forked from MoonsideGames/Refresh
Actually, just bake the spirv-cross source files into the Refresh VS project directly
parent
0137503ec3
commit
5529a4a9ae
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@ -5,8 +5,6 @@ VisualStudioVersion = 16.0.30717.126
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Refresh", "Refresh.vcxproj", "{6DB15344-E000-45CB-A48A-1D72F7D6E945}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Refresh", "Refresh.vcxproj", "{6DB15344-E000-45CB-A48A-1D72F7D6E945}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPIRV-Cross", "SPIRV-Cross\SPIRV-Cross.vcxproj", "{C9462931-41A4-4E61-B145-F2D2CDE43C69}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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@ -33,22 +31,6 @@ Global
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x86.ActiveCfg = RelWithDebInfo|x64
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{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x86.ActiveCfg = RelWithDebInfo|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x64.ActiveCfg = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x64.Build.0 = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x86.ActiveCfg = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Debug|x86.Build.0 = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x64.ActiveCfg = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x64.Build.0 = Debug|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x86.ActiveCfg = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.MinSizeRel|x86.Build.0 = Debug|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x64.ActiveCfg = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x64.Build.0 = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x86.ActiveCfg = Release|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.Release|x86.Build.0 = Release|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x64.Build.0 = Release|x64
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x86.ActiveCfg = Release|Win32
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{C9462931-41A4-4E61-B145-F2D2CDE43C69}.RelWithDebInfo|x86.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -61,7 +61,7 @@
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;SPIRV_CROSS_C_API_GLSL;SPIRV_CROSS_C_API_HLSL;SPIRV_CROSS_C_API_REFLECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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@ -73,7 +73,7 @@
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;SPIRV_CROSS_C_API_GLSL;SPIRV_CROSS_C_API_HLSL;SPIRV_CROSS_C_API_REFLECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -85,6 +85,14 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\SPIRV-Cross\spirv_cfg.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_cross.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_c.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_glsl.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_hlsl.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_parser.cpp" />
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<ClCompile Include="..\SPIRV-Cross\spirv_reflect.cpp" />
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<ClCompile Include="..\src\Refresh.c" />
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<ClCompile Include="..\src\Refresh.c" />
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
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<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
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<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
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@ -97,11 +105,6 @@
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<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
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<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
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<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
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<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="SPIRV-Cross\SPIRV-Cross.vcxproj">
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<Project>{c9462931-41a4-4e61-b145-f2d2cde43c69}</Project>
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</ProjectReference>
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</ImportGroup>
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@ -13,6 +13,30 @@
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cfg.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cross.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_c.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_glsl.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_hlsl.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_parser.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_reflect.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\Refresh.h">
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<ClInclude Include="..\include\Refresh.h">
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@ -38,5 +62,8 @@
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@ -1,164 +0,0 @@
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<RootNamespace>SPIRVCross</RootNamespace>
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|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions);SPIRV_CROSS_C_API_HLSL=1;SPIRV_CROSS_C_API_REFLECT=1</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>
|
|
||||||
</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
|
@ -1,43 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Source Files">
|
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Resource Files">
|
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_cfg.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_cross.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_cross_c.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_hlsl.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_parser.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_reflect.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\SPIRV-Cross\spirv_glsl.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
Loading…
Reference in New Issue