using System; using System.Diagnostics; using System.Threading.Tasks; using System.Runtime.InteropServices; using MoonWorks.Audio; using MoonWorks.Graphics; namespace MoonWorks.Video { public unsafe class VideoPlayer : IDisposable { public Texture RenderTexture { get; private set; } = null; public VideoState State { get; private set; } = VideoState.Stopped; public bool Loop { get; set; } public float PlaybackSpeed { get; set; } = 1; private VideoAV1 Video = null; private VideoAV1Stream CurrentStream = null; private GraphicsDevice GraphicsDevice; private Texture yTexture = null; private Texture uTexture = null; private Texture vTexture = null; private Sampler LinearSampler; private int currentFrame; private Stopwatch timer; private double lastTimestamp; private double timeElapsed; private bool disposed; public VideoPlayer(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; if (GraphicsDevice.VideoPipeline == null) { throw new InvalidOperationException("Missing video shaders!"); } LinearSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp); timer = new Stopwatch(); } public void Load(VideoAV1 video) { if (Video != video) { Stop(); if (RenderTexture == null) { RenderTexture = CreateRenderTexture(GraphicsDevice, video.Width, video.Height); } if (yTexture == null) { yTexture = CreateSubTexture(GraphicsDevice, video.Width, video.Height); } if (uTexture == null) { uTexture = CreateSubTexture(GraphicsDevice, video.UVWidth, video.UVHeight); } if (vTexture == null) { vTexture = CreateSubTexture(GraphicsDevice, video.UVWidth, video.UVHeight); } if (video.Width != RenderTexture.Width || video.Height != RenderTexture.Height) { RenderTexture.Dispose(); RenderTexture = CreateRenderTexture(GraphicsDevice, video.Width, video.Height); } if (video.Width != yTexture.Width || video.Height != yTexture.Height) { yTexture.Dispose(); yTexture = CreateSubTexture(GraphicsDevice, video.Width, video.Height); } if (video.UVWidth != uTexture.Width || video.UVHeight != uTexture.Height) { uTexture.Dispose(); uTexture = CreateSubTexture(GraphicsDevice, video.UVWidth, video.UVHeight); } if (video.UVWidth != vTexture.Width || video.UVHeight != vTexture.Height) { vTexture.Dispose(); vTexture = CreateSubTexture(GraphicsDevice, video.UVWidth, video.UVHeight); } Video = video; InitializeDav1dStream(); } } public void Play() { if (Video == null) { return; } if (State == VideoState.Playing) { return; } timer.Start(); State = VideoState.Playing; } public void Pause() { if (Video == null) { return; } if (State != VideoState.Playing) { return; } timer.Stop(); State = VideoState.Paused; } public void Stop() { if (Video == null) { return; } if (State == VideoState.Stopped) { return; } timer.Stop(); timer.Reset(); lastTimestamp = 0; timeElapsed = 0; InitializeDav1dStream(); State = VideoState.Stopped; } public void Unload() { Stop(); Video = null; } public void Render() { if (Video == null || State == VideoState.Stopped) { return; } timeElapsed += (timer.Elapsed.TotalMilliseconds - lastTimestamp) * PlaybackSpeed; lastTimestamp = timer.Elapsed.TotalMilliseconds; int thisFrame = ((int) (timeElapsed / (1000.0 / Video.FramesPerSecond))); if (thisFrame > currentFrame) { if (CurrentStream.FrameDataUpdated) { UpdateRenderTexture(); CurrentStream.FrameDataUpdated = false; } currentFrame = thisFrame; Task.Run(CurrentStream.ReadNextFrame); } if (CurrentStream.Ended) { timer.Stop(); timer.Reset(); Task.Run(CurrentStream.Reset); if (Loop) { // Start over on the next stream! CurrentStream = (CurrentStream == Video.StreamA) ? Video.StreamB : Video.StreamA; currentFrame = -1; timer.Start(); } else { State = VideoState.Stopped; } } } private void UpdateRenderTexture() { lock (CurrentStream) { var commandBuffer = GraphicsDevice.AcquireCommandBuffer(); commandBuffer.SetTextureDataYUV( yTexture, uTexture, vTexture, CurrentStream.yDataHandle, CurrentStream.uDataHandle, CurrentStream.vDataHandle, CurrentStream.yDataLength, CurrentStream.uvDataLength, CurrentStream.yStride, CurrentStream.uvStride ); commandBuffer.BeginRenderPass( new ColorAttachmentInfo(RenderTexture, Color.Black) ); commandBuffer.BindGraphicsPipeline(GraphicsDevice.VideoPipeline); commandBuffer.BindFragmentSamplers( new TextureSamplerBinding(yTexture, LinearSampler), new TextureSamplerBinding(uTexture, LinearSampler), new TextureSamplerBinding(vTexture, LinearSampler) ); commandBuffer.DrawPrimitives(0, 1, 0, 0); commandBuffer.EndRenderPass(); GraphicsDevice.Submit(commandBuffer); } } private static Texture CreateRenderTexture(GraphicsDevice graphicsDevice, int width, int height) { return Texture.CreateTexture2D( graphicsDevice, (uint) width, (uint) height, TextureFormat.R8G8B8A8, TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler ); } private static Texture CreateSubTexture(GraphicsDevice graphicsDevice, int width, int height) { return Texture.CreateTexture2D( graphicsDevice, (uint) width, (uint) height, TextureFormat.R8, TextureUsageFlags.Sampler ); } private void InitializeDav1dStream() { Task.Run(Video.StreamA.Reset); Task.Run(Video.StreamB.Reset); CurrentStream = Video.StreamA; currentFrame = -1; } protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { // dispose managed state (managed objects) RenderTexture.Dispose(); yTexture.Dispose(); uTexture.Dispose(); vTexture.Dispose(); } disposed = true; } } ~VideoPlayer() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method Dispose(disposing: false); } public void Dispose() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method Dispose(disposing: true); GC.SuppressFinalize(this); } } }