add DrawPrimitivesIndirect + fix sync issues

anisotropy
cosmonaut 2022-08-25 12:21:49 -07:00
parent d4693a9093
commit 5b27f600de
5 changed files with 313 additions and 34 deletions

View File

@ -148,7 +148,8 @@ typedef enum Refresh_TextureUsageFlagBits
{
REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004,
REFRESH_TEXTUREUSAGE_COMPUTE_BIT = 0X00000008
} Refresh_TextureUsageFlagBits;
typedef uint32_t Refresh_TextureUsageFlags;
@ -176,9 +177,10 @@ typedef enum Refresh_CubeMapFace
typedef enum Refresh_BufferUsageFlagBits
{
REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004,
REFRESH_BUFFERUSAGE_INDIRECT_BIT = 0x00000008
} Refresh_BufferUsageFlagBits;
typedef uint32_t Refresh_BufferUsageFlags;
@ -601,12 +603,12 @@ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device);
/* Draws data from vertex/index buffers with instancing enabled.
*
* baseVertex: The starting offset to read from the vertex buffer.
* startIndex: The starting offset to read from the index buffer.
* primitiveCount: The number of primitives to draw.
* instanceCount: The number of instances that will be drawn.
* vertexParamOffset: The offset of the vertex shader param data.
* fragmentParamOffset: The offset of the fragment shader param data.
* baseVertex: The starting offset to read from the vertex buffer.
* startIndex: The starting offset to read from the index buffer.
* primitiveCount: The number of primitives to draw.
* instanceCount: The number of instances that will be drawn.
* vertexParamOffset: The offset of the vertex shader param data.
* fragmentParamOffset: The offset of the fragment shader param data.
*/
REFRESHAPI void Refresh_DrawInstancedPrimitives(
Refresh_Device *device,
@ -621,11 +623,11 @@ REFRESHAPI void Refresh_DrawInstancedPrimitives(
/* Draws data from vertex/index buffers.
*
* baseVertex: The starting offset to read from the vertex buffer.
* startIndex: The starting offset to read from the index buffer.
* primitiveCount: The number of primitives to draw.
* vertexParamOffset: The offset of the vertex shader param data.
* fragmentParamOffset: The offset of the fragment shader param data.
* baseVertex: The starting offset to read from the vertex buffer.
* startIndex: The starting offset to read from the index buffer.
* primitiveCount: The number of primitives to draw.
* vertexParamOffset: The offset of the vertex shader param data.
* fragmentParamOffset: The offset of the fragment shader param data.
*/
REFRESHAPI void Refresh_DrawIndexedPrimitives(
Refresh_Device *device,
@ -639,10 +641,10 @@ REFRESHAPI void Refresh_DrawIndexedPrimitives(
/* Draws data from vertex buffers.
*
* vertexStart: The starting offset to read from the vertex buffer.
* primitiveCount: The number of primitives to draw.
* vertexParamOffset: The offset of the vertex shader param data.
* fragmentParamOffset: The offset of the fragment shader param data.
* vertexStart: The starting offset to read from the vertex buffer.
* primitiveCount: The number of primitives to draw.
* vertexParamOffset: The offset of the vertex shader param data.
* fragmentParamOffset: The offset of the fragment shader param data.
*/
REFRESHAPI void Refresh_DrawPrimitives(
Refresh_Device *device,
@ -653,6 +655,26 @@ REFRESHAPI void Refresh_DrawPrimitives(
uint32_t fragmentParamOffset
);
/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
*
* buffer: A buffer containing draw parameters.
* offsetInBytes: The offset to start reading from the draw buffer.
* drawCount: The number of draw parameter sets that should be read from the draw buffer.
* stride: The byte stride between sets of draw parameters.
* vertexParamOffset: The offset of the vertex shader param data.
* fragmentParamOffset: The offset of the fragment shader param data.
*/
REFRESHAPI void Refresh_DrawPrimitivesIndirect(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
);
/* Dispatches work compute items.
*
* groupCountX: Number of local workgroups to dispatch in the X dimension.

