forked from MoonsideGames/Refresh
force ignore device-local property if allocation failed
parent
30b5f1dd21
commit
2803e6d94e
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@ -3057,6 +3057,8 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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}
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ignoredMemoryPropertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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/* Follow-up for the warning logged by FindMemoryType */
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if (!renderer->unifiedMemoryWarning)
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{
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