfo.flags = 0;
|
||||
computePipelineCreateInfo.stage = pipelineShaderStageCreateInfo;
|
||||
computePipelineCreateInfo.layout = computePipelineLayout->pipelineLayout;
|
||||
computePipelineCreateInfo.layout =
|
||||
vulkanComputePipeline->pipelineLayout->pipelineLayout;
|
||||
computePipelineCreateInfo.basePipelineHandle = NULL;
|
||||
computePipelineCreateInfo.basePipelineIndex = 0;
|
||||
|
||||
|
@ -4855,6 +4905,56 @@ static REFRESH_ComputePipeline* VULKAN_CreateComputePipeline(
|
|||
&vulkanComputePipeline->pipeline
|
||||
);
|
||||
|
||||
vulkanComputePipeline->computeUBOBlockSize =
|
||||
VULKAN_INTERNAL_NextHighestAlignment(
|
||||
pipelineCreateInfo->computeShaderState.uniformBufferSize,
|
||||
renderer->minUBOAlignment
|
||||
);
|
||||
|
||||
descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
descriptorSetAllocateInfo.pNext = NULL;
|
||||
descriptorSetAllocateInfo.descriptorPool = renderer->defaultDescriptorPool;
|
||||
descriptorSetAllocateInfo.descriptorSetCount = 1;
|
||||
descriptorSetAllocateInfo.pSetLayouts = &renderer->computeParamLayout;
|
||||
|
||||
renderer->vkAllocateDescriptorSets(
|
||||
renderer->logicalDevice,
|
||||
&descriptorSetAllocateInfo,
|
||||
&vulkanComputePipeline->computeUBODescriptorSet
|
||||
);
|
||||
|
||||
if (vulkanComputePipeline->computeUBOBlockSize == 0)
|
||||
{
|
||||
uniformBufferInfo.buffer = renderer->dummyComputeUniformBuffer->subBuffers[0]->buffer;
|
||||
uniformBufferInfo.offset = 0;
|
||||
uniformBufferInfo.range = renderer->dummyComputeUniformBuffer->subBuffers[0]->size;
|
||||
}
|
||||
else
|
||||
{
|
||||
uniformBufferInfo.buffer = renderer->computeUBO->subBuffers[0]->buffer;
|
||||
uniformBufferInfo.offset = 0;
|
||||
uniformBufferInfo.range = vulkanComputePipeline->computeUBOBlockSize;
|
||||
}
|
||||
|
||||
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
writeDescriptorSet.pNext = NULL;
|
||||
writeDescriptorSet.descriptorCount = 1;
|
||||
writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
writeDescriptorSet.dstArrayElement = 0;
|
||||
writeDescriptorSet.dstBinding = 0;
|
||||
writeDescriptorSet.dstSet = vulkanComputePipeline->computeUBODescriptorSet;
|
||||
writeDescriptorSet.pBufferInfo = &uniformBufferInfo;
|
||||
writeDescriptorSet.pImageInfo = NULL;
|
||||
writeDescriptorSet.pTexelBufferView = NULL;
|
||||
|
||||
renderer->vkUpdateDescriptorSets(
|
||||
renderer->logicalDevice,
|
||||
1,
|
||||
&writeDescriptorSet,
|
||||
0,
|
||||
NULL
|
||||
);
|
||||
|
||||
return (REFRESH_ComputePipeline*) vulkanComputePipeline;
|
||||
}
|
||||
|
||||
|
@ -5449,17 +5549,35 @@ static REFRESH_DepthStencilTarget* VULKAN_CreateDepthStencilTarget(
|
|||
return (REFRESH_DepthStencilTarget*) depthStencilTarget;
|
||||
}
|
||||
|
||||
static REFRESH_Buffer* VULKAN_CreateVertexBuffer(
|
||||
static REFRESH_Buffer* VULKAN_CreateBuffer(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
VulkanBuffer *buffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer));
|
||||
|
||||
VkBufferUsageFlags vulkanUsageFlags = 0;
|
||||
|
||||
if (usageFlags & REFRESH_BUFFERUSAGE_VERTEX_BIT)
|
||||
{
|
||||
vulkanUsageFlags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
||||
}
|
||||
|
||||
if (usageFlags & REFRESH_BUFFERUSAGE_INDEX_BIT)
|
||||
{
|
||||
vulkanUsageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
||||
}
|
||||
|
||||
if (usageFlags & REFRESH_BUFFERUSAGE_STORAGE_BIT)
|
||||
{
|
||||
vulkanUsageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
}
|
||||
|
||||
if(!VULKAN_INTERNAL_CreateBuffer(
|
||||
(VulkanRenderer*) driverData,
|
||||
sizeInBytes,
|
||||
RESOURCE_ACCESS_VERTEX_BUFFER,
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
vulkanUsageFlags,
|
||||
SUB_BUFFER_COUNT,
|
||||
buffer
|
||||
)) {
|
||||
|
@ -5470,27 +5588,6 @@ static REFRESH_Buffer* VULKAN_CreateVertexBuffer(
|