View File

@ -215,6 +215,29 @@ void Refresh_DrawPrimitives(
);
}
void Refresh_DrawPrimitivesIndirect(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NULL_RETURN(device);
device->DrawPrimitivesIndirect(
device->driverData,
commandBuffer,
buffer,
offsetInBytes,
drawCount,
stride,
vertexParamOffset,
fragmentParamOffset
);
}
void Refresh_DispatchCompute(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,

View File

@ -207,6 +207,17 @@ struct Refresh_Device
uint32_t fragmentParamOffset
);
void (*DrawPrimitivesIndirect)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
);
void (*DispatchCompute)(
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
@ -481,6 +492,7 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \

View File

@ -134,6 +134,7 @@ typedef enum VulkanResourceAccessType
RESOURCE_ACCESS_NONE, /* For initialization */
RESOURCE_ACCESS_INDEX_BUFFER,
RESOURCE_ACCESS_VERTEX_BUFFER,
RESOURCE_ACCESS_INDIRECT_BUFFER,
RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER,
RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER,
@ -162,7 +163,9 @@ typedef enum VulkanResourceAccessType
/* Read-Writes */
RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE,
RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE,
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE,
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
RESOURCE_ACCESS_GENERAL,
/* Count */
@ -450,7 +453,14 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
/* RESOURCE_ACCESS_VERTEX_BUFFER */
{
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
VK_ACCESS_INDEX_READ_BIT,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_INDIRECT_BUFFER */
{
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
@ -621,7 +631,21 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
/* RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE */
/* RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE */
{
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE */
{
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_TRANSFER_READ_WRITE */
{
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
@ -736,6 +760,8 @@ typedef struct VulkanTexture
VulkanResourceAccessType resourceAccessType;
VkImageUsageFlags usageFlags;
VkImageAspectFlags aspectFlags;
SDL_atomic_t referenceCount;
} VulkanTexture;
@ -1505,6 +1531,18 @@ typedef struct VulkanCommandBuffer
uint32_t boundDescriptorSetDataCount;
uint32_t boundDescriptorSetDataCapacity;
/* Keep track of compute resources for memory barriers */
VulkanBuffer **boundComputeBuffers;
uint32_t boundComputeBufferCount;
uint32_t boundComputeBufferCapacity;
VulkanTexture **boundComputeTextures;
uint32_t boundComputeTextureCount;
uint32_t boundComputeTextureCapacity;
/* Viewport/scissor state */
VkViewport currentViewport;
VkRect2D currentScissor;
@ -4524,6 +4562,7 @@ static uint8_t VULKAN_INTERNAL_CreateSwapchain(
swapchainData->textures[i].usageFlags =
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchainData->textures[i].aspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
swapchainData->textures[i].resourceAccessType = RESOURCE_ACCESS_NONE;
}
@ -4999,6 +5038,52 @@ static void VULKAN_DrawPrimitives(
);
}
static void VULKAN_DrawPrimitivesIndirect(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
VkDescriptorSet descriptorSets[4];
uint32_t dynamicOffsets[2];
descriptorSets[0] = vulkanCommandBuffer->vertexSamplerDescriptorSet;
descriptorSets[1] = vulkanCommandBuffer->fragmentSamplerDescriptorSet;
descriptorSets[2] = vulkanCommandBuffer->vertexUniformBuffer->descriptorSet;
descriptorSets[3] = vulkanCommandBuffer->fragmentUniformBuffer->descriptorSet;
dynamicOffsets[0] = vertexParamOffset;
dynamicOffsets[1] = fragmentParamOffset;
renderer->vkCmdBindDescriptorSets(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
vulkanCommandBuffer->currentGraphicsPipeline->pipelineLayout->pipelineLayout,
0,
4,
descriptorSets,
2,
dynamicOffsets
);
renderer->vkCmdDrawIndirect(
vulkanCommandBuffer->commandBuffer,
vulkanBuffer->buffer,
offsetInBytes,
drawCount,
