forked from MoonsideGames/Refresh
326 lines
44 KiB
XML
326 lines
44 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="MinSizeRel|x64">
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<Configuration>MinSizeRel</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="RelWithDebInfo|x64">
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<Configuration>RelWithDebInfo</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}</ProjectGuid>
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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<Keyword>Win32Proj</Keyword>
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<Platform>x64</Platform>
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<ProjectName>Refresh</ProjectName>
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<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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|||
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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|||
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">D:\Dev\Games\Refresh\build\Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Refresh.dir\Debug\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Refresh</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">D:\Dev\Games\Refresh\build\Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Refresh.dir\Release\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Refresh</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">D:\Dev\Games\Refresh\build\MinSizeRel\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Refresh.dir\MinSizeRel\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Refresh</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">.dll</TargetExt>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">true</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">D:\Dev\Games\Refresh\build\RelWithDebInfo\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Refresh.dir\RelWithDebInfo\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Refresh</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">.dll</TargetExt>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">true</GenerateManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<ExceptionHandling>
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</ExceptionHandling>
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<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
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<Optimization>Disabled</Optimization>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<UseFullPaths>false</UseFullPaths>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_WINDOWS;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="Debug";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"Debug\";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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</Midl>
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<Link>
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<AdditionalDependencies>..\..\SDL2\lib\x64\SDL2.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>
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</AdditionalLibraryDirectories>
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<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ImportLibrary>D:/Dev/Games/Refresh/build/Debug/Refresh.lib</ImportLibrary>
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<ProgramDataBaseFile>D:/Dev/Games/Refresh/build/Debug/Refresh.pdb</ProgramDataBaseFile>
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<SubSystem>Console</SubSystem>
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</Link>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ExceptionHandling>
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</ExceptionHandling>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<Optimization>MaxSpeed</Optimization>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<UseFullPaths>false</UseFullPaths>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="Release";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<DebugInformationFormat>
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</DebugInformationFormat>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"Release\";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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</Midl>
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<Link>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ImportLibrary>D:/Dev/Games/Refresh/build/Release/Refresh.lib</ImportLibrary>
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<ProgramDataBaseFile>D:/Dev/Games/Refresh/build/Release/Refresh.pdb</ProgramDataBaseFile>
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<SubSystem>Console</SubSystem>
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</Link>
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<ProjectReference>
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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</ProjectReference>
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|||
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</ItemDefinitionGroup>
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|||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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|||
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<ExceptionHandling>
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|||
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</ExceptionHandling>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<Optimization>MinSpace</Optimization>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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|||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<UseFullPaths>false</UseFullPaths>
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|||
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="MinSizeRel";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<DebugInformationFormat>
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</DebugInformationFormat>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"MinSizeRel\";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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</Midl>
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<Link>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ImportLibrary>D:/Dev/Games/Refresh/build/MinSizeRel/Refresh.lib</ImportLibrary>
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<ProgramDataBaseFile>D:/Dev/Games/Refresh/build/MinSizeRel/Refresh.pdb</ProgramDataBaseFile>
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<SubSystem>Console</SubSystem>
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</Link>
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|||
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<ProjectReference>
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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</ProjectReference>
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|||
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</ItemDefinitionGroup>
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|||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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|||
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<ExceptionHandling>
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|||
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</ExceptionHandling>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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|||
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<Optimization>MaxSpeed</Optimization>
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|||
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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|||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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|||
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<UseFullPaths>false</UseFullPaths>
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|||
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<WarningLevel>Level3</WarningLevel>
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|||
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="RelWithDebInfo";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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|||
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"RelWithDebInfo\";Refresh_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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|||
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<Midl>
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<AdditionalIncludeDirectories>D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
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|||
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<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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|||
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</Midl>
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|||
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<Link>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
|||
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ImportLibrary>D:/Dev/Games/Refresh/build/RelWithDebInfo/Refresh.lib</ImportLibrary>
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|||
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<ProgramDataBaseFile>D:/Dev/Games/Refresh/build/RelWithDebInfo/Refresh.pdb</ProgramDataBaseFile>
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|||
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<SubSystem>Console</SubSystem>
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|||
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</Link>
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|||
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<ProjectReference>
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|||
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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|||
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</ProjectReference>
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|||
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</ItemDefinitionGroup>
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|||
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<ItemGroup>
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<CustomBuild Include="D:\Dev\Games\Refresh\CMakeLists.txt">
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<StdOutEncoding>UTF-8</StdOutEncoding>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
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"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
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if %errorlevel% neq 0 goto :cmEnd
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:cmEnd
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endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
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:cmErrorLevel
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exit /b %1
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:cmDone
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if %errorlevel% neq 0 goto :VCEnd</Command>
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|||
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompileFeatures.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeFindBinUtils.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeLanguageInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitIncludeInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitLinkInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystem.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Bruce-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Compaq-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GNU-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\HP-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IBMCPP-C-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-C.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\OpenWatcom-DetermineCompil
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">D:\Dev\Games\Refresh\build\CMakeFiles\generate.stamp</Outputs>
|
|||
|
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
|
|||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt</Message>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
|
|||
|
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompileFeatures.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeFindBinUtils.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeLanguageInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitIncludeInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitLinkInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystem.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Bruce-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Compaq-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GNU-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\HP-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IBMCPP-C-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-C.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\OpenWatcom-DetermineComp
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">D:\Dev\Games\Refresh\build\CMakeFiles\generate.stamp</Outputs>
|
|||
|
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
|
|||
|
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt</Message>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
|
|||
|
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompileFeatures.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeFindBinUtils.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeLanguageInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitIncludeInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitLinkInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystem.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Bruce-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Compaq-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GNU-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\HP-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IBMCPP-C-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-C.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\OpenWatcom-DetermineC
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">D:\Dev\Games\Refresh\build\CMakeFiles\generate.stamp</Outputs>
|
|||
|
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
|
|||
|
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt</Message>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
|
|||
|
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompileFeatures.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeFindBinUtils.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeLanguageInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitIncludeInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitLinkInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystem.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Bruce-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Compaq-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GNU-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\HP-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IBMCPP-C-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-C.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\OpenWatcom-Determ
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">D:\Dev\Games\Refresh\build\CMakeFiles\generate.stamp</Outputs>
|
|||
|
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
|
|||
|
</CustomBuild>
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<ClInclude Include="D:\Dev\Games\Refresh\include\Refresh.h" />
|
|||
|
<ClInclude Include="D:\Dev\Games\Refresh\src\Refresh_Driver.h" />
|
|||
|
<ClInclude Include="D:\Dev\Games\Refresh\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
|||
|
<ClCompile Include="D:\Dev\Games\Refresh\src\Refresh.c" />
|
|||
|
<ClCompile Include="D:\Dev\Games\Refresh\src\Refresh_Driver_Vulkan.c" />
|
|||
|
</ItemGroup>
|
|||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|||
|
<ImportGroup Label="ExtensionTargets">
|
|||
|
</ImportGroup>
|
|||
|
</Project>
|