forked from MoonsideGames/Refresh
Fix uniform buffers not tracking correctly
parent
a15e26b124
commit
54a8ff122c
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@ -719,7 +719,7 @@ typedef struct VulkanUniformBufferPool VulkanUniformBufferPool;
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typedef struct VulkanUniformBuffer
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{
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VulkanUniformBufferPool *pool;
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VulkanBuffer *vulkanBuffer;
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VulkanBufferContainer *vulkanBufferContainer; /* use container to avoid defrag issues */
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VkDeviceSize offset;
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VkDescriptorSet descriptorSet;
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} VulkanUniformBuffer;
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@ -2398,12 +2398,6 @@ static uint8_t VULKAN_INTERNAL_FindMemoryType(
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}
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}
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Refresh_LogWarn(
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"Failed to find memory type %X, required %X, ignored %X",
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typeFilter,
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requiredProperties,
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ignoredProperties
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);
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return 0;
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}
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@ -2587,7 +2581,6 @@ static uint8_t VULKAN_INTERNAL_AllocateMemory(
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SDL_free(allocation);
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Refresh_LogWarn("vkAllocateMemory: %s", VkErrorMessages(result));
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return 0;
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}
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@ -2821,7 +2814,6 @@ static uint8_t VULKAN_INTERNAL_BindResourceMemory(
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SDL_UnlockMutex(renderer->allocatorLock);
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/* Responsibility of the caller to handle being out of memory */
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Refresh_LogWarn("Failed to allocate memory!");
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return 2;
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}
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@ -4221,6 +4213,7 @@ static VulkanUniformBufferPool* VULKAN_INTERNAL_CreateUniformBufferPool(
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}
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static void VULKAN_INTERNAL_BindUniformBuffer(
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VulkanRenderer *renderer,
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VulkanCommandBuffer *commandBuffer,
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VulkanUniformBuffer *uniformBuffer
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) {
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@ -4235,6 +4228,47 @@ static void VULKAN_INTERNAL_BindUniformBuffer(
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commandBuffer->boundUniformBuffers[commandBuffer->boundUniformBufferCount] = uniformBuffer;
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commandBuffer->boundUniformBufferCount += 1;
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VULKAN_INTERNAL_TrackBuffer(
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renderer,
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commandBuffer,
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uniformBuffer->vulkanBufferContainer->vulkanBuffer
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);
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}
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/* Buffer indirection so we can cleanly defrag */
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static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer(
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VulkanRenderer *renderer,
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uint32_t sizeInBytes,
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VulkanResourceAccessType resourceAccessType,
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VkBufferUsageFlags usageFlags
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) {
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VulkanBufferContainer* bufferContainer;
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VulkanBuffer* buffer;
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/* always set transfer bits so we can defrag */
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usageFlags |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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buffer = VULKAN_INTERNAL_CreateBuffer(
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renderer,
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sizeInBytes,
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resourceAccessType,
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usageFlags,
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1,
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0
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);
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if (buffer == NULL)
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{
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Refresh_LogError("Failed to create buffer!");
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return NULL;
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}
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bufferContainer = SDL_malloc(sizeof(VulkanBufferContainer));
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bufferContainer->vulkanBuffer = buffer;
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buffer->container = bufferContainer;
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return (VulkanBufferContainer*) bufferContainer;
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}
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static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
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@ -4265,25 +4299,22 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
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return 0;
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}
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VulkanUniformBuffer *buffer = SDL_malloc(sizeof(VulkanUniformBuffer));
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buffer->pool = bufferPool;
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buffer->vulkanBuffer = VULKAN_INTERNAL_CreateBuffer(
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VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer));
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uniformBuffer->pool = bufferPool;
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uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer(
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renderer,
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UBO_BUFFER_SIZE,
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resourceAccessType,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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0,
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0
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
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);
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if (buffer->vulkanBuffer == NULL)
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if (uniformBuffer->vulkanBufferContainer == NULL)
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{
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Refresh_LogError("Failed to create buffer for uniform buffer!");
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return 0;
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}
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buffer->offset = 0;
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uniformBuffer->offset = 0;
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/* Allocate a descriptor set for the uniform buffer */
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@ -4303,7 +4334,7 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
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bufferPool->descriptorPool.descriptorPools[bufferPool->descriptorPool.descriptorPoolCount - 1],
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descriptorSetLayout,
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1,
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&buffer->descriptorSet
