using System; namespace MoonWorks.Graphics { public struct TextureSamplerBinding { public IntPtr TextureHandle; public IntPtr SamplerHandle; public TextureSamplerBinding(Texture texture, Sampler sampler) { TextureHandle = texture.Handle; SamplerHandle = sampler.Handle; } public TextureSamplerBinding(IntPtr textureHandle, IntPtr samplerHandle) { TextureHandle = textureHandle; SamplerHandle = samplerHandle; } } }