forked from MoonsideGames/Refresh
				
			fix null reference
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				|  | @ -5022,13 +5022,13 @@ static void VULKAN_SetVertexSamplers( | |||
| 	VulkanGraphicsPipeline *graphicsPipeline = (VulkanGraphicsPipeline*) pipeline; | ||||
| 	SamplerDescriptorSetData vertexSamplerDescriptorSetData; | ||||
| 
 | ||||
| 	samplerCount = graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache->samplerBindingCount; | ||||
| 
 | ||||
| 	if (samplerCount == 0) | ||||
| 	if (graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache == NULL) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	samplerCount = graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache->samplerBindingCount; | ||||
| 
 | ||||
| 	for (i = 0; i < samplerCount; i += 1) | ||||
| 	{ | ||||
| 		currentTexture = (VulkanTexture*) pTextures[i]; | ||||
|  | @ -5057,13 +5057,13 @@ static void VULKAN_SetFragmentSamplers( | |||
| 	VulkanGraphicsPipeline *graphicsPipeline = (VulkanGraphicsPipeline*) pipeline; | ||||
| 	SamplerDescriptorSetData fragmentSamplerDescriptorSetData; | ||||
| 
 | ||||
| 	samplerCount = graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache->samplerBindingCount; | ||||
| 
 | ||||
| 	if (samplerCount == 0) | ||||
| 	if (graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache == NULL) | ||||
| 	{ | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	samplerCount = graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache->samplerBindingCount; | ||||
| 
 | ||||
| 	for (i = 0; i < samplerCount; i += 1) | ||||
| 	{ | ||||
| 		currentTexture = (VulkanTexture*) pTextures[i]; | ||||
|  |  | |||
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