forked from MoonsideGames/Refresh
More swapchain setup
parent
433c70eb8c
commit
287d3a7a6e
|
@ -251,10 +251,36 @@ static D3D11_TEXTURE_ADDRESS_MODE RefreshToD3D11_SamplerAddressMode[] =
|
|||
|
||||
/* Structs */
|
||||
|
||||
typedef struct D3D11Texture
|
||||
{
|
||||
/* D3D Handles */
|
||||
ID3D11Resource *handle; /* ID3D11Texture2D* or ID3D11Texture3D* */
|
||||
ID3D11ShaderResourceView *shaderView;
|
||||
|
||||
/* Basic Info */
|
||||
uint32_t levelCount;
|
||||
uint8_t isRenderTarget;
|
||||
|
||||
/* Dimensions*/
|
||||
#define REFRESH_D3D11_RENDERTARGET_2D 0
|
||||
#define REFRESH_D3D11_RENDERTARGET_3D 1
|
||||
#define REFRESH_D3D11_RENDERTARGET_CUBE 2
|
||||
uint8_t rtType;
|
||||
REFRESHNAMELESS union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
ID3D11View *targetView; /* ID3D11RenderTargetView* or ID3D11DepthStencilView* */
|
||||
} twod;
|
||||
};
|
||||
} D3D11Texture;
|
||||
|
||||
typedef struct D3D11SwapchainData
|
||||
{
|
||||
IDXGISwapChain *swapchain;
|
||||
ID3D11RenderTargetView *swapchainRTView;
|
||||
D3D11Texture texture;
|
||||
} D3D11SwapchainData;
|
||||
|
||||
typedef struct D3D11WindowData
|
||||
|
@ -825,12 +851,73 @@ static D3D11WindowData* D3D11_INTERNAL_FetchWindowData(
|
|||
return (D3D11WindowData*) SDL_GetWindowData(windowHandle, WINDOW_DATA);
|
||||
}
|
||||
|
||||
static uint8_t D3D11_INTERNAL_InitializeSwapchainTexture(
|
||||
D3D11Renderer *renderer,
|
||||
IDXGISwapChain *swapchain,
|
||||
D3D11Texture *pTexture
|
||||
) {
|
||||
ID3D11Texture2D *swapchainTexture;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
|
||||
D3D11_TEXTURE2D_DESC textureDesc;
|
||||
HRESULT res;
|
||||
|
||||
/* Clear all the texture data */
|
||||
SDL_zerop(pTexture);
|
||||
|
||||
/* Grab the buffer from the swapchain */
|
||||
res = IDXGISwapChain_GetBuffer(
|
||||
swapchain,
|
||||
0,
|
||||
&D3D_IID_ID3D11Texture2D,
|
||||
(void**) &swapchainTexture
|
||||
);
|
||||
ERROR_CHECK_RETURN("Could not get buffer from swapchain!", 0);
|
||||
|
||||
/* Create the RTV for the swapchain */
|
||||
rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
rtvDesc.Texture2D.MipSlice = 0;
|
||||
|
||||
res = ID3D11Device_CreateRenderTargetView(
|
||||
renderer->device,
|
||||
(ID3D11Resource*) swapchainTexture,
|
||||
&rtvDesc,
|
||||
(ID3D11RenderTargetView**) &pTexture->twod.targetView
|
||||
);
|
||||
if (FAILED(res))
|
||||
{
|
||||
Refresh_LogError(
|
||||
"Swapchain RTV creation failed. Error Code: %08X",
|
||||
res
|
||||
);
|
||||
ID3D11Texture2D_Release(swapchainTexture);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Fill out the rest of the texture struct */
|
||||
pTexture->handle = NULL;
|
||||
pTexture->shaderView = NULL;
|
||||
pTexture->isRenderTarget = 1;
|
||||
pTexture->rtType = REFRESH_D3D11_RENDERTARGET_2D;
|
||||
|
||||
ID3D11Texture2D_GetDesc(swapchainTexture, &textureDesc);
|
||||
pTexture->levelCount = textureDesc.MipLevels;
|
||||
pTexture->twod.width = textureDesc.Width;
|
||||
pTexture->twod.height = textureDesc.Height;
|
||||
|
||||
/* Cleanup */
|
||||
ID3D11Texture2D_Release(swapchainTexture);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static uint8_t D3D11_INTERNAL_CreateSwapchain(
|
||||
D3D11Renderer *renderer,
|
||||
D3D11WindowData *windowData
|
||||
) {
|
||||
SDL_SysWMinfo info;
|
||||
HWND dxgiHandle;
|
||||
int width, height;
|
||||
DXGI_SWAP_CHAIN_DESC swapchainDesc;
|
||||
IDXGIFactory1 *pParent;
|
||||
IDXGISwapChain *swapchain;
|
||||
|
@ -842,6 +929,9 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
|
|||
SDL_GetWindowWMInfo((SDL_Window*) windowData->windowHandle, &info);
|
||||
dxgiHandle = info.info.win.window;
|
||||
|
||||
/* Get the window size */
|
||||
SDL_GetWindowSize((SDL_Window*) windowData->windowHandle, &width, &height);