|||
return (REFRESH_Buffer*) buffer;
|
||||
}
|
||||
|
||||
static REFRESH_Buffer* VULKAN_CreateIndexBuffer(
|
||||
REFRESH_Renderer *driverData,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
VulkanBuffer *buffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer));
|
||||
|
||||
if (!VULKAN_INTERNAL_CreateBuffer(
|
||||
(VulkanRenderer*) driverData,
|
||||
sizeInBytes,
|
||||
RESOURCE_ACCESS_INDEX_BUFFER,
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
||||
SUB_BUFFER_COUNT,
|
||||
buffer
|
||||
)) {
|
||||
REFRESH_LogError("Failed to create index buffer!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return (REFRESH_Buffer*) buffer;
|
||||
}
|
||||
|
||||
/* Setters */
|
||||
|
||||
static void VULKAN_INTERNAL_MaybeExpandStagingBuffer(
|
||||
|
@ -6000,7 +6097,7 @@ static void VULKAN_SetTextureDataYUV(
|
|||
VULKAN_Submit(driverData);
|
||||
}
|
||||
|
||||
static void VULKAN_INTERNAL_SetBufferData(
|
||||
static void VULKAN_SetBufferData(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
|
@ -6066,39 +6163,6 @@ static void VULKAN_INTERNAL_SetBufferData(
|
|||
#undef SUBBUF
|
||||
}
|
||||
|
||||
static void VULKAN_SetVertexBufferData(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t elementCount,
|
||||
uint32_t vertexStride
|
||||
) {
|
||||
VULKAN_INTERNAL_SetBufferData(
|
||||
driverData,
|
||||
buffer,
|
||||
offsetInBytes,
|
||||
data,
|
||||
elementCount * vertexStride
|
||||
);
|
||||
}
|
||||
|
||||
static void VULKAN_SetIndexBufferData(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
VULKAN_INTERNAL_SetBufferData(
|
||||
driverData,
|
||||
buffer,
|
||||
offsetInBytes,
|
||||
data,
|
||||
dataLength
|
||||
);
|
||||
}
|
||||
|
||||
static uint32_t VULKAN_PushVertexShaderParams(
|
||||
REFRESH_Renderer *driverData,
|
||||
void *data,
|
||||
|
@ -6118,7 +6182,7 @@ static uint32_t VULKAN_PushVertexShaderParams(
|
|||
return 0;
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_SetBufferData(
|
||||
VULKAN_SetBufferData(
|
||||
driverData,
|
||||
(REFRESH_Buffer*) renderer->vertexUBO,
|
||||
renderer->vertexUBOOffset,
|
||||
|
@ -6148,7 +6212,7 @@ static uint32_t VULKAN_PushFragmentShaderParams(
|
|||
return 0;
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_SetBufferData(
|
||||
VULKAN_SetBufferData(
|
||||
driverData,
|
||||
(REFRESH_Buffer*) renderer->fragmentUBO,
|
||||
renderer->fragmentUBOOffset,
|
||||
|
@ -6159,6 +6223,36 @@ static uint32_t VULKAN_PushFragmentShaderParams(
|
|||
return renderer->fragmentUBOOffset;
|
||||
}
|
||||
|
||||
static uint32_t VULKAN_PushComputeShaderParams(
|
||||
REFRESH_Renderer *driverData,
|
||||
void *data,
|
||||
uint32_t elementCount
|
||||
) {
|
||||
VulkanRenderer* renderer = (VulkanRenderer*)driverData;
|
||||
|
||||
renderer->computeUBOOffset += renderer->computeUBOBlockIncrement;
|
||||
renderer->computeUBOBlockIncrement = renderer->currentComputePipeline->computeUBOBlockSize;
|
||||
|
||||
if (
|
||||
renderer->computeUBOOffset +
|
||||
renderer->currentComputePipeline->computeUBOBlockSize >=
|
||||
UBO_BUFFER_SIZE * (renderer->frameIndex + 1)
|
||||
) {
|
||||
REFRESH_LogError("Compute UBO overflow!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
VULKAN_SetBufferData(
|
||||
driverData,
|
||||
(REFRESH_Buffer*) renderer->computeUBO,
|
||||
renderer->computeUBOOffset,
|
||||
data,
|
||||
elementCount * renderer->currentComputePipeline->computeUBOBlockSize
|
||||
);
|
||||
|
||||
return renderer->computeUBOOffset;
|
||||
}
|
||||
|
||||
static inline uint8_t BufferDescriptorSetDataEqual(
|
||||
BufferDescriptorSetData *a,
|
||||
BufferDescriptorSetData *b,
|
||||
|
@ -7040,7 +7134,7 @@ static void VULKAN_BindGraphicsPipeline(
|
|||
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
|
||||
VulkanGraphicsPipeline* pipeline = (VulkanGraphicsPipeline*) graphicsPipeline;
