forked from MoonsideGames/Refresh
Implement CreateShaderModule
parent
afcfacb305
commit
2cb678d9a1
|
@ -874,8 +874,20 @@ static Refresh_ShaderModule* D3D11_CreateShaderModule(
|
|||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
return NULL;
|
||||
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
|
||||
D3D11ShaderModule *shaderModule = (D3D11ShaderModule*) SDL_malloc(sizeof(D3D11ShaderModule));
|
||||
|
||||
/* We don't know whether this is a vertex or fragment shader,
|
||||
* so wait to compile until we bind to a pipeline...
|
||||
*/
|
||||
shaderModule->shader = NULL;
|
||||
shaderModule->blob = NULL;
|
||||
|
||||
shaderModule->shaderSourceLength = shaderModuleCreateInfo->codeSize;
|
||||
shaderModule->shaderSource = (char*) SDL_malloc(shaderModule->shaderSourceLength);
|
||||
SDL_memcpy(shaderModule->shaderSource, shaderModuleCreateInfo->byteCode, shaderModuleCreateInfo->codeSize);
|
||||
|
||||
return (Refresh_ShaderModule*) shaderModule;
|
||||
}
|
||||
|
||||
static Refresh_Texture* D3D11_CreateTexture(
|
||||
|
|
Loading…
Reference in New Issue