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&uniformBuffer->descriptorSet
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)) {
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Refresh_LogError("Failed to allocate uniform descriptor set!");
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return 0;
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@ -4321,7 +4352,7 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
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);
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}
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bufferPool->availableBuffers[bufferPool->availableBufferCount] = buffer;
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bufferPool->availableBuffers[bufferPool->availableBufferCount] = uniformBuffer;
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bufferPool->availableBufferCount += 1;
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return 1;
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@ -4357,17 +4388,16 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
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return NULL;
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}
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VulkanUniformBuffer *buffer = SDL_malloc(sizeof(VulkanUniformBuffer));
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buffer->vulkanBuffer = VULKAN_INTERNAL_CreateBuffer(
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VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer));
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uniformBuffer->pool = NULL;
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uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer(
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renderer,
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UBO_BUFFER_SIZE,
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resourceAccessType,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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0,
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0
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
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);
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buffer->offset = 0;
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uniformBuffer->offset = 0;
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/* Allocate a descriptor set for the uniform buffer */
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@ -4376,12 +4406,12 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
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renderer->defaultDescriptorPool,
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descriptorSetLayout,
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1,
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&buffer->descriptorSet
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&uniformBuffer->descriptorSet
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);
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/* Update the descriptor set for the first and last time! */
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descriptorBufferInfo.buffer = buffer->vulkanBuffer->buffer;
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descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer;
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descriptorBufferInfo.offset = 0;
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descriptorBufferInfo.range = VK_WHOLE_SIZE;
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@ -4391,7 +4421,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
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writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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writeDescriptorSet.dstArrayElement = 0;
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writeDescriptorSet.dstBinding = 0;
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writeDescriptorSet.dstSet = buffer->descriptorSet;
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writeDescriptorSet.dstSet = uniformBuffer->descriptorSet;
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writeDescriptorSet.pBufferInfo = &descriptorBufferInfo;
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writeDescriptorSet.pImageInfo = NULL;
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writeDescriptorSet.pTexelBufferView = NULL;
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@ -4404,9 +4434,9 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
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NULL
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);
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buffer->pool = NULL; /* No pool because this is a dummy */
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uniformBuffer->pool = NULL; /* No pool because this is a dummy */
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return buffer;
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return uniformBuffer;
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}
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static void VULKAN_INTERNAL_DestroyUniformBufferPool(
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@ -4428,7 +4458,8 @@ static void VULKAN_INTERNAL_DestroyUniformBufferPool(
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/* This is always destroyed after submissions, so all buffers are available */
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for (i = 0; i < uniformBufferPool->availableBufferCount; i += 1)
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{
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VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->availableBuffers[i]->vulkanBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->availableBuffers[i]->vulkanBufferContainer->vulkanBuffer);
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SDL_free(uniformBufferPool->availableBuffers[i]->vulkanBufferContainer);
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SDL_free(uniformBufferPool->availableBuffers[i]);
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}
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@ -4466,7 +4497,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_AcquireUniformBufferFromPool(
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/* Update the descriptor set with the correct range */
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descriptorBufferInfo.buffer = uniformBuffer->vulkanBuffer->buffer;
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descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer;
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descriptorBufferInfo.offset = 0;
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descriptorBufferInfo.range = blockSize;
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@ -5106,6 +5137,7 @@ static void VULKAN_INTERNAL_EndCommandBuffer(
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commandBuffer->computeUniformBuffer != NULL
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) {
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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commandBuffer,
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commandBuffer->computeUniformBuffer
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);
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@ -5146,9 +5178,13 @@ static void VULKAN_DestroyDevice(
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SDL_free(renderer->submittedCommandBuffers);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer->vulkanBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer->vulkanBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBufferContainer->vulkanBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer->vulkanBufferContainer->vulkanBuffer);
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SDL_free(renderer->dummyVertexUniformBuffer->vulkanBufferContainer);
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SDL_free(renderer->dummyFragmentUniformBuffer->vulkanBufferContainer);
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SDL_free(renderer->dummyComputeUniformBuffer->vulkanBufferContainer);
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SDL_free(renderer->dummyVertexUniformBuffer);
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SDL_free(renderer->dummyFragmentUniformBuffer);
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@ -7035,8 +7071,6 @@ static Refresh_Buffer* VULKAN_CreateBuffer(
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Refresh_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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) {
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VulkanBufferContainer* bufferContainer;
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VulkanBuffer* buffer;
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VulkanResourceAccessType resourceAccessType;
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VkBufferUsageFlags vulkanUsageFlags =
