convert all spaces to tabs

updatetemplate
cosmonaut 2022-02-25 13:42:11 -08:00
parent 5187093ddc
commit 517399f5d9
7 changed files with 1110 additions and 1096 deletions

13
.editorconfig Normal file
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@ -0,0 +1,13 @@
# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[*]
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true
[*.{c,h}]
charset = utf-8-bom
max_line_length = 100

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@ -74,7 +74,7 @@ typedef enum Refresh_PresentMode
typedef enum Refresh_PrimitiveType typedef enum Refresh_PrimitiveType
{ {
REFRESH_PRIMITIVETYPE_POINTLIST, REFRESH_PRIMITIVETYPE_POINTLIST,
REFRESH_PRIMITIVETYPE_LINELIST, REFRESH_PRIMITIVETYPE_LINELIST,
REFRESH_PRIMITIVETYPE_LINESTRIP, REFRESH_PRIMITIVETYPE_LINESTRIP,
REFRESH_PRIMITIVETYPE_TRIANGLELIST, REFRESH_PRIMITIVETYPE_TRIANGLELIST,
@ -83,59 +83,59 @@ typedef enum Refresh_PrimitiveType
typedef enum Refresh_LoadOp typedef enum Refresh_LoadOp
{ {
REFRESH_LOADOP_LOAD, REFRESH_LOADOP_LOAD,
REFRESH_LOADOP_CLEAR, REFRESH_LOADOP_CLEAR,
REFRESH_LOADOP_DONT_CARE REFRESH_LOADOP_DONT_CARE
} Refresh_LoadOp; } Refresh_LoadOp;
typedef enum Refresh_StoreOp typedef enum Refresh_StoreOp
{ {
REFRESH_STOREOP_STORE, REFRESH_STOREOP_STORE,
REFRESH_STOREOP_DONT_CARE REFRESH_STOREOP_DONT_CARE
} Refresh_StoreOp; } Refresh_StoreOp;
typedef enum Refresh_ClearOptionsBits typedef enum Refresh_ClearOptionsBits
{ {
REFRESH_CLEAROPTIONS_COLOR = 0x00000001, REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
REFRESH_CLEAROPTIONS_DEPTH = 0x00000002, REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
REFRESH_CLEAROPTIONS_STENCIL = 0x00000004, REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
} Refresh_ClearOptionsBits; } Refresh_ClearOptionsBits;
typedef uint32_t Refresh_ClearOptions; typedef uint32_t Refresh_ClearOptions;
typedef enum Refresh_IndexElementSize typedef enum Refresh_IndexElementSize
{ {
REFRESH_INDEXELEMENTSIZE_16BIT, REFRESH_INDEXELEMENTSIZE_16BIT,
REFRESH_INDEXELEMENTSIZE_32BIT REFRESH_INDEXELEMENTSIZE_32BIT
} Refresh_IndexElementSize; } Refresh_IndexElementSize;
typedef enum Refresh_TextureFormat typedef enum Refresh_TextureFormat
{ {
/* Color Formats */ /* Color Formats */
REFRESH_TEXTUREFORMAT_R8G8B8A8, REFRESH_TEXTUREFORMAT_R8G8B8A8,
REFRESH_TEXTUREFORMAT_R5G6B5, REFRESH_TEXTUREFORMAT_R5G6B5,
REFRESH_TEXTUREFORMAT_A1R5G5B5, REFRESH_TEXTUREFORMAT_A1R5G5B5,
REFRESH_TEXTUREFORMAT_B4G4R4A4, REFRESH_TEXTUREFORMAT_B4G4R4A4,
REFRESH_TEXTUREFORMAT_BC1, REFRESH_TEXTUREFORMAT_BC1,
REFRESH_TEXTUREFORMAT_BC2, REFRESH_TEXTUREFORMAT_BC2,
REFRESH_TEXTUREFORMAT_BC3, REFRESH_TEXTUREFORMAT_BC3,
REFRESH_TEXTUREFORMAT_R8G8_SNORM, REFRESH_TEXTUREFORMAT_R8G8_SNORM,
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM, REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
REFRESH_TEXTUREFORMAT_A2R10G10B10, REFRESH_TEXTUREFORMAT_A2R10G10B10,
REFRESH_TEXTUREFORMAT_R16G16, REFRESH_TEXTUREFORMAT_R16G16,
REFRESH_TEXTUREFORMAT_R16G16B16A16, REFRESH_TEXTUREFORMAT_R16G16B16A16,
REFRESH_TEXTUREFORMAT_R8, REFRESH_TEXTUREFORMAT_R8,
REFRESH_TEXTUREFORMAT_R32_SFLOAT, REFRESH_TEXTUREFORMAT_R32_SFLOAT,
REFRESH_TEXTUREFORMAT_R32G32_SFLOAT, REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT, REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
REFRESH_TEXTUREFORMAT_R16_SFLOAT, REFRESH_TEXTUREFORMAT_R16_SFLOAT,
REFRESH_TEXTUREFORMAT_R16G16_SFLOAT, REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT, REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
/* Depth Formats */ /* Depth Formats */
REFRESH_TEXTUREFORMAT_D16_UNORM, REFRESH_TEXTUREFORMAT_D16_UNORM,
REFRESH_TEXTUREFORMAT_D32_SFLOAT, REFRESH_TEXTUREFORMAT_D32_SFLOAT,
REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT, REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT,
REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT
} Refresh_TextureFormat; } Refresh_TextureFormat;
typedef enum Refresh_TextureUsageFlagBits typedef enum Refresh_TextureUsageFlagBits
@ -160,12 +160,12 @@ typedef enum Refresh_SampleCount
typedef enum Refresh_CubeMapFace typedef enum Refresh_CubeMapFace
{ {
REFRESH_CUBEMAPFACE_POSITIVEX, REFRESH_CUBEMAPFACE_POSITIVEX,
REFRESH_CUBEMAPFACE_NEGATIVEX, REFRESH_CUBEMAPFACE_NEGATIVEX,
REFRESH_CUBEMAPFACE_POSITIVEY, REFRESH_CUBEMAPFACE_POSITIVEY,
REFRESH_CUBEMAPFACE_NEGATIVEY, REFRESH_CUBEMAPFACE_NEGATIVEY,
REFRESH_CUBEMAPFACE_POSITIVEZ, REFRESH_CUBEMAPFACE_POSITIVEZ,
REFRESH_CUBEMAPFACE_NEGATIVEZ REFRESH_CUBEMAPFACE_NEGATIVEZ
} Refresh_CubeMapFace; } Refresh_CubeMapFace;
typedef enum Refresh_BufferUsageFlagBits typedef enum Refresh_BufferUsageFlagBits