|
||||
|
||||
/* bind dummy samplers */
|
||||
/* bind dummy sets */
|
||||
if (pipeline->pipelineLayout->vertexSamplerDescriptorSetCache == NULL)
|
||||
{
|
||||
pipeline->vertexSamplerDescriptorSet = renderer->emptyVertexSamplerDescriptorSet;
|
||||
|
@ -7141,13 +7235,24 @@ static void VULKAN_BindComputePipeline(
|
|||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanComputePipeline *vulkanComputePipeline = (VulkanComputePipeline*) computePipeline;
|
||||
|
||||
/* bind dummy sets */
|
||||
if (vulkanComputePipeline->pipelineLayout->bufferDescriptorSetCache == NULL)
|
||||
{
|
||||
vulkanComputePipeline->bufferDescriptorSet = renderer->emptyComputeBufferDescriptorSet;
|
||||
}
|
||||
|
||||
if (vulkanComputePipeline->pipelineLayout->imageDescriptorSetCache == NULL)
|
||||
{
|
||||
vulkanComputePipeline->imageDescriptorSet = renderer->emptyComputeImageDescriptorSet;
|
||||
}
|
||||
|
||||
renderer->vkCmdBindPipeline(
|
||||
renderer->currentCommandBuffer,
|
||||
VK_PIPELINE_BIND_POINT_COMPUTE,
|
||||
vulkanComputePipeline->pipeline
|
||||
);
|
||||
|
||||
renderer->currentComputePipeline = NULL;
|
||||
renderer->currentComputePipeline = vulkanComputePipeline;
|
||||
}
|
||||
|
||||
static void VULKAN_BindComputeBuffers(
|
||||
|
@ -8215,16 +8320,18 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
|
||||
/* Variables: Descriptor set layouts */
|
||||
VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo;
|
||||
VkDescriptorSetLayoutBinding emptyVertexSamplerLayoutBinding;
|
||||
VkDescriptorSetLayoutBinding emptyFragmentSamplerLayoutBinding;
|
||||
VkDescriptorSetLayoutBinding vertexParamLayoutBinding;
|
||||
VkDescriptorSetLayoutBinding fragmentParamLayoutBinding;
|
||||
VkDescriptorSetLayoutBinding computeParamLayoutBinding;
|
||||
|
||||
VkDescriptorSetLayoutBinding emptyVertexSamplerLayoutBinding;
|
||||
VkDescriptorSetLayoutBinding emptyFragmentSamplerLayoutBinding;
|
||||
VkDescriptorSetLayoutBinding emptyComputeBufferDescriptorSetLayoutBinding;
|
||||
VkDescriptorSetLayoutBinding emptyComputeImageDescriptorSetLayoutBinding;
|
||||
|
||||
/* Variables: UBO Creation */
|
||||
VkDescriptorPoolCreateInfo defaultDescriptorPoolInfo;
|
||||
VkDescriptorPoolSize poolSizes[3];
|
||||
VkDescriptorPoolSize poolSizes[4];
|
||||
VkDescriptorSetAllocateInfo descriptorAllocateInfo;
|
||||
|
||||
result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device));
|
||||
|
@ -8517,11 +8624,27 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
return NULL;
|
||||
}
|
||||
|
||||
renderer->computeUBO = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer));
|
||||
|
||||
if (!VULKAN_INTERNAL_CreateBuffer(
|
||||
renderer,
|
||||
UBO_ACTUAL_SIZE,
|
||||
RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER,
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
1,
|
||||
renderer->computeUBO
|
||||
)) {
|
||||
REFRESH_LogError("Failed to create compute UBO!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renderer->minUBOAlignment = renderer->physicalDeviceProperties.properties.limits.minUniformBufferOffsetAlignment;
|
||||
renderer->vertexUBOOffset = 0;
|
||||
renderer->vertexUBOBlockIncrement = 0;
|
||||
renderer->fragmentUBOOffset = 0;
|
||||
renderer->fragmentUBOBlockIncrement = 0;
|
||||
renderer->computeUBOOffset = 0;
|
||||
renderer->computeUBOBlockIncrement = 0;
|
||||
|
||||
/* Set up UBO layouts */
|
||||
|
||||
|
@ -8574,15 +8697,27 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
&renderer->emptyComputeBufferDescriptorSetLayout
|
||||
);
|
||||
|
||||
emptyComputeImageDescriptorSetLayoutBinding.binding = 0;
|
||||
emptyComputeImageDescriptorSetLayoutBinding.descriptorCount = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
emptyComputeImageDescriptorSetLayoutBinding.descriptorCount = 0;
|
||||
emptyComputeImageDescriptorSetLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
emptyComputeImageDescriptorSetLayoutBinding.pImmutableSamplers = NULL;
|
||||
|
||||
setLayoutCreateInfo.pBindings = &emptyComputeImageDescriptorSetLayoutBinding;
|
||||
|
||||
vulkanResult = renderer->vkCreateDescriptorSetLayout(
|
||||
renderer->logicalDevice,
|
||||
&setLayoutCreateInfo,
|
||||
NULL,
|
||||
&renderer->emptyComputeImageDescriptorSetLayout
|
||||
);
|
||||
|
||||
vertexParamLayoutBinding.binding = 0;
|
||||
vertexParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
vertexParamLayoutBinding.descriptorCount = 1;
|
||||
vertexParamLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vertexParamLayoutBinding.pImmutableSamplers = NULL;
|
||||
|
||||
setLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
setLayoutCreateInfo.pNext = NULL;
|
||||
setLayoutCreateInfo.flags = 0;
|
||||
setLayoutCreateInfo.bindingCount = 1;
|
||||
setLayoutCreateInfo.pBindings = &vertexParamLayoutBinding;
|
||||
|
||||
|
@ -8621,6 +8756,22 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
return NULL;
|
||||
}
|
||||
|
||||
computeParamLayoutBinding.binding = 0;
|
||||
computeParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
computeParamLayoutBinding.descriptorCount = 1;
|
||||
computeParamLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
computeParamLayoutBinding.pImmutableSamplers = NULL;
|
||||
|
||||
setLayoutCreateInfo.bindingCount = 1;
|
||||
setLayoutCreateInfo.pBindings = &computeParamLayoutBinding;
|
||||
|
||||
vulkanResult = renderer->vkCreateDescriptorSetLayout(
|
||||
renderer->logicalDevice,
|
||||
&setLayoutCreateInfo,
|
||||
NULL,
|
||||
&renderer->computeParamLayout
|
||||
);
|
||||
|
||||
/* Default Descriptors */
|
||||
|
||||
/* default empty sampler descriptor sets */
|
||||
|
@ -8634,11 +8785,14 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
poolSizes[2].descriptorCount = 1;
|
||||
poolSizes[2].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
|
||||
poolSizes[3].descriptorCount = 1;
|
||||
poolSizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
|
||||
defaultDescriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
defaultDescriptorPoolInfo.pNext = NULL;
|
||||
defaultDescriptorPoolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
defaultDescriptorPoolInfo.maxSets = UBO_POOL_SIZE + 2 + 1;
|
||||
defaultDescriptorPoolInfo.poolSizeCount = 3;
|
||||
defaultDescriptorPoolInfo.maxSets = UBO_POOL_SIZE + 2 + 1 + 1;
|
||||
defaultDescriptorPoolInfo.poolSizeCount = 4;
|
||||
defaultDescriptorPoolInfo.pPoolSizes = poolSizes;
|
||||
|
||||
renderer->vkCreateDescriptorPool(
|
||||
|
@ -8676,6 +8830,14 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
&renderer->emptyComputeBufferDescriptorSet
|
||||
);
|
||||
|
||||
descriptorAllocateInfo.pSetLayouts = &renderer->emptyComputeImageDescriptorSetLayout;
|
||||
|
||||
renderer->vkAllocateDescriptorSets(
|
||||
renderer->logicalDevice,
|
||||
&descriptorAllocateInfo,
|
||||
&renderer->emptyComputeImageDescriptorSet
|
||||
);
|
||||
|
||||
/* Initialize buffer space */
|
||||
|
||||
renderer->buffersInUseCapacity = 32;
|
||||
|
@ -8736,6 +8898,20 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
return NULL;
|
||||
}
|
||||
|
||||
renderer->dummyComputeUniformBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer));
|
||||
|
||||
if (!VULKAN_INTERNAL_CreateBuffer(
|
||||
renderer,
|
||||
16,
|
||||
RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER,
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
1,
|
||||
renderer->dummyComputeUniformBuffer
|
||||
)) {
|
||||
REFRESH_LogError("Fialed to create dummy compute uniform buffer!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Initialize caches */
|
||||
|
||||
for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1)
|
||||
|
|
Loading…
Reference in New Issue