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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@ -7070,26 +7104,12 @@ static Refresh_Buffer* VULKAN_CreateBuffer(
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resourceAccessType = RESOURCE_ACCESS_INDIRECT_BUFFER;
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}
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buffer = VULKAN_INTERNAL_CreateBuffer(
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return (Refresh_Buffer*) VULKAN_INTERNAL_CreateBufferContainer(
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(VulkanRenderer*) driverData,
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sizeInBytes,
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resourceAccessType,
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vulkanUsageFlags,
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1,
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0
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vulkanUsageFlags
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);
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if (buffer == NULL)
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{
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Refresh_LogError("Failed to create buffer!");
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return NULL;
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}
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bufferContainer = SDL_malloc(sizeof(VulkanBufferContainer));
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bufferContainer->vulkanBuffer = buffer;
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buffer->container = bufferContainer;
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return (Refresh_Buffer*) bufferContainer;
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}
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/* Setters */
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@ -7792,6 +7812,7 @@ static uint32_t VULKAN_PushVertexShaderUniforms(
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) {
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/* We're out of space in this buffer, bind the old one and acquire a new one */
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->vertexUniformBuffer
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);
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@ -7805,7 +7826,7 @@ static uint32_t VULKAN_PushVertexShaderUniforms(
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offset = vulkanCommandBuffer->vertexUniformBuffer->offset;
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VULKAN_INTERNAL_SetBufferData(
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vulkanCommandBuffer->vertexUniformBuffer->vulkanBuffer,
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vulkanCommandBuffer->vertexUniformBuffer->vulkanBufferContainer->vulkanBuffer,
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vulkanCommandBuffer->vertexUniformBuffer->offset,
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data,
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dataLengthInBytes
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@ -7835,6 +7856,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
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) {
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/* We're out of space in this buffer, bind the old one and acquire a new one */
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->fragmentUniformBuffer
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);
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@ -7848,7 +7870,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
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offset = vulkanCommandBuffer->fragmentUniformBuffer->offset;
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VULKAN_INTERNAL_SetBufferData(
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vulkanCommandBuffer->fragmentUniformBuffer->vulkanBuffer,
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vulkanCommandBuffer->fragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer,
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vulkanCommandBuffer->fragmentUniformBuffer->offset,
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data,
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dataLengthInBytes
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@ -7877,6 +7899,7 @@ static uint32_t VULKAN_PushComputeShaderUniforms(
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) {
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/* We're out of space in this buffer, bind the old one and acquire a new one */
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->computeUniformBuffer
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);
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@ -7890,7 +7913,7 @@ static uint32_t VULKAN_PushComputeShaderUniforms(
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offset = vulkanCommandBuffer->computeUniformBuffer->offset;
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VULKAN_INTERNAL_SetBufferData(
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vulkanCommandBuffer->computeUniformBuffer->vulkanBuffer,
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vulkanCommandBuffer->computeUniformBuffer->vulkanBufferContainer->vulkanBuffer,
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vulkanCommandBuffer->computeUniformBuffer->offset,
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data,
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dataLengthInBytes
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@ -8971,6 +8994,7 @@ static void VULKAN_EndRenderPass(
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vulkanCommandBuffer->vertexUniformBuffer != NULL
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) {
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->vertexUniformBuffer
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);
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@ -8981,6 +9005,7 @@ static void VULKAN_EndRenderPass(
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vulkanCommandBuffer->fragmentUniformBuffer != NULL
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) {
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->fragmentUniformBuffer
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);
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@ -9066,6 +9091,7 @@ static void VULKAN_BindGraphicsPipeline(
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vulkanCommandBuffer->vertexUniformBuffer != NULL
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) {
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->vertexUniformBuffer
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);
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@ -9088,6 +9114,7 @@ static void VULKAN_BindGraphicsPipeline(
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vulkanCommandBuffer->fragmentUniformBuffer != NULL
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) {
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->fragmentUniformBuffer
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);
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@ -9219,6 +9246,7 @@ static void VULKAN_BindComputePipeline(
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vulkanCommandBuffer->computeUniformBuffer != NULL
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) {
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VULKAN_INTERNAL_BindUniformBuffer(
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renderer,
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vulkanCommandBuffer,
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vulkanCommandBuffer->computeUniformBuffer
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);
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@ -11705,14 +11733,6 @@ static Refresh_Device* VULKAN_CreateDevice(
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renderer->physicalDeviceDriverProperties.conformanceVersion.minor,
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renderer->physicalDeviceDriverProperties.conformanceVersion.patch
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);
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Refresh_LogWarn(
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"\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
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"! Refresh Vulkan is still in development! !\n"
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"! The API is unstable and subject to change !\n"
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"! You have been warned! !\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
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);
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if (!VULKAN_INTERNAL_CreateLogicalDevice(
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renderer
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|
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