stride
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanBuffer);
}
static void VULKAN_DispatchCompute(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -5010,8 +5095,11 @@ static void VULKAN_DispatchCompute(
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanComputePipeline *computePipeline = vulkanCommandBuffer->currentComputePipeline;
VkDescriptorSet descriptorSets[3];
VulkanResourceAccessType resourceAccessType = RESOURCE_ACCESS_NONE;
VulkanBuffer *currentComputeBuffer;
VulkanTexture *currentComputeTexture;
uint32_t i;
descriptorSets[0] = vulkanCommandBuffer->bufferDescriptorSet;
descriptorSets[1] = vulkanCommandBuffer->imageDescriptorSet;
@ -5034,6 +5122,64 @@ static void VULKAN_DispatchCompute(
groupCountY,
groupCountZ
);
/* Re-transition buffers after dispatch */
for (i = 0; i < vulkanCommandBuffer->boundComputeBufferCount; i += 1)
{
currentComputeBuffer = vulkanCommandBuffer->boundComputeBuffers[i];
if (currentComputeBuffer->usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
{
resourceAccessType = RESOURCE_ACCESS_VERTEX_BUFFER;
}
else if (currentComputeBuffer->usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
{
resourceAccessType = RESOURCE_ACCESS_INDEX_BUFFER;
}
else if (currentComputeBuffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT)
{
resourceAccessType = RESOURCE_ACCESS_INDIRECT_BUFFER;
}
if (resourceAccessType != RESOURCE_ACCESS_NONE)
{
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
resourceAccessType,
currentComputeBuffer
);
}
}
vulkanCommandBuffer->boundComputeBufferCount = 0;
/* Re-transition sampler images after dispatch */
for (i = 0; i < vulkanCommandBuffer->boundComputeTextureCount; i += 1)
{
currentComputeTexture = vulkanCommandBuffer->boundComputeTextures[i];
if (currentComputeTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
resourceAccessType,
currentComputeTexture->aspectFlags,
0,
currentComputeTexture->layerCount,
0,
currentComputeTexture->levelCount,
0,
currentComputeTexture->image,
&currentComputeTexture->resourceAccessType
);
}
}
vulkanCommandBuffer->boundComputeTextureCount = 0;
}
static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
@ -5220,6 +5366,7 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
texture->layerCount = layerCount;
texture->resourceAccessType = RESOURCE_ACCESS_NONE;
texture->usageFlags = imageUsageFlags;
texture->aspectFlags = aspectMask;
SDL_AtomicSet(&texture->referenceCount, 0);
@ -5258,7 +5405,6 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
aspectFlags |= VK_IMAGE_ASPECT_COLOR_BIT;
}
/* create resolve target for multisample */
if (multisampleCount > REFRESH_SAMPLECOUNT_1)
{
@ -6426,6 +6572,11 @@ static Refresh_Texture* VULKAN_CreateTexture(
imageUsageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_COMPUTE_BIT)
{
imageUsageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
}
if (IsDepthFormat(format))
{
imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
@ -6461,29 +6612,43 @@ static Refresh_Buffer* VULKAN_CreateBuffer(
uint32_t sizeInBytes
) {
VulkanBuffer* buffer;
VulkanResourceAccessType resourceAccessType;
VkBufferUsageFlags vulkanUsageFlags =
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
if (usageFlags == 0)
{
resourceAccessType = RESOURCE_ACCESS_TRANSFER_READ_WRITE;
}
if (usageFlags & REFRESH_BUFFERUSAGE_VERTEX_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_VERTEX_BUFFER;
}
if (usageFlags & REFRESH_BUFFERUSAGE_INDEX_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_INDEX_BUFFER;
}
if (usageFlags & REFRESH_BUFFERUSAGE_COMPUTE_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE;
}
if (usageFlags & REFRESH_BUFFERUSAGE_INDIRECT_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_INDIRECT_BUFFER;
}
buffer = VULKAN_INTERNAL_CreateBuffer(
(VulkanRenderer*)driverData,
sizeInBytes,
RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE,
resourceAccessType,
vulkanUsageFlags
);
@ -6565,7 +6730,7 @@ static VulkanTransferBuffer* VULKAN_INTERNAL_AcquireTransferBuffer(
transferBuffer->buffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