@ -256,52 +256,52 @@ typedef enum Refresh_BlendOp
typedef enum Refresh_LogicOp typedef enum Refresh_LogicOp
{ {
REFRESH_LOGICOP_CLEAR = 0, REFRESH_LOGICOP_CLEAR = 0,
REFRESH_LOGICOP_AND = 1, REFRESH_LOGICOP_AND = 1,
REFRESH_LOGICOP_AND_REVERSE = 2, REFRESH_LOGICOP_AND_REVERSE = 2,
REFRESH_LOGICOP_COPY = 3, REFRESH_LOGICOP_COPY = 3,
REFRESH_LOGICOP_AND_INVERTED = 4, REFRESH_LOGICOP_AND_INVERTED = 4,
REFRESH_LOGICOP_NO_OP = 5, REFRESH_LOGICOP_NO_OP = 5,
REFRESH_LOGICOP_XOR = 6, REFRESH_LOGICOP_XOR = 6,
REFRESH_LOGICOP_OR = 7, REFRESH_LOGICOP_OR = 7,
REFRESH_LOGICOP_NOR = 8, REFRESH_LOGICOP_NOR = 8,
REFRESH_LOGICOP_EQUIVALENT = 9, REFRESH_LOGICOP_EQUIVALENT = 9,
REFRESH_LOGICOP_INVERT = 10, REFRESH_LOGICOP_INVERT = 10,
REFRESH_LOGICOP_OR_REVERSE = 11, REFRESH_LOGICOP_OR_REVERSE = 11,
REFRESH_LOGICOP_COPY_INVERTED = 12, REFRESH_LOGICOP_COPY_INVERTED = 12,
REFRESH_LOGICOP_OR_INVERTED = 13, REFRESH_LOGICOP_OR_INVERTED = 13,
REFRESH_LOGICOP_NAND = 14, REFRESH_LOGICOP_NAND = 14,
REFRESH_LOGICOP_SET = 15 REFRESH_LOGICOP_SET = 15
} Refresh_LogicOp; } Refresh_LogicOp;
typedef enum Refresh_BlendFactor typedef enum Refresh_BlendFactor
{ {
REFRESH_BLENDFACTOR_ZERO = 0, REFRESH_BLENDFACTOR_ZERO = 0,
REFRESH_BLENDFACTOR_ONE = 1, REFRESH_BLENDFACTOR_ONE = 1,
REFRESH_BLENDFACTOR_SRC_COLOR = 2, REFRESH_BLENDFACTOR_SRC_COLOR = 2,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3, REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
REFRESH_BLENDFACTOR_DST_COLOR = 4, REFRESH_BLENDFACTOR_DST_COLOR = 4,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5, REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
REFRESH_BLENDFACTOR_SRC_ALPHA = 6, REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7, REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
REFRESH_BLENDFACTOR_DST_ALPHA = 8, REFRESH_BLENDFACTOR_DST_ALPHA = 8,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9, REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10, REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11, REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12, REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14, REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
REFRESH_BLENDFACTOR_SRC1_COLOR = 15, REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16, REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
REFRESH_BLENDFACTOR_SRC1_ALPHA = 17, REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18 REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
} Refresh_BlendFactor; } Refresh_BlendFactor;
typedef enum Refresh_ColorComponentFlagBits typedef enum Refresh_ColorComponentFlagBits
{ {
REFRESH_COLORCOMPONENT_R_BIT = 0x00000001, REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
REFRESH_COLORCOMPONENT_G_BIT = 0x00000002, REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
REFRESH_COLORCOMPONENT_B_BIT = 0x00000004, REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
REFRESH_COLORCOMPONENT_A_BIT = 0x00000008 REFRESH_COLORCOMPONENT_A_BIT = 0x00000008
} Refresh_ColorComponentFlagBits; } Refresh_ColorComponentFlagBits;
typedef uint32_t Refresh_ColorComponentFlags; typedef uint32_t Refresh_ColorComponentFlags;
@ -336,12 +336,12 @@ typedef enum Refresh_SamplerAddressMode
/* FIXME: we should probably make a library-level decision about color types */ /* FIXME: we should probably make a library-level decision about color types */
typedef enum Refresh_BorderColor typedef enum Refresh_BorderColor
{ {
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0, REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1, REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2, REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3, REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4, REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5 REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
} Refresh_BorderColor; } Refresh_BorderColor;
/* Structures */ /* Structures */

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@ -54,10 +54,10 @@ extern "C" {
* Be sure to free the memory with Refresh_Image_Free after use! * Be sure to free the memory with Refresh_Image_Free after use!
*/ */
REFRESHAPI uint8_t* Refresh_Image_Load( REFRESHAPI uint8_t* Refresh_Image_Load(
char const *filename, char const *filename,
int32_t *w, int32_t *w,
int32_t *h, int32_t *h,
int32_t *numChannels int32_t *numChannels
); );
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!) /* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
@ -76,9 +76,9 @@ REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
* data: The raw RGBA8 image data. * data: The raw RGBA8 image data.
