forked from MoonsideGames/Refresh
Fix heap iteration (#22)
Fixes an issue where certain memory heaps could potentially be overlooked. Reviewed-on: MoonsideGames/Refresh#22anisotropy
parent
f49c0ab190
commit
5568ce4949
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@ -2156,22 +2156,22 @@ static uint8_t VULKAN_INTERNAL_FindMemoryType(
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uint32_t typeFilter,
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VkMemoryPropertyFlags requiredProperties,
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VkMemoryPropertyFlags ignoredProperties,
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uint32_t *result
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uint32_t *memoryTypeIndex
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) {
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uint32_t i;
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for (i = 0; i < renderer->memoryProperties.memoryTypeCount; i += 1)
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for (i = *memoryTypeIndex; i < renderer->memoryProperties.memoryTypeCount; i += 1)
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{
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if ( (typeFilter & (1 << i)) &&
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(renderer->memoryProperties.memoryTypes[i].propertyFlags & requiredProperties) == requiredProperties &&
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(renderer->memoryProperties.memoryTypes[i].propertyFlags & ignoredProperties) == 0 )
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{
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*result = i;
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*memoryTypeIndex = i;
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return 1;
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}
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}
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Refresh_LogError("Failed to find memory properties %X, required %X, ignored %X", requiredProperties, ignoredProperties, typeFilter);
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Refresh_LogError("Failed to find memory properties %X, required %X, ignored %X", typeFilter, requiredProperties, ignoredProperties);
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return 0;
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}
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@ -2513,7 +2513,7 @@ static uint8_t VULKAN_INTERNAL_FindAvailableBufferMemory(
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VkDeviceSize *pOffset,
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VkDeviceSize *pSize
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) {
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uint32_t memoryTypeIndex;
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uint32_t memoryTypeIndex = 0;
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VkMemoryDedicatedRequirementsKHR dedicatedRequirements =
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{
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VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR,
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@ -2524,18 +2524,15 @@ static uint8_t VULKAN_INTERNAL_FindAvailableBufferMemory(
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VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR,
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&dedicatedRequirements
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};
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uint8_t findResult = 0;
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if (!VULKAN_INTERNAL_FindBufferMemoryRequirements(
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while (VULKAN_INTERNAL_FindBufferMemoryRequirements(
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renderer,
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buffer,
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&memoryRequirements,
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&memoryTypeIndex
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)) {
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Refresh_LogError("Failed to acquire buffer memory requirements!");
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return 0;
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}
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return VULKAN_INTERNAL_FindAvailableMemory(
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findResult = VULKAN_INTERNAL_FindAvailableMemory(
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renderer,
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memoryTypeIndex,
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&memoryRequirements,
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@ -2546,6 +2543,18 @@ static uint8_t VULKAN_INTERNAL_FindAvailableBufferMemory(
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pOffset,
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pSize
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);
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if (findResult == 1)
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{
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break;
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}
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else
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{
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memoryTypeIndex += 1;
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}
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}
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return findResult;
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}
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static uint8_t VULKAN_INTERNAL_FindAvailableTextureMemory(
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@ -2556,7 +2565,7 @@ static uint8_t VULKAN_INTERNAL_FindAvailableTextureMemory(
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VkDeviceSize *pOffset,
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VkDeviceSize *pSize
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) {
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uint32_t memoryTypeIndex;
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uint32_t memoryTypeIndex = 0;
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VkMemoryPropertyFlags requiredMemoryPropertyFlags;
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VkMemoryPropertyFlags ignoredMemoryPropertyFlags;
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VkMemoryDedicatedRequirementsKHR dedicatedRequirements =
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@ -2569,6 +2578,7 @@ static uint8_t VULKAN_INTERNAL_FindAvailableTextureMemory(
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VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR,
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&dedicatedRequirements
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};
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uint8_t findResult = 0;
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if (cpuAllocation)
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{
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@ -2581,7 +2591,7 @@ static uint8_t VULKAN_INTERNAL_FindAvailableTextureMemory(
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ignoredMemoryPropertyFlags = 0;
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}
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if (!VULKAN_INTERNAL_FindImageMemoryRequirements(
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while (VULKAN_INTERNAL_FindImageMemoryRequirements(
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renderer,
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image,
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requiredMemoryPropertyFlags,
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@ -2589,11 +2599,7 @@ static uint8_t VULKAN_INTERNAL_FindAvailableTextureMemory(
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&memoryRequirements,
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&memoryTypeIndex
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)) {
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Refresh_LogError("Failed to acquire image memory requirements!");
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return 0;
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}
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return VULKAN_INTERNAL_FindAvailableMemory(
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findResult = VULKAN_INTERNAL_FindAvailableMemory(
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renderer,
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memoryTypeIndex,
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&memoryRequirements,
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@ -2604,6 +2610,18 @@ static uint8_t VULKAN_INTERNAL_FindAvailableTextureMemory(
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pOffset,
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pSize
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);
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if (findResult == 1)
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{
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break;
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}
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else
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{
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memoryTypeIndex += 1;
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}
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}
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return findResult;
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}
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/* Memory Barriers */
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