forked from MoonsideGames/Refresh
some cleanup
parent
5b3fa07790
commit
08c4f8a24f
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@ -3280,8 +3280,10 @@ static void VULKAN_DestroyDevice(
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->vertexUBO);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->fragmentUBO);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->computeUBO);
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/* We have to do this twice so the rotation happens correctly */
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VULKAN_INTERNAL_PostWorkCleanup(renderer);
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@ -3379,6 +3381,12 @@ static void VULKAN_DestroyDevice(
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NULL
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);
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renderer->vkDestroyDescriptorSetLayout(
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renderer->logicalDevice,
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renderer->emptyComputeImageDescriptorSetLayout,
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NULL
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);
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renderer->vkDestroyDescriptorSetLayout(
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renderer->logicalDevice,
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renderer->vertexParamLayout,
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@ -3391,6 +3399,12 @@ static void VULKAN_DestroyDevice(
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NULL
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);
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renderer->vkDestroyDescriptorSetLayout(
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renderer->logicalDevice,
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renderer->computeParamLayout,
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NULL
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);
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VULKAN_INTERNAL_DestroySwapchain(renderer);
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if (!renderer->headless)
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