size,
RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE,
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT
);
@ -8355,7 +8520,23 @@ static void VULKAN_EndRenderPass(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
VK_IMAGE_ASPECT_COLOR_BIT,
currentTexture->aspectFlags,
0,
currentTexture->layerCount,
0,
currentTexture->levelCount,
0,
currentTexture->image,
&currentTexture->resourceAccessType
);
}
else if (currentTexture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
{
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
currentTexture->aspectFlags,
0,
currentTexture->layerCount,
0,
@ -8548,8 +8729,6 @@ static void VULKAN_BindComputePipeline(
vulkanCommandBuffer->computeUniformBuffer
);
}
vulkanCommandBuffer->computeUniformBuffer = NULL;
renderer->vkCmdBindPipeline(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
@ -8558,7 +8737,11 @@ static void VULKAN_BindComputePipeline(
vulkanCommandBuffer->currentComputePipeline = vulkanComputePipeline;
if (vulkanComputePipeline->uniformBlockSize != 0)
if (vulkanComputePipeline->uniformBlockSize == 0)
{
vulkanCommandBuffer->computeUniformBuffer = renderer->dummyComputeUniformBuffer;
}
else
{
vulkanCommandBuffer->computeUniformBuffer = VULKAN_INTERNAL_AcquireUniformBufferFromPool(
renderer,
@ -8599,7 +8782,7 @@ static void VULKAN_BindComputeBuffers(
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER,
RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE,
currentVulkanBuffer
);
@ -8614,6 +8797,18 @@ static void VULKAN_BindComputeBuffers(
NULL,
descriptorBufferInfos
);
if (vulkanCommandBuffer->boundComputeBufferCount == vulkanCommandBuffer->boundComputeBufferCapacity)
{
vulkanCommandBuffer->boundComputeBufferCapacity *= 2;
vulkanCommandBuffer->boundComputeBuffers = SDL_realloc(
vulkanCommandBuffer->boundComputeBuffers,
vulkanCommandBuffer->boundComputeBufferCapacity * sizeof(VulkanBuffer*)
);
}
vulkanCommandBuffer->boundComputeBuffers[vulkanCommandBuffer->boundComputeBufferCount] = currentVulkanBuffer;
vulkanCommandBuffer->boundComputeBufferCount += 1;
}
static void VULKAN_BindComputeTextures(
@ -8639,12 +8834,12 @@ static void VULKAN_BindComputeTextures(
currentTexture = (VulkanTexture*) pTextures[i];
descriptorImageInfos[i].imageView = currentTexture->view;
descriptorImageInfos[i].sampler = VK_NULL_HANDLE;
descriptorImageInfos[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
descriptorImageInfos[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER,
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
currentTexture->layerCount,
@ -8656,6 +8851,18 @@ static void VULKAN_BindComputeTextures(
);
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, currentTexture);
if (vulkanCommandBuffer->boundComputeTextureCount == vulkanCommandBuffer->boundComputeTextureCapacity)
{
vulkanCommandBuffer->boundComputeTextureCapacity *= 2;
vulkanCommandBuffer->boundComputeTextures = SDL_realloc(
vulkanCommandBuffer->boundComputeTextures,
vulkanCommandBuffer->boundComputeTextureCapacity * sizeof(VulkanTexture *)
);
}
vulkanCommandBuffer->boundComputeTextures[i] = currentTexture;
vulkanCommandBuffer->boundComputeTextureCount += 1;
}
vulkanCommandBuffer->imageDescriptorSet =
@ -8774,6 +8981,20 @@ static void VULKAN_INTERNAL_AllocateCommandBuffers(
commandBuffer->boundDescriptorSetDataCapacity * sizeof(DescriptorSetData)
);
/* Bound compute resource tracking */
commandBuffer->boundComputeBufferCapacity = 16;
commandBuffer->boundComputeBufferCount = 0;
commandBuffer->boundComputeBuffers = SDL_malloc(
commandBuffer->boundComputeBufferCapacity * sizeof(VulkanBuffer*)
);
commandBuffer->boundComputeTextureCapacity = 16;
commandBuffer->boundComputeTextureCount = 0;
commandBuffer->boundComputeTextures = SDL_malloc(
commandBuffer->boundComputeTextureCapacity * sizeof(VulkanTexture*)
);
/* Resource tracking */
commandBuffer->usedBufferCapacity = 4;

View File

@ -92,6 +92,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer co
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))