*/ */
REFRESHAPI void Refresh_Image_SavePNG( REFRESHAPI void Refresh_Image_SavePNG(
char const *filename, char const *filename,
int32_t w, int32_t w,
int32_t h, int32_t h,
uint8_t *data uint8_t *data
); );

File diff suppressed because it is too large Load Diff

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@ -151,7 +151,7 @@ static inline int32_t BytesPerImage(
#define MAX_VERTEXTEXTURE_SAMPLERS 4 #define MAX_VERTEXTEXTURE_SAMPLERS 4
#define MAX_TOTAL_SAMPLERS (MAX_TEXTURE_SAMPLERS + MAX_VERTEXTEXTURE_SAMPLERS) #define MAX_TOTAL_SAMPLERS (MAX_TEXTURE_SAMPLERS + MAX_VERTEXTEXTURE_SAMPLERS)
#define MAX_BUFFER_BINDINGS 16 #define MAX_BUFFER_BINDINGS 16
#define MAX_COLOR_TARGET_BINDINGS 4 #define MAX_COLOR_TARGET_BINDINGS 4
@ -168,309 +168,309 @@ struct Refresh_Device
/* Drawing */ /* Drawing */
void (*Clear)( void (*Clear)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect, Refresh_Rect *clearRect,
Refresh_ClearOptions options, Refresh_ClearOptions options,
Refresh_Vec4 *colors, Refresh_Vec4 *colors,
uint32_t colorCount, uint32_t colorCount,
Refresh_DepthStencilValue depthStencil Refresh_DepthStencilValue depthStencil
); );
void (*DrawInstancedPrimitives)( void (*DrawInstancedPrimitives)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex, uint32_t baseVertex,
uint32_t startIndex, uint32_t startIndex,
uint32_t primitiveCount, uint32_t primitiveCount,
uint32_t instanceCount, uint32_t instanceCount,
uint32_t vertexParamOffset, uint32_t vertexParamOffset,
uint32_t fragmentParamOffset uint32_t fragmentParamOffset
); );
void (*DrawIndexedPrimitives)( void (*DrawIndexedPrimitives)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex, uint32_t baseVertex,
uint32_t startIndex, uint32_t startIndex,
uint32_t primitiveCount, uint32_t primitiveCount,
uint32_t vertexParamOffset, uint32_t vertexParamOffset,
uint32_t fragmentParamOffset uint32_t fragmentParamOffset
); );
void (*DrawPrimitives)( void (*DrawPrimitives)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart, uint32_t vertexStart,
uint32_t primitiveCount, uint32_t primitiveCount,
uint32_t vertexParamOffset, uint32_t vertexParamOffset,
uint32_t fragmentParamOffset uint32_t fragmentParamOffset
); );
void (*DispatchCompute)( void (*DispatchCompute)(
Refresh_Renderer *device, Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
);
/* State Creation */
Refresh_ComputePipeline* (*CreateComputePipeline)(
Refresh_Renderer *driverData,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
);
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
);
Refresh_Sampler* (*CreateSampler)(
Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
);
Refresh_ShaderModule* (*CreateShaderModule)(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
);
Refresh_Texture* (*CreateTexture)(
Refresh_Renderer *driverData,
Refresh_TextureCreateInfo *textureCreateInfo
);
Refresh_RenderTarget* (*CreateRenderTarget)(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
);
/* Setters */
void(*SetTextureData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
);
void(*SetTextureDataYUV)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
);
void(*CopyTextureToTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
);
void(*CopyTextureToBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
);
void(*SetBufferData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
void* data,
uint32_t dataLength
);
uint32_t(*PushVertexShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
uint32_t(*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
uint32_t (*PushComputeShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
void(*BindVertexSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
void(*BindFragmentSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
/* Getters */
void(*GetBufferData)(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
);
/* Disposal */
void(*QueueDestroyTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture uint32_t groupCountX,
); uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
);
void(*QueueDestroySampler)( /* State Creation */
Refresh_Renderer *driverData,
Refresh_ComputePipeline* (*CreateComputePipeline)(
Refresh_Renderer *driverData,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
);
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
);
Refresh_Sampler* (*CreateSampler)(
Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
);
Refresh_ShaderModule* (*CreateShaderModule)(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
);
Refresh_Texture* (*CreateTexture)(
Refresh_Renderer *driverData,
Refresh_TextureCreateInfo *textureCreateInfo
);
Refresh_RenderTarget* (*CreateRenderTarget)(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
);
/* Setters */
void(*SetTextureData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler Refresh_TextureSlice *textureSlice,
); void *data,
uint32_t dataLengthInBytes
);
void(*QueueDestroyBuffer)( void(*SetTextureDataYUV)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
);
void(*CopyTextureToTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer Refresh_TextureSlice *sourceTextureSlice,
); Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
);
void(*QueueDestroyRenderTarget)( void(*CopyTextureToBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget Refresh_TextureSlice *textureSlice,
); Refresh_Buffer *buffer
);
void(*QueueDestroyShaderModule)( void(*SetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule Refresh_Buffer *buffer,
); uint32_t offsetInBytes,
void* data,
uint32_t dataLength
);
void(*QueueDestroyComputePipeline)( uint32_t(*PushVertexShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline void *data,
); uint32_t dataLengthInBytes
);
void(*QueueDestroyGraphicsPipeline)( uint32_t(*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline void *data,
); uint32_t dataLengthInBytes
);
/* Graphics State */ uint32_t (*PushComputeShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
void(*BeginRenderPass)( void(*BindVertexSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
void(*BindFragmentSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
/* Getters */
void(*GetBufferData)(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
);
/* Disposal */
void(*QueueDestroyTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture
);
void(*QueueDestroySampler)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler
);
void(*QueueDestroyBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer
);
void(*QueueDestroyRenderTarget)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
);
void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule
);
void(*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void(*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
/* Graphics State */
void(*BeginRenderPass)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea, Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos, Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount, uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
