using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Threading; namespace MoonWorks.Audio { public class AudioDevice : IDisposable { public IntPtr Handle { get; } public byte[] Handle3D { get; } public IntPtr MasteringVoice { get; } public FAudio.FAudioDeviceDetails DeviceDetails { get; } public float CurveDistanceScalar = 1f; public float DopplerScale = 1f; public float SpeedOfSound = 343.5f; private float masteringVolume = 1f; public float MasteringVolume { get => masteringVolume; set { masteringVolume = value; FAudio.FAudioVoice_SetVolume(MasteringVoice, masteringVolume, 0); } } private readonly HashSet resources = new HashSet(); private readonly List autoUpdateStreamingSoundReferences = new List(); private readonly List autoFreeStaticSoundInstanceReferences = new List(); private AudioTweenManager AudioTweenManager; private const int Step = 200; private TimeSpan UpdateInterval; private System.Diagnostics.Stopwatch TickStopwatch = new System.Diagnostics.Stopwatch(); private long previousTickTime; private Thread Thread; private AutoResetEvent WakeSignal; internal readonly object StateLock = new object(); private bool IsDisposed; public unsafe AudioDevice() { UpdateInterval = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / Step); FAudio.FAudioCreate(out var handle, 0, FAudio.FAUDIO_DEFAULT_PROCESSOR); Handle = handle; /* Find a suitable device */ FAudio.FAudio_GetDeviceCount(Handle, out var devices); if (devices == 0) { Logger.LogError("No audio devices found!"); FAudio.FAudio_Release(Handle); Handle = IntPtr.Zero; return; } FAudio.FAudioDeviceDetails deviceDetails; uint i = 0; for (i = 0; i < devices; i++) { FAudio.FAudio_GetDeviceDetails( Handle, i, out deviceDetails ); if ((deviceDetails.Role & FAudio.FAudioDeviceRole.FAudioDefaultGameDevice) == FAudio.FAudioDeviceRole.FAudioDefaultGameDevice) { DeviceDetails = deviceDetails; break; } } if (i == devices) { i = 0; /* whatever we'll just use the first one I guess */ FAudio.FAudio_GetDeviceDetails( Handle, i, out deviceDetails ); DeviceDetails = deviceDetails; } /* Init Mastering Voice */ IntPtr masteringVoice; if (FAudio.FAudio_CreateMasteringVoice( Handle, out masteringVoice, FAudio.FAUDIO_DEFAULT_CHANNELS, FAudio.FAUDIO_DEFAULT_SAMPLERATE, 0, i, IntPtr.Zero ) != 0) { Logger.LogError("No mastering voice found!"); FAudio.FAudio_Release(Handle); Handle = IntPtr.Zero; return; } MasteringVoice = masteringVoice; /* Init 3D Audio */ Handle3D = new byte[FAudio.F3DAUDIO_HANDLE_BYTESIZE]; FAudio.F3DAudioInitialize( DeviceDetails.OutputFormat.dwChannelMask, SpeedOfSound, Handle3D ); AudioTweenManager = new AudioTweenManager(); Logger.LogInfo("Setting up audio thread..."); WakeSignal = new AutoResetEvent(true); Thread = new Thread(ThreadMain); Thread.IsBackground = true; Thread.Start(); TickStopwatch.Start(); previousTickTime = 0; } private void ThreadMain() { while (!IsDisposed) { lock (StateLock) { ThreadMainTick(); } WakeSignal.WaitOne(UpdateInterval); } } private void ThreadMainTick() { long tickDelta = TickStopwatch.Elapsed.Ticks - previousTickTime; previousTickTime = TickStopwatch.Elapsed.Ticks; float elapsedSeconds = (float) tickDelta / System.TimeSpan.TicksPerSecond; for (var i = autoUpdateStreamingSoundReferences.Count - 1; i >= 0; i -= 1) { var streamingSound = autoUpdateStreamingSoundReferences[i]; if (streamingSound.Loaded) { streamingSound.Update(); } else { autoUpdateStreamingSoundReferences.RemoveAt(i); } } for (var i = autoFreeStaticSoundInstanceReferences.Count - 1; i >= 0; i -= 1) { var staticSoundInstance = autoFreeStaticSoundInstanceReferences[i]; if (staticSoundInstance.State == SoundState.Stopped) { staticSoundInstance.Free(); autoFreeStaticSoundInstanceReferences.RemoveAt(i); } } AudioTweenManager.Update(elapsedSeconds); } public void SyncPlay() { FAudio.FAudio_CommitChanges(Handle, 1); } internal void CreateTween( SoundInstance soundInstance, AudioTweenProperty property, System.Func easingFunction, float start, float end, float duration, float delayTime ) { lock (StateLock) { AudioTweenManager.CreateTween( soundInstance, property, easingFunction, start, end, duration, delayTime ); } } internal void ClearTweens( SoundInstance soundReference, AudioTweenProperty property ) { lock (StateLock) { AudioTweenManager.ClearTweens(soundReference, property); } } internal void WakeThread() { WakeSignal.Set(); } internal void AddResourceReference(AudioResource resource) { lock (StateLock) { resources.Add(resource.weakReference); } } internal void RemoveResourceReference(AudioResource resource) { lock (StateLock) { resources.Remove(resource.weakReference); } } internal void AddAutoUpdateStreamingSoundInstance(StreamingSound instance) { autoUpdateStreamingSoundReferences.Add(instance); } internal void AddAutoFreeStaticSoundInstance(StaticSoundInstance instance) { autoFreeStaticSoundInstanceReferences.Add(instance); } protected virtual void Dispose(bool disposing) { if (!IsDisposed) { lock (StateLock) { if (disposing) { foreach (var weakReference in resources) { var target = weakReference.Target; if (target != null) { (target as IDisposable).Dispose(); } } resources.Clear(); } FAudio.FAudioVoice_DestroyVoice(MasteringVoice); FAudio.FAudio_Release(Handle); IsDisposed = true; } } } ~AudioDevice() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method Dispose(disposing: false); } public void Dispose() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method Dispose(disposing: true); GC.SuppressFinalize(this); } } }