forked from MoonsideGames/Refresh
Fix infinite while loop in D3D11_INTERNAL_WaitForFence
parent
b827713cb0
commit
345924f12d
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@ -3655,6 +3655,8 @@ static void D3D11_INTERNAL_WaitForFence(
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SDL_LockMutex(renderer->contextLock);
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SDL_LockMutex(renderer->contextLock);
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do
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{
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res = ID3D11DeviceContext_GetData(
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res = ID3D11DeviceContext_GetData(
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renderer->immediateContext,
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renderer->immediateContext,
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(ID3D11Asynchronous*)fence->handle,
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(ID3D11Asynchronous*)fence->handle,
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@ -3662,10 +3664,8 @@ static void D3D11_INTERNAL_WaitForFence(
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sizeof(queryData),
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sizeof(queryData),
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0
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0
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);
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);
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while (res != S_OK)
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{
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/* Spin until we get a result back... */
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}
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}
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while (res != S_OK); /* Spin until we get a result back... */
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SDL_UnlockMutex(renderer->contextLock);
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SDL_UnlockMutex(renderer->contextLock);
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}
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}
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