forked from MoonsideGames/Refresh
Fix redundant error code printing
parent
d4ac8a1656
commit
4bdfc2293f
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@ -1042,7 +1042,7 @@ static Refresh_Sampler* D3D11_CreateSampler(
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) {
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D3D11Renderer *renderer = (D3D11Renderer*) driverData;
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D3D11_SAMPLER_DESC samplerDesc;
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ID3D11SamplerState *samplerState;
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ID3D11SamplerState *samplerStateHandle;
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D3D11Sampler *d3d11Sampler;
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HRESULT res;
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@ -1073,12 +1073,12 @@ static Refresh_Sampler* D3D11_CreateSampler(
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res = ID3D11Device_CreateSamplerState(
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renderer->device,
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&samplerDesc,
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&samplerState
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&samplerStateHandle
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);
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ERROR_CHECK_RETURN("Could not create sampler state! Error Code: %08X", NULL);
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ERROR_CHECK_RETURN("Could not create sampler state", NULL);
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d3d11Sampler = (D3D11Sampler*) SDL_malloc(sizeof(D3D11Sampler));
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d3d11Sampler->handle = samplerState;
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d3d11Sampler->handle = samplerStateHandle;
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return (Refresh_Sampler*) d3d11Sampler;
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}
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@ -1149,7 +1149,7 @@ static Refresh_Buffer* D3D11_CreateBuffer(
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NULL,
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&bufferHandle
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);
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ERROR_CHECK_RETURN("Could not create buffer! Error Code: %08X", NULL);
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ERROR_CHECK_RETURN("Could not create buffer", NULL);
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d3d11Buffer = SDL_malloc(sizeof(D3D11Buffer));
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d3d11Buffer->handle = bufferHandle;
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@ -1408,7 +1408,7 @@ static void D3D11_INTERNAL_AllocateCommandBuffers(
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0,
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&commandBuffer->context
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);
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ERROR_CHECK("Could not create deferred context! Error Code: %08X");
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ERROR_CHECK("Could not create deferred context");
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queryDesc.Query = D3D11_QUERY_EVENT;
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queryDesc.MiscFlags = 0;
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@ -1417,7 +1417,7 @@ static void D3D11_INTERNAL_AllocateCommandBuffers(
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&queryDesc,
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&commandBuffer->completionQuery
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);
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ERROR_CHECK("Could not create query! Error Code: %08X");
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ERROR_CHECK("Could not create query");
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/* FIXME: Resource tracking? */
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@ -1799,11 +1799,8 @@ static uint8_t D3D11_INTERNAL_InitializeSwapchainTexture(
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);
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if (FAILED(res))
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{
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Refresh_LogError(
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"Swapchain RTV creation failed. Error Code: %08X",
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res
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);
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ID3D11Texture2D_Release(swapchainTexture);
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D3D11_INTERNAL_LogError(renderer->device, "Swapchain RTV creation failed", res);
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return 0;
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}
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