); );
void(*EndRenderPass)( void(*EndRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer Refresh_CommandBuffer *commandBuffer
); );
void(*BindGraphicsPipeline)( void(*BindGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
void(*BindVertexBuffers)( void(*BindVertexBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, uint32_t firstBinding,
uint32_t bindingCount, uint32_t bindingCount,
Refresh_Buffer **pBuffers, Refresh_Buffer **pBuffers,
uint64_t *pOffsets uint64_t *pOffsets
); );
void(*BindIndexBuffer)( void(*BindIndexBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
uint64_t offset, uint64_t offset,
Refresh_IndexElementSize indexElementSize Refresh_IndexElementSize indexElementSize
); );
void(*BindComputePipeline)( void(*BindComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
); );
void(*BindComputeBuffers)( void(*BindComputeBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers Refresh_Buffer **pBuffers
); );
void(*BindComputeTextures)( void(*BindComputeTextures)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures Refresh_Texture **pTextures
); );
Refresh_CommandBuffer* (*AcquireCommandBuffer)( Refresh_CommandBuffer* (*AcquireCommandBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
uint8_t fixed uint8_t fixed
); );
void(*QueuePresent)( void(*QueuePresent)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle, Refresh_Rect *destinationRectangle,
Refresh_Filter filter, Refresh_Filter filter,
void *windowHandle void *windowHandle
); );
void(*Submit)( void(*Submit)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
uint32_t commandBufferCount, uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers Refresh_CommandBuffer **pCommandBuffers
); );
void(*Wait)( void(*Wait)(
Refresh_Renderer *driverData Refresh_Renderer *driverData
); );
/* Opaque pointer for the Driver */ /* Opaque pointer for the Driver */
Refresh_Renderer *driverData; Refresh_Renderer *driverData;
@ -484,51 +484,51 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \ ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \ ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(CreateSampler, name) \ ASSIGN_DRIVER_FUNC(CreateSampler, name) \
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
ASSIGN_DRIVER_FUNC(CreateTexture, name) \ ASSIGN_DRIVER_FUNC(CreateTexture, name) \
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \ ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \ ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
ASSIGN_DRIVER_FUNC(SetTextureData, name) \ ASSIGN_DRIVER_FUNC(SetTextureData, name) \
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \ ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \ ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \ ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
ASSIGN_DRIVER_FUNC(SetBufferData, name) \ ASSIGN_DRIVER_FUNC(SetBufferData, name) \
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \ ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \ ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \ ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \ ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \ ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
ASSIGN_DRIVER_FUNC(GetBufferData, name) \ ASSIGN_DRIVER_FUNC(GetBufferData, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \ ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \ ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \ ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \ ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \ ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \ ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \ ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \ ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
ASSIGN_DRIVER_FUNC(QueuePresent, name) \ ASSIGN_DRIVER_FUNC(QueuePresent, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \ ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name) ASSIGN_DRIVER_FUNC(Wait, name)
typedef struct Refresh_Driver typedef struct Refresh_Driver
{ {
const char *Name; const char *Name;
Refresh_Device* (*CreateDevice)( Refresh_Device* (*CreateDevice)(
Refresh_PresentationParameters *presentationParameters, Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode uint8_t debugMode
); );
} Refresh_Driver; } Refresh_Driver;

View File

@ -92,29 +92,29 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
#define NULL_RENDER_PASS (Refresh_RenderPass*) 0 #define NULL_RENDER_PASS (Refresh_RenderPass*) 0
#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \ #define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
if (arr->count == arr->capacity) \ if (arr->count == arr->capacity) \
{ \ { \
if (arr->capacity == 0) \ if (arr->capacity == 0) \
{ \ { \
arr->capacity = initialValue; \ arr->capacity = initialValue; \
} \ } \
else \ else \
{ \ { \
arr->capacity *= 2; \ arr->capacity *= 2; \
} \ } \
arr->elements = (type*) SDL_realloc( \ arr->elements = (type*) SDL_realloc( \
arr->elements, \ arr->elements, \
arr->capacity * sizeof(type) \ arr->capacity * sizeof(type) \
); \ ); \
} }
#define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \ #define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \
if (newCount >= capacity) \ if (newCount >= capacity) \
{ \ { \
capacity = newCapacity; \ capacity = newCapacity; \
arr = (elementType*) SDL_realloc( \ arr = (elementType*) SDL_realloc( \
arr, \ arr, \
sizeof(elementType) * capacity \ sizeof(elementType) * capacity \
); \ ); \
} }
@ -189,24 +189,24 @@ static const uint8_t DEVICE_PRIORITY[] =
static VkFormat RefreshToVK_SurfaceFormat[] = static VkFormat RefreshToVK_SurfaceFormat[] =
{ {
VK_FORMAT_R8G8B8A8_UNORM, /* R8G8B8A8 */ VK_FORMAT_R8G8B8A8_UNORM, /* R8G8B8A8 */
VK_FORMAT_R5G6B5_UNORM_PACK16, /* R5G6B5 */ VK_FORMAT_R5G6B5_UNORM_PACK16, /* R5G6B5 */
VK_FORMAT_A1R5G5B5_UNORM_PACK16, /* A1R5G5B5 */ VK_FORMAT_A1R5G5B5_UNORM_PACK16, /* A1R5G5B5 */
VK_FORMAT_B4G4R4A4_UNORM_PACK16, /* B4G4R4A4 */ VK_FORMAT_B4G4R4A4_UNORM_PACK16, /* B4G4R4A4 */
VK_FORMAT_BC1_RGBA_UNORM_BLOCK, /* BC1 */ VK_FORMAT_BC1_RGBA_UNORM_BLOCK, /* BC1 */
VK_FORMAT_BC2_UNORM_BLOCK, /* BC3 */ VK_FORMAT_BC2_UNORM_BLOCK, /* BC3 */
VK_FORMAT_BC3_UNORM_BLOCK, /* BC5 */ VK_FORMAT_BC3_UNORM_BLOCK, /* BC5 */
VK_FORMAT_R8G8_SNORM, /* R8G8_SNORM */ VK_FORMAT_R8G8_SNORM, /* R8G8_SNORM */
VK_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */ VK_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */
VK_FORMAT_A2R10G10B10_UNORM_PACK32, /* A2R10G10B10 */ VK_FORMAT_A2R10G10B10_UNORM_PACK32, /* A2R10G10B10 */
VK_FORMAT_R16G16_UNORM, /* R16G16 */ VK_FORMAT_R16G16_UNORM, /* R16G16 */
VK_FORMAT_R16G16B16A16_UNORM, /* R16G16B16A16 */ VK_FORMAT_R16G16B16A16_UNORM, /* R16G16B16A16 */
