forked from MoonsideGames/Refresh
DroneCI (#12)
parent
5a92fdf984
commit
2dbfab6b98
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@ -0,0 +1,14 @@
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kind: pipeline
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type: docker
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name: default
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steps:
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- name: build
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image: fedora
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commands:
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- dnf install -y git cmake clang SDL2-devel
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- git submodule update --recursive --init
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- cmake -E make_directory ./build
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- cd ./build
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- cmake -S .. -B .
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- make
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@ -1,3 +1,3 @@
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[submodule "Vulkan-Headers"]
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[submodule "Vulkan-Headers"]
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path = Vulkan-Headers
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path = Vulkan-Headers
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url = git@github.com:KhronosGroup/Vulkan-Headers.git
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url = https://github.com/KhronosGroup/Vulkan-Headers.git
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@ -1,3 +1,5 @@
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[![Build Status](https://github.drone.moonside.games/api/badges/thatcosmonaut/Refresh/status.svg)](https://github.drone.moonside.games/thatcosmonaut/Refresh)
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This is Refresh, an XNA-inspired 3D graphics library with modern capabilities.
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This is Refresh, an XNA-inspired 3D graphics library with modern capabilities.
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License
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License
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@ -7264,7 +7264,7 @@ static void VULKAN_AddDisposeFramebuffer(
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VulkanFramebuffer*,
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VulkanFramebuffer*,
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renderer->framebuffersToDestroyCount + 1,
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renderer->framebuffersToDestroyCount + 1,
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renderer->framebuffersToDestroyCapacity,
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renderer->framebuffersToDestroyCapacity,
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renderer->framebuffersToDestroyCapacity *= 2
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renderer->framebuffersToDestroyCapacity * 2
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)
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)
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renderer->framebuffersToDestroy[renderer->framebuffersToDestroyCount] = vulkanFramebuffer;
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renderer->framebuffersToDestroy[renderer->framebuffersToDestroyCount] = vulkanFramebuffer;
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@ -7812,6 +7812,13 @@ static VulkanCommandPool* VULKAN_INTERNAL_FetchCommandPool(
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&vulkanCommandPool->commandPool
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&vulkanCommandPool->commandPool
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);
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);
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if (vulkanResult != VK_SUCCESS)
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{
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REFRESH_LogError("Failed to create command pool!");
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LogVulkanResult("vkCreateCommandPool", vulkanResult);
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return NULL;
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}
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vulkanCommandPool->threadID = threadID;
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vulkanCommandPool->threadID = threadID;
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vulkanCommandPool->inactiveCommandBufferCapacity = 0;
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vulkanCommandPool->inactiveCommandBufferCapacity = 0;
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@ -8345,7 +8352,7 @@ static void VULKAN_Submit(
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&presentInfo
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&presentInfo
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);
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);
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if (renderer->needNewSwapChain)
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if (presentResult != VK_SUCCESS || renderer->needNewSwapChain)
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{
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{
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VULKAN_INTERNAL_RecreateSwapchain(renderer);
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VULKAN_INTERNAL_RecreateSwapchain(renderer);
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}
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}
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