Fix command buffer memory leak

Caleb Cornett 2023-10-26 21:39:15 -05:00
parent 3966614681
commit 01aff2e5f1
1 changed files with 21 additions and 2 deletions

View File

@ -2483,8 +2483,6 @@ static void D3D11_Submit(
renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = d3d11CommandBuffer; renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = d3d11CommandBuffer;
renderer->submittedCommandBufferCount += 1; renderer->submittedCommandBufferCount += 1;
SDL_UnlockMutex(renderer->contextLock);
/* Present, if applicable */ /* Present, if applicable */
if (d3d11CommandBuffer->swapchainData) if (d3d11CommandBuffer->swapchainData)
{ {
@ -2495,6 +2493,27 @@ static void D3D11_Submit(
); );
} }
/* Check if we can perform any cleanups */
for (int32_t i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1)
{
BOOL queryData;
res = ID3D11DeviceContext_GetData(
renderer->immediateContext,
(ID3D11Asynchronous*) renderer->submittedCommandBuffers[i]->completionQuery,
&queryData,
sizeof(queryData),
0
);
if (res == S_OK)
{
D3D11_INTERNAL_CleanCommandBuffer(
renderer,
renderer->submittedCommandBuffers[i]
);
}
}
SDL_UnlockMutex(renderer->contextLock); SDL_UnlockMutex(renderer->contextLock);
} }