VK_FORMAT_R8_UNORM, /* R8 */ VK_FORMAT_R8_UNORM, /* R8 */
VK_FORMAT_R32_SFLOAT, /* R32_SFLOAT */ VK_FORMAT_R32_SFLOAT, /* R32_SFLOAT */
VK_FORMAT_R32G32_SFLOAT, /* R32G32_SFLOAT */ VK_FORMAT_R32G32_SFLOAT, /* R32G32_SFLOAT */
VK_FORMAT_R32G32B32A32_SFLOAT, /* R32G32B32A32_SFLOAT */ VK_FORMAT_R32G32B32A32_SFLOAT, /* R32G32B32A32_SFLOAT */
VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */ VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */
VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */ VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */
VK_FORMAT_R16G16B16A16_SFLOAT, /* R16G16B16A16_SFLOAT */ VK_FORMAT_R16G16B16A16_SFLOAT, /* R16G16B16A16_SFLOAT */
VK_FORMAT_D16_UNORM, /* D16 */ VK_FORMAT_D16_UNORM, /* D16 */
VK_FORMAT_D32_SFLOAT, /* D32 */ VK_FORMAT_D32_SFLOAT, /* D32 */
@ -344,26 +344,26 @@ static VkStencilOp RefreshToVK_StencilOp[] =
static VkAttachmentLoadOp RefreshToVK_LoadOp[] = static VkAttachmentLoadOp RefreshToVK_LoadOp[] =
{ {
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_LOAD_OP_DONT_CARE VK_ATTACHMENT_LOAD_OP_DONT_CARE
}; };
static VkAttachmentStoreOp RefreshToVK_StoreOp[] = static VkAttachmentStoreOp RefreshToVK_StoreOp[] =
{ {
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_STORE_OP_DONT_CARE VK_ATTACHMENT_STORE_OP_DONT_CARE
}; };
static VkSampleCountFlagBits RefreshToVK_SampleCount[] = static VkSampleCountFlagBits RefreshToVK_SampleCount[] =
{ {
VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_1_BIT,
VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT, VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_16_BIT, VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_32_BIT, VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_64_BIT VK_SAMPLE_COUNT_64_BIT
}; };
static VkVertexInputRate RefreshToVK_VertexInputRate[] = static VkVertexInputRate RefreshToVK_VertexInputRate[] =
@ -528,9 +528,9 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
}, },
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER */ /* RESOURCE_ACCESS_COMPUTE_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER */
{ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, { VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
}, },
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER */ /* RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER */
@ -876,9 +876,9 @@ static inline VkDescriptorSetLayout DescriptorSetLayoutHashTable_Fetch(
for (i = 0; i < arr->count; i += 1) for (i = 0; i < arr->count; i += 1)
{ {
const DescriptorSetLayoutHash *e = &arr->elements[i].key; const DescriptorSetLayoutHash *e = &arr->elements[i].key;
if ( key.descriptorType == e->descriptorType && if ( key.descriptorType == e->descriptorType &&
key.bindingCount == e->bindingCount && key.bindingCount == e->bindingCount &&
key.stageFlag == e->stageFlag ) key.stageFlag == e->stageFlag )
{ {
return arr->elements[i].value; return arr->elements[i].value;
} }
@ -1499,14 +1499,14 @@ static inline void CommandPoolHashTable_Insert(
typedef struct VulkanRenderer typedef struct VulkanRenderer
{ {
VkInstance instance; VkInstance instance;
VkPhysicalDevice physicalDevice; VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties2 physicalDeviceProperties; VkPhysicalDeviceProperties2 physicalDeviceProperties;
VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties; VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
VkDevice logicalDevice; VkDevice logicalDevice;
uint8_t supportsDebugUtils; uint8_t supportsDebugUtils;
uint8_t debugMode; uint8_t debugMode;
VulkanMemoryAllocator *memoryAllocator; VulkanMemoryAllocator *memoryAllocator;
VkPhysicalDeviceMemoryProperties memoryProperties; VkPhysicalDeviceMemoryProperties memoryProperties;
@ -1515,7 +1515,7 @@ typedef struct VulkanRenderer
uint32_t swapchainDataCount; uint32_t swapchainDataCount;
uint32_t swapchainDataCapacity; uint32_t swapchainDataCapacity;
QueueFamilyIndices queueFamilyIndices; QueueFamilyIndices queueFamilyIndices;
VkQueue graphicsQueue; VkQueue graphicsQueue;
VkQueue presentQueue; VkQueue presentQueue;
VkQueue computeQueue; VkQueue computeQueue;
@ -1572,7 +1572,7 @@ typedef struct VulkanRenderer
SDL_mutex *renderPassFetchLock; SDL_mutex *renderPassFetchLock;
SDL_mutex *framebufferFetchLock; SDL_mutex *framebufferFetchLock;
#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \ #define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
vkfntype_##func func; vkfntype_##func func;
#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \ #define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
vkfntype_##func func; vkfntype_##func func;
@ -3706,22 +3706,22 @@ static uint8_t VULKAN_INTERNAL_ChooseSwapPresentMode(
Refresh_LogInfo(#m " unsupported."); Refresh_LogInfo(#m " unsupported.");
uint32_t i; uint32_t i;
if (desiredPresentInterval == REFRESH_PRESENTMODE_IMMEDIATE) if (desiredPresentInterval == REFRESH_PRESENTMODE_IMMEDIATE)
{ {
CHECK_MODE(VK_PRESENT_MODE_IMMEDIATE_KHR) CHECK_MODE(VK_PRESENT_MODE_IMMEDIATE_KHR)
} }
else if (desiredPresentInterval == REFRESH_PRESENTMODE_MAILBOX) else if (desiredPresentInterval == REFRESH_PRESENTMODE_MAILBOX)
{ {
CHECK_MODE(VK_PRESENT_MODE_MAILBOX_KHR) CHECK_MODE(VK_PRESENT_MODE_MAILBOX_KHR)
} }
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO) else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO)
{ {
CHECK_MODE(VK_PRESENT_MODE_FIFO_KHR) CHECK_MODE(VK_PRESENT_MODE_FIFO_KHR)
} }
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO_RELAXED) else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO_RELAXED)
{ {
CHECK_MODE(VK_PRESENT_MODE_FIFO_RELAXED_KHR) CHECK_MODE(VK_PRESENT_MODE_FIFO_RELAXED_KHR)
} }
else else
{ {
Refresh_LogError( Refresh_LogError(
@ -4203,7 +4203,7 @@ static void VULKAN_INTERNAL_EndCommandBuffer(
} }
static void VULKAN_DestroyDevice( static void VULKAN_DestroyDevice(
Refresh_Device *device Refresh_Device *device
) { ) {
VulkanRenderer* renderer = (VulkanRenderer*) device->driverData; VulkanRenderer* renderer = (VulkanRenderer*) device->driverData;
CommandPoolHashArray commandPoolHashArray; CommandPoolHashArray commandPoolHashArray;
@ -4724,165 +4724,165 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
uint32_t colorAttachmentCount, uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
) { ) {
VkResult vulkanResult; VkResult vulkanResult;
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1]; VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS]; VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1]; VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference depthStencilAttachmentReference; VkAttachmentReference depthStencilAttachmentReference;
VkRenderPassCreateInfo renderPassCreateInfo; VkRenderPassCreateInfo renderPassCreateInfo;
VkSubpassDescription subpass; VkSubpassDescription subpass;
VkRenderPass renderPass; VkRenderPass renderPass;
uint32_t i; uint32_t i;
uint8_t multisampling = 0; uint8_t multisampling = 0;