|
||||
|
||||
/* Initialize the swapchain buffer descriptor */
|
||||
swapchainDesc.BufferDesc.Width = 0;
|
||||
swapchainDesc.BufferDesc.Height = 0;
|
||||
|
@ -880,7 +970,7 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
|
|||
res = IDXGISwapChain_GetParent(
|
||||
swapchain,
|
||||
&D3D_IID_IDXGIFactory1,
|
||||
(void**) &pParent
|
||||
(void**) &pParent /* FIXME: Does pParent need to get released? (Same for FNA3D) */
|
||||
);
|
||||
if (FAILED(res))
|
||||
{
|
||||
|
@ -909,12 +999,52 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
|
|||
/* Create the swapchain data */
|
||||
swapchainData = (D3D11SwapchainData*) SDL_malloc(sizeof(D3D11SwapchainData));
|
||||
swapchainData->swapchain = swapchain;
|
||||
swapchainData->swapchainRTView = NULL;
|
||||
|
||||
if (!D3D11_INTERNAL_InitializeSwapchainTexture(
|
||||
renderer,
|
||||
swapchain,
|
||||
&swapchainData->texture
|
||||
)) {
|
||||
SDL_free(swapchainData);
|
||||
IDXGISwapChain_Release(swapchain);
|
||||
return 0;
|
||||
}
|
||||
|
||||
windowData->swapchainData = swapchainData;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static uint8_t D3D11_INTERNAL_ResizeSwapchain(
|
||||
D3D11Renderer *renderer,
|
||||
D3D11SwapchainData *swapchainData,
|
||||
int32_t width,
|
||||
int32_t height
|
||||
) {
|
||||
HRESULT res;
|
||||
|
||||
/* Release the old RTV */
|
||||
ID3D11RenderTargetView_Release(swapchainData->texture.twod.targetView);
|
||||
|
||||
/* Resize the swapchain */
|
||||
res = IDXGISwapChain_ResizeBuffers(
|
||||
swapchainData->swapchain,
|
||||
0, /* Keep buffer count the same */
|
||||
width,
|
||||
height,
|
||||
DXGI_FORMAT_UNKNOWN, /* Keep the old format */
|
||||
0
|
||||
);
|
||||
ERROR_CHECK_RETURN("Could not resize swapchain buffers", 0);
|
||||
|
||||
/* Create the Refresh-side texture for the swapchain */
|
||||
return D3D11_INTERNAL_InitializeSwapchainTexture(
|
||||
renderer,
|
||||
swapchainData->swapchain,
|
||||
&swapchainData->texture
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
static uint8_t D3D11_ClaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
|
@ -976,10 +1106,47 @@ static Refresh_Texture* D3D11_AcquireSwapchainTexture(
|
|||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
|
||||
D3D11CommandBuffer *cmdbuf = (D3D11CommandBuffer*) commandBuffer;
|
||||
D3D11SwapchainData *swapchainData;
|
||||
DXGI_SWAP_CHAIN_DESC swapchainDesc;
|
||||
int w, h;
|
||||
HRESULT res;
|
||||
|
||||
/* Fetch the window and swapchain data. */
|
||||
swapchainData = D3D11_INTERNAL_FetchWindowData(windowHandle)->swapchainData;
|
||||
if (swapchainData == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Check for window size changes and resize the swapchain if needed. */
|
||||
IDXGISwapChain_GetDesc(swapchainData->swapchain, &swapchainDesc);
|
||||
SDL_GetWindowSize((SDL_Window*) windowHandle, &w, &h);
|
||||
|
||||
if (w != swapchainDesc.BufferDesc.Width || h != swapchainDesc.BufferDesc.Height)
|
||||
{
|
||||
res = D3D11_INTERNAL_ResizeSwapchain(
|
||||
renderer,
|
||||
swapchainData,
|
||||
w,
|
||||
h
|
||||
);
|
||||
ERROR_CHECK_RETURN("Could not resize swapchain", NULL);
|
||||
}
|
||||
|
||||
/* Let the command buffer know it's associated with this swapchain. */
|
||||
cmdbuf->swapchainData = swapchainData;
|
||||
|
||||
/* Send the dimensions to the out parameters. */
|
||||
*pWidth = swapchainData->texture.twod.width;
|
||||
*pHeight = swapchainData->texture.twod.height;
|
||||
|
||||
/* Return the swapchain texture */
|
||||
return (Refresh_Texture*) &swapchainData->texture;
|
||||
|
||||
}
|
||||
|
||||
static Refresh_TextureFormat D3D11_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
|
|
Loading…
Reference in New Issue