forked from MoonsideGames/Refresh
Update README
parent
007466ccd4
commit
22c5248ef3
5
README
5
README
|
@ -8,9 +8,8 @@ About Refresh
|
|||
-------------
|
||||
Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace.
|
||||
XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context.
|
||||
In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan.
|
||||
Refresh intends to provide an ergonomic high-level API that maps nicely to modern graphics pipelines.
|
||||
Refresh will have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
|
||||
In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs.
|
||||
Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
|
||||
For shaders, we plan to consume SPIR-V bytecode.
|
||||
|
||||
Dependencies
|
||||
|
|
Loading…
Reference in New Issue