uint32_t attachmentDescriptionCount = 0; uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0; uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0; uint32_t resolveReferenceCount = 0;
VulkanRenderTarget *colorTarget; VulkanRenderTarget *colorTarget;
VulkanRenderTarget *depthStencilTarget; VulkanRenderTarget *depthStencilTarget;
for (i = 0; i < colorAttachmentCount; i += 1) for (i = 0; i < colorAttachmentCount; i += 1)
{ {
colorTarget = (VulkanRenderTarget*) colorAttachmentInfos[attachmentDescriptionCount].pRenderTarget; colorTarget = (VulkanRenderTarget*) colorAttachmentInfos[attachmentDescriptionCount].pRenderTarget;
if (colorTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT) if (colorTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
{ {
multisampling = 1; multisampling = 1;
/* Resolve attachment and multisample attachment */ /* Resolve attachment and multisample attachment */
attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format; attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp colorAttachmentInfos[i].loadOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp colorAttachmentInfos[i].storeOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE; VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE; VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[resolveReferenceCount].attachment = resolveReferences[resolveReferenceCount].attachment =
attachmentDescriptionCount; attachmentDescriptionCount;
resolveReferences[resolveReferenceCount].layout = resolveReferences[resolveReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1; attachmentDescriptionCount += 1;
resolveReferenceCount += 1; resolveReferenceCount += 1;
attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format; attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = colorTarget->multisampleCount; attachmentDescriptions[attachmentDescriptionCount].samples = colorTarget->multisampleCount;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp colorAttachmentInfos[i].loadOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp colorAttachmentInfos[i].storeOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE; VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE; VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = colorAttachmentReferences[colorAttachmentReferenceCount].attachment =
attachmentDescriptionCount; attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout = colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1; attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1; colorAttachmentReferenceCount += 1;
} }
else else
{ {
attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format; attachmentDescriptions[attachmentDescriptionCount].format = colorTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp colorAttachmentInfos[i].loadOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp colorAttachmentInfos[i].storeOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE; VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE; VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount; colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout = colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1; attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1; colorAttachmentReferenceCount += 1;
} }
} }
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0; subpass.flags = 0;
subpass.inputAttachmentCount = 0; subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL; subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = colorAttachmentCount; subpass.colorAttachmentCount = colorAttachmentCount;
subpass.pColorAttachments = colorAttachmentReferences; subpass.pColorAttachments = colorAttachmentReferences;
subpass.preserveAttachmentCount = 0; subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL; subpass.pPreserveAttachments = NULL;
if (depthStencilAttachmentInfo == NULL) if (depthStencilAttachmentInfo == NULL)
{ {
subpass.pDepthStencilAttachment = NULL; subpass.pDepthStencilAttachment = NULL;
} }
else else
{ {
depthStencilTarget = (VulkanRenderTarget*) depthStencilAttachmentInfo->pDepthStencilTarget; depthStencilTarget = (VulkanRenderTarget*) depthStencilAttachmentInfo->pDepthStencilTarget;
attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = depthStencilTarget->texture->format; attachmentDescriptions[attachmentDescriptionCount].format = depthStencilTarget->texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */ VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->loadOp depthStencilAttachmentInfo->loadOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->storeOp depthStencilAttachmentInfo->storeOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = RefreshToVK_LoadOp[ attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->stencilLoadOp depthStencilAttachmentInfo->stencilLoadOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = RefreshToVK_StoreOp[ attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->stencilStoreOp depthStencilAttachmentInfo->stencilStoreOp
]; ];
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment = depthStencilAttachmentReference.attachment =
attachmentDescriptionCount; attachmentDescriptionCount;
depthStencilAttachmentReference.layout = depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pDepthStencilAttachment = subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference; &depthStencilAttachmentReference;
attachmentDescriptionCount += 1; attachmentDescriptionCount += 1;
} }
if (multisampling) if (multisampling)
{ {
@ -4893,22 +4893,22 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
subpass.pResolveAttachments = NULL; subpass.pResolveAttachments = NULL;
} }
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL; renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0; renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions; renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount; renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1; renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass; renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0; renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL; renderPassCreateInfo.pDependencies = NULL;
vulkanResult = renderer->vkCreateRenderPass( vulkanResult = renderer->vkCreateRenderPass(
renderer->logicalDevice, renderer->logicalDevice,
&renderPassCreateInfo, &renderPassCreateInfo,
NULL, NULL,
&renderPass &renderPass
); );
if (vulkanResult != VK_SUCCESS) if (vulkanResult != VK_SUCCESS)
{ {
@ -4916,7 +4916,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
LogVulkanResultAsError("vkCreateRenderPass", vulkanResult); LogVulkanResultAsError("vkCreateRenderPass", vulkanResult);
} }
return renderPass; return renderPass;
} }
static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass( static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
