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@ -8,9 +8,8 @@ About Refresh
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Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace.
XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context.
In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan.
Refresh intends to provide an ergonomic high-level API that maps nicely to modern graphics pipelines.
Refresh will have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs.
Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
For shaders, we plan to consume SPIR-V bytecode.
Dependencies