using MoonWorks.Math;
using SDL2;
namespace MoonWorks.Input
{
///