forked from MoonsideGames/Refresh
SetTextureData2D
parent
faf536377f
commit
0b3bf3181b
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@ -69,8 +69,9 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
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/* Defines */
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#define STARTING_ALLOCATION_SIZE 64000000 /* 64MB */
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#define MAX_ALLOCATION_SIZE 256000000 /* 256MB */
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#define STARTING_ALLOCATION_SIZE 64000000 /* 64MB */
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#define MAX_ALLOCATION_SIZE 256000000 /* 256MB */
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#define TEXTURE_STAGING_SIZE 8000000 /* 8MB */
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#define IDENTITY_SWIZZLE \
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{ \
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@ -572,6 +573,16 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
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}
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};
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typedef struct VulkanBuffer /* cast from FNA3D_Buffer */
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{
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VulkanMemoryAllocation *allocation;
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VkBuffer buffer;
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VkDeviceSize offset;
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VkDeviceSize size;
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VulkanResourceAccessType resourceAccessType;
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int8_t bound;
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} VulkanBuffer;
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/* Renderer Structure */
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typedef struct QueueFamilyIndices
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@ -642,6 +653,8 @@ typedef struct VulkanRenderer
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SDL_mutex *allocatorLock;
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SDL_mutex *commandLock;
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VulkanBuffer *textureStagingBuffer;
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#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
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vkfntype_##func func;
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#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
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@ -1237,6 +1250,77 @@ static uint8_t VULKAN_INTERNAL_FindAvailableMemory(
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/* Memory Barriers */
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static void VULKAN_INTERNAL_BufferMemoryBarrier(
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VulkanRenderer *renderer,
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VulkanResourceAccessType nextResourceAccessType,
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VulkanBuffer *buffer
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) {
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VkPipelineStageFlags srcStages = 0;
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VkPipelineStageFlags dstStages = 0;
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VkBufferMemoryBarrier memoryBarrier;
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VulkanResourceAccessType prevAccess, nextAccess;
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const VulkanResourceAccessInfo *prevAccessInfo, *nextAccessInfo;
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if (buffer->resourceAccessType == nextResourceAccessType)
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{
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return;
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}
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memoryBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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memoryBarrier.pNext = NULL;
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memoryBarrier.srcAccessMask = 0;
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memoryBarrier.dstAccessMask = 0;
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memoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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memoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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memoryBarrier.buffer = buffer->buffer;
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memoryBarrier.offset = 0;
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memoryBarrier.size = buffer->size;
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prevAccess = buffer->resourceAccessType;
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prevAccessInfo = &AccessMap[prevAccess];
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srcStages |= prevAccessInfo->stageMask;
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if (prevAccess > RESOURCE_ACCESS_END_OF_READ)
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{
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memoryBarrier.srcAccessMask |= prevAccessInfo->accessMask;
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}
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nextAccess = nextResourceAccessType;
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nextAccessInfo = &AccessMap[nextAccess];
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dstStages |= nextAccessInfo->stageMask;
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if (memoryBarrier.srcAccessMask != 0)
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{
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memoryBarrier.dstAccessMask |= nextAccessInfo->accessMask;
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}
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if (srcStages == 0)
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{
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srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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}
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if (dstStages == 0)
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{
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dstStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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}
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RECORD_CMD(renderer->vkCmdPipelineBarrier(
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renderer->currentCommandBuffer,
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srcStages,
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dstStages,
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0,
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0,
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NULL,
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1,
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&memoryBarrier,
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0,
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NULL
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));
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buffer->resourceAccessType = nextResourceAccessType;
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}
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static void VULKAN_INTERNAL_ImageMemoryBarrier(
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VulkanRenderer *renderer,
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VulkanResourceAccessType nextAccess,
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@ -1326,6 +1410,90 @@ static void VULKAN_INTERNAL_ImageMemoryBarrier(
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*resourceAccessType = nextAccess;
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}
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/* Data Buffer */
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/* buffer should be an alloc'd but uninitialized VulkanTexture */
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static uint8_t VULKAN_INTERNAL_CreateBuffer(
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VulkanRenderer *renderer,
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VkDeviceSize size,
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VulkanResourceAccessType resourceAccessType,
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VkBufferUsageFlags usage,
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VulkanBuffer *buffer
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) {
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VkResult vulkanResult;
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VkBufferCreateInfo bufferCreateInfo;
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uint8_t findMemoryResult;
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.pNext = NULL;
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bufferCreateInfo.flags = 0;
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bufferCreateInfo.size = size;
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bufferCreateInfo.usage = usage;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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bufferCreateInfo.queueFamilyIndexCount = 1;
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bufferCreateInfo.pQueueFamilyIndices = &renderer->queueFamilyIndices.graphicsFamily;
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vulkanResult = renderer->vkCreateBuffer(
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renderer->logicalDevice,
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&bufferCreateInfo,
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NULL,
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&buffer->buffer
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);
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if (vulkanResult != VK_SUCCESS)
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{
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LogVulkanResult("vkCreateBuffer", vulkanResult);
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REFRESH_LogError("Failed to create VkBuffer");
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return 0;
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}
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findMemoryResult = VULKAN_INTERNAL_FindAvailableMemory(
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renderer,
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buffer->buffer,
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VK_NULL_HANDLE,
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&buffer->allocation,
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&buffer->offset,
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&buffer->size
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);
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/* We're out of available memory */
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if (findMemoryResult == 2)
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{
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REFRESH_LogWarn("Out of buffer memory!");
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return 2;
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}
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else if (findMemoryResult == 0)
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{
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REFRESH_LogError("Failed to find buffer memory!");
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return 0;
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}
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vulkanResult = renderer->vkBindBufferMemory(
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renderer->logicalDevice,
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buffer->buffer,
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buffer->allocation->memory,
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buffer->offset
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);
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if (vulkanResult != VK_SUCCESS)
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{
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REFRESH_LogError("Failed to bind buffer memory!");
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return 0;
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}
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buffer->resourceAccessType = resourceAccessType;
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buffer->bound = -1;
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VULKAN_INTERNAL_BufferMemoryBarrier(
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renderer,
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buffer->resourceAccessType,
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buffer
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);
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return 1;
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}
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/* Command Buffers */
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static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer)
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@ -2766,7 +2934,69 @@ static void VULKAN_SetTextureData2D(
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void *data,
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uint32_t dataLengthInBytes
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) {
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SDL_assert(0);
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VkResult vulkanResult;
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
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VkBufferImageCopy imageCopy;
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uint8_t *mapPointer;
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vulkanResult = renderer->vkMapMemory(
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renderer->logicalDevice,
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renderer->textureStagingBuffer->allocation->memory,
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renderer->textureStagingBuffer->offset,
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renderer->textureStagingBuffer->size,
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0,
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(void**) &mapPointer
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);
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if (vulkanResult != VK_SUCCESS)
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{
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REFRESH_LogError("Failed to map buffer memory!");
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return;
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}
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SDL_memcpy(mapPointer, data, dataLengthInBytes);
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renderer->vkUnmapMemory(
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renderer->logicalDevice,
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renderer->textureStagingBuffer->allocation->memory
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);
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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RESOURCE_ACCESS_TRANSFER_WRITE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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vulkanTexture->layerCount,
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0,
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vulkanTexture->levelCount,
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0,
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vulkanTexture->image,
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&vulkanTexture->resourceAccessType
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);
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imageCopy.imageExtent.width = w;
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imageCopy.imageExtent.height = h;
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imageCopy.imageExtent.depth = 1;
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imageCopy.imageOffset.x = x;
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imageCopy.imageOffset.y = y;
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imageCopy.imageOffset.z = 0;
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imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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imageCopy.imageSubresource.baseArrayLayer = 0;
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imageCopy.imageSubresource.layerCount = 1;
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imageCopy.imageSubresource.mipLevel = level;
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imageCopy.bufferOffset = 0;
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imageCopy.bufferRowLength = 0;
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imageCopy.bufferImageHeight = 0;
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RECORD_CMD(renderer->vkCmdCopyBufferToImage(
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renderer->currentCommandBuffer,
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renderer->textureStagingBuffer->buffer,
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vulkanTexture->image,
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AccessMap[vulkanTexture->resourceAccessType].imageLayout,
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1,
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&imageCopy
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));
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}
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static void VULKAN_SetTextureData3D(
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@ -4286,6 +4516,21 @@ static REFRESH_Device* VULKAN_CreateDevice(
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renderer->memoryAllocator->subAllocators[i].sortedFreeRegionCapacity = 4;
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}
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/* Staging Buffer */
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renderer->textureStagingBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer));
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if (!VULKAN_INTERNAL_CreateBuffer(
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renderer,
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TEXTURE_STAGING_SIZE,
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RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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renderer->textureStagingBuffer
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)) {
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REFRESH_LogError("Failed to create texture staging buffer!");
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return NULL;
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}
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/* Threading */
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renderer->allocatorLock = SDL_CreateMutex();
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