BindVertexSamplers

d3d11-revived
Caleb Cornett 2024-02-07 10:18:49 -06:00
parent ce7cca2eba
commit 597b8dcef3
1 changed files with 26 additions and 1 deletions

View File

@ -1821,7 +1821,32 @@ static void D3D11_BindVertexSamplers(
Refresh_Texture **pTextures, Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers Refresh_Sampler **pSamplers
) { ) {
NOT_IMPLEMENTED D3D11Renderer *renderer = (D3D11Renderer*) driverData;
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
ID3D11ShaderResourceView* srvs[MAX_VERTEXTEXTURE_SAMPLERS];
ID3D11SamplerState* d3d11Samplers[MAX_VERTEXTEXTURE_SAMPLERS];
int32_t numVertexSamplers = d3d11CommandBuffer->graphicsPipeline->numVertexSamplers;
for (int32_t i = 0; i < numVertexSamplers; i += 1)
{
srvs[i] = ((D3D11Texture*) pTextures[i])->shaderView;
d3d11Samplers[i] = ((D3D11Sampler*) pSamplers[i])->handle;
}
ID3D11DeviceContext_VSSetShaderResources(
d3d11CommandBuffer->context,
0,
numVertexSamplers,
srvs
);
ID3D11DeviceContext_VSSetSamplers(
d3d11CommandBuffer->context,
0,
numVertexSamplers,
d3d11Samplers
);
} }
static void D3D11_BindFragmentSamplers( static void D3D11_BindFragmentSamplers(