@ -4928,13 +4928,13 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1]; VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference depthStencilAttachmentReference; VkAttachmentReference depthStencilAttachmentReference;
Refresh_ColorAttachmentDescription attachmentDescription; Refresh_ColorAttachmentDescription attachmentDescription;
VkSubpassDescription subpass; VkSubpassDescription subpass;
VkRenderPassCreateInfo renderPassCreateInfo; VkRenderPassCreateInfo renderPassCreateInfo;
VkRenderPass renderPass; VkRenderPass renderPass;
VkResult result; VkResult result;
uint32_t multisampling = 0; uint32_t multisampling = 0;
uint32_t attachmentDescriptionCount = 0; uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0; uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0; uint32_t resolveReferenceCount = 0;
uint32_t i; uint32_t i;
@ -4980,42 +4980,42 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = colorAttachmentReferences[colorAttachmentReferenceCount].attachment =
attachmentDescriptionCount; attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout = colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1; attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1; colorAttachmentReferenceCount += 1;
} }
else else
{ {
attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[ attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescription.format attachmentDescription.format
]; ];
attachmentDescriptions[attachmentDescriptionCount].samples = attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = attachmentDescriptions[attachmentDescriptionCount].loadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE; VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = attachmentDescriptions[attachmentDescriptionCount].storeOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE; VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE; VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE; VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount; colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout = colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1; attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1; colorAttachmentReferenceCount += 1;
} }
} }
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
@ -5030,29 +5030,29 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
if (attachmentInfo.hasDepthStencilAttachment) if (attachmentInfo.hasDepthStencilAttachment)
{ {
attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[ attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentInfo.depthStencilFormat attachmentInfo.depthStencilFormat
]; ];
attachmentDescriptions[attachmentDescriptionCount].samples = attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */ VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout = attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment = depthStencilAttachmentReference.attachment =
attachmentDescriptionCount; attachmentDescriptionCount;
depthStencilAttachmentReference.layout = depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pDepthStencilAttachment = subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference; &depthStencilAttachmentReference;
attachmentDescriptionCount += 1; attachmentDescriptionCount += 1;
} }
else else
{ {
@ -5068,15 +5068,15 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
subpass.pResolveAttachments = NULL; subpass.pResolveAttachments = NULL;
} }
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL; renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0; renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions; renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount; renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1; renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass; renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0; renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL; renderPassCreateInfo.pDependencies = NULL;
result = renderer->vkCreateRenderPass( result = renderer->vkCreateRenderPass(
renderer->logicalDevice, renderer->logicalDevice,
@ -8614,7 +8614,7 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
} }
static void VULKAN_Wait( static void VULKAN_Wait(
Refresh_Renderer *driverData Refresh_Renderer *driverData
) { ) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *commandBuffer; VulkanCommandBuffer *commandBuffer;
@ -8643,7 +8643,7 @@ static void VULKAN_Wait(
} }
static void VULKAN_Submit( static void VULKAN_Submit(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
uint32_t commandBufferCount, uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers Refresh_CommandBuffer **pCommandBuffers
) { ) {
@ -8950,8 +8950,8 @@ static uint8_t VULKAN_INTERNAL_CheckValidationLayers(
} }
static uint8_t VULKAN_INTERNAL_CreateInstance( static uint8_t VULKAN_INTERNAL_CreateInstance(
VulkanRenderer *renderer, VulkanRenderer *renderer,
void *deviceWindowHandle void *deviceWindowHandle
) { ) {
VkResult vulkanResult; VkResult vulkanResult;
VkApplicationInfo appInfo; VkApplicationInfo appInfo;
@ -8968,18 +8968,18 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
appInfo.engineVersion = REFRESH_COMPILED_VERSION; appInfo.engineVersion = REFRESH_COMPILED_VERSION;
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0);
if (!SDL_Vulkan_GetInstanceExtensions( if (!SDL_Vulkan_GetInstanceExtensions(
(SDL_Window*) deviceWindowHandle, (SDL_Window*) deviceWindowHandle,
&instanceExtensionCount, &instanceExtensionCount,
NULL NULL
)) { )) {
Refresh_LogError( Refresh_LogError(
"SDL_Vulkan_GetInstanceExtensions(): getExtensionCount: %s", "SDL_Vulkan_GetInstanceExtensions(): getExtensionCount: %s",
SDL_GetError() SDL_GetError()
); );
return 0; return 0;
} }
/* Extra space for the following extensions: /* Extra space for the following extensions:
* VK_KHR_get_physical_device_properties2 * VK_KHR_get_physical_device_properties2
@ -9000,8 +9000,8 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
SDL_GetError() SDL_GetError()
); );
SDL_stack_free((char*) instanceExtensionNames); SDL_stack_free((char*) instanceExtensionNames);
return 0; return 0;
} }
/* Core since 1.1 */ /* Core since 1.1 */
@ -9017,8 +9017,8 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
"Required Vulkan instance extensions not supported" "Required Vulkan instance extensions not supported"
); );
SDL_stack_free((char*) instanceExtensionNames); SDL_stack_free((char*) instanceExtensionNames);
return 0; return 0;
} }
if (renderer->supportsDebugUtils) if (renderer->supportsDebugUtils)
@ -9035,7 +9035,7 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
); );
} }
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pNext = NULL; createInfo.pNext = NULL;
createInfo.flags = 0; createInfo.flags = 0;
createInfo.pApplicationInfo = &appInfo; createInfo.pApplicationInfo = &appInfo;
@ -9062,7 +9062,7 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
