forked from MoonsideGames/Refresh
fix render target destroy segfault
parent
59f9eeed36
commit
528abfad76
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@ -2985,7 +2985,7 @@ static void VULKAN_INTERNAL_RemoveFramebuffersContainingView(
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for (j = 0; j < hash->colorAttachmentCount; j += 1)
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for (j = 0; j < hash->colorAttachmentCount; j += 1)
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{
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{
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if (hash->colorAttachmentViews[i] == view)
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if (hash->colorAttachmentViews[j] == view)
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{
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{
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VULKAN_INTERNAL_QueueDestroyFramebuffer(
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VULKAN_INTERNAL_QueueDestroyFramebuffer(
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renderer,
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renderer,
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