forked from MoonsideGames/Refresh
fix hang when staging buffer flushes
parent
6a1c2aa9bf
commit
41ea091749
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@ -5926,12 +5926,6 @@ static void VULKAN_INTERNAL_FlushTransfers(
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return;
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}
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renderer->vkResetFences(
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renderer->logicalDevice,
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1,
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&renderer->inFlightFence
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);
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renderer->pendingTransfer = 0;
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renderer->textureStagingBufferOffset = 0;
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}
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