createInfo.enabledLayerCount = 0; createInfo.enabledLayerCount = 0;
} }
vulkanResult = vkCreateInstance(&createInfo, NULL, &renderer->instance); vulkanResult = vkCreateInstance(&createInfo, NULL, &renderer->instance);
if (vulkanResult != VK_SUCCESS) if (vulkanResult != VK_SUCCESS)
{ {
Refresh_LogError( Refresh_LogError(
@ -9070,8 +9070,8 @@ static uint8_t VULKAN_INTERNAL_CreateInstance(
VkErrorMessages(vulkanResult) VkErrorMessages(vulkanResult)
); );
SDL_stack_free((char*) instanceExtensionNames); SDL_stack_free((char*) instanceExtensionNames);
return 0; return 0;
} }
SDL_stack_free((char*) instanceExtensionNames); SDL_stack_free((char*) instanceExtensionNames);
@ -9524,8 +9524,8 @@ static Refresh_Device* VULKAN_CreateDevice(
VulkanRenderer *renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer)); VulkanRenderer *renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer));
VkSurfaceKHR surface; VkSurfaceKHR surface;
Refresh_Device *result; Refresh_Device *result;
VkResult vulkanResult; VkResult vulkanResult;
uint32_t i; uint32_t i;
/* Variables: Descriptor set layouts */ /* Variables: Descriptor set layouts */
@ -9621,11 +9621,12 @@ static Refresh_Device* VULKAN_CreateDevice(
renderer->physicalDeviceDriverProperties.conformanceVersion.patch renderer->physicalDeviceDriverProperties.conformanceVersion.patch
); );
Refresh_LogWarn( Refresh_LogWarn(
"\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n" "\n"
"! Refresh Vulkan is still in development! !\n" "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
"! The API is unstable and subject to change! !\n" "! Refresh Vulkan is still in development! !\n"
"! You have been warned! !\n" "! The API is unstable and subject to change!\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" "! You have been warned! !\n"
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
); );
if (!VULKAN_INTERNAL_CreateLogicalDevice( if (!VULKAN_INTERNAL_CreateLogicalDevice(
@ -9639,9 +9640,9 @@ static Refresh_Device* VULKAN_CreateDevice(
/* FIXME: just move this into this function */ /* FIXME: just move this into this function */
result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device)); result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
ASSIGN_DRIVER(VULKAN) ASSIGN_DRIVER(VULKAN)
result->driverData = (Refresh_Renderer*) renderer; result->driverData = (Refresh_Renderer*) renderer;
/* /*
* Create initial swapchain * Create initial swapchain
@ -9989,12 +9990,12 @@ static Refresh_Device* VULKAN_CreateDevice(
renderer->transferBufferPool.availableBufferCount = 0; renderer->transferBufferPool.availableBufferCount = 0;
renderer->transferBufferPool.availableBuffers = SDL_malloc(renderer->transferBufferPool.availableBufferCapacity * sizeof(VulkanTransferBuffer*)); renderer->transferBufferPool.availableBuffers = SDL_malloc(renderer->transferBufferPool.availableBufferCapacity * sizeof(VulkanTransferBuffer*));
return result; return result;
} }
Refresh_Driver VulkanDriver = { Refresh_Driver VulkanDriver = {
"Vulkan", "Vulkan",
VULKAN_CreateDevice VULKAN_CreateDevice
}; };
#endif //REFRESH_DRIVER_VULKAN #endif //REFRESH_DRIVER_VULKAN

View File

@ -89,53 +89,53 @@
static void * static void *
SDL_SIMDRealloc(void *mem, const size_t len) SDL_SIMDRealloc(void *mem, const size_t len)
{ {
const size_t alignment = SDL_SIMDGetAlignment(); const size_t alignment = SDL_SIMDGetAlignment();
const size_t padding = alignment - (len % alignment); const size_t padding = alignment - (len % alignment);
const size_t padded = (padding != alignment) ? (len + padding) : len; const size_t padded = (padding != alignment) ? (len + padding) : len;
Uint8 *retval = (Uint8*) mem; Uint8 *retval = (Uint8*) mem;
void *oldmem = mem; void *oldmem = mem;
size_t memdiff, ptrdiff; size_t memdiff, ptrdiff;
Uint8 *ptr; Uint8 *ptr;
if (mem) { if (mem) {
void **realptr = (void **) mem; void **realptr = (void **) mem;
realptr--; realptr--;
mem = *(((void **) mem) - 1); mem = *(((void **) mem) - 1);
/* Check the delta between the real pointer and user pointer */ /* Check the delta between the real pointer and user pointer */
memdiff = ((size_t) oldmem) - ((size_t) mem); memdiff = ((size_t) oldmem) - ((size_t) mem);
} }
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *)); ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
if (ptr == mem) { if (ptr == mem) {
return retval; /* Pointer didn't change, nothing to do */ return retval; /* Pointer didn't change, nothing to do */
} }
if (ptr == NULL) { if (ptr == NULL) {
return NULL; /* Out of memory, bail! */ return NULL; /* Out of memory, bail! */
} }
/* Store the actual malloc pointer right before our aligned pointer. */ /* Store the actual malloc pointer right before our aligned pointer. */
retval = ptr + sizeof (void *); retval = ptr + sizeof (void *);
retval += alignment - (((size_t) retval) % alignment); retval += alignment - (((size_t) retval) % alignment);
/* Make sure the delta is the same! */ /* Make sure the delta is the same! */
if (mem) { if (mem) {
ptrdiff = ((size_t) retval) - ((size_t) ptr); ptrdiff = ((size_t) retval) - ((size_t) ptr);
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */ if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
oldmem = (void*) (((size_t) ptr) + memdiff); oldmem = (void*) (((size_t) ptr) + memdiff);
/* Even though the data past the old `len` is undefined, this is the /* Even though the data past the old `len` is undefined, this is the
* only length value we have, and it guarantees that we copy all the * only length value we have, and it guarantees that we copy all the
* previous memory anyhow. * previous memory anyhow.
*/ */
SDL_memmove(retval, oldmem, len); SDL_memmove(retval, oldmem, len);
} }
} }
/* Actually store the malloc pointer, finally. */ /* Actually store the malloc pointer, finally. */
*(((void **) retval) - 1) = ptr; *(((void **) retval) - 1) = ptr;
return retval; return retval;
} }
#endif #endif
@ -190,28 +190,28 @@ static unsigned char* dgibson_stbi_zlib_compress(
/* Image Read API */ /* Image Read API */
uint8_t* Refresh_Image_Load( uint8_t* Refresh_Image_Load(
char const *filename, char const *filename,
int32_t *w, int32_t *w,
int32_t *h, int32_t *h,
int32_t *numChannels int32_t *numChannels
) { ) {
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha); return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
} }
void Refresh_Image_Free(uint8_t *mem) void Refresh_Image_Free(uint8_t *mem)
{ {
stbi_image_free(mem); stbi_image_free(mem);
} }
/* Image Write API */ /* Image Write API */
void Refresh_Image_SavePNG( void Refresh_Image_SavePNG(
const char *filename, const char *filename,
int32_t w, int32_t w,
int32_t h, int32_t h,
uint8_t *data uint8_t *data
) { ) {
stbi_write_png(filename, w, h, 4, data, w * 4); stbi_write_png(filename, w, h, 4, data, w * 4);
} }
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */