forked from MoonsideGames/Refresh
				
			UBO offsets should respect alignment
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					@ -79,8 +79,8 @@ typedef struct VulkanExtensions
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#define ALLOCATION_INCREMENT 16000000           /* 16MB */
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					#define ALLOCATION_INCREMENT 16000000           /* 16MB */
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#define TRANSFER_BUFFER_STARTING_SIZE 8000000 	/* 8MB */
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					#define TRANSFER_BUFFER_STARTING_SIZE 8000000 	/* 8MB */
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#define POOLED_TRANSFER_BUFFER_SIZE 16000000    /* 16MB */
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					#define POOLED_TRANSFER_BUFFER_SIZE 16000000    /* 16MB */
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#define UBO_BUFFER_SIZE 16000000				/* 16MB */
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					#define UBO_BUFFER_SIZE 1048576					/* 16MB */
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#define UBO_SECTION_SIZE 4000 			        /* 4KB */
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					#define UBO_SECTION_SIZE 4096 			        /* 4KB */
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#define DESCRIPTOR_POOL_STARTING_SIZE 128
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					#define DESCRIPTOR_POOL_STARTING_SIZE 128
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#define DEFRAG_TIME 200
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					#define DEFRAG_TIME 200
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#define WINDOW_DATA "Refresh_VulkanWindowData"
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					#define WINDOW_DATA "Refresh_VulkanWindowData"
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					@ -4345,7 +4345,7 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
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	uniformBuffer->poolOffset = bufferPool->nextAvailableOffset;
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						uniformBuffer->poolOffset = bufferPool->nextAvailableOffset;
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	uniformBuffer->offset = 0;
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						uniformBuffer->offset = 0;
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	bufferPool->nextAvailableOffset += UBO_SECTION_SIZE;
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						bufferPool->nextAvailableOffset += VULKAN_INTERNAL_NextHighestAlignment(UBO_SECTION_SIZE, renderer->minUBOAlignment);
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	if (bufferPool->nextAvailableOffset >= UBO_BUFFER_SIZE)
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						if (bufferPool->nextAvailableOffset >= UBO_BUFFER_SIZE)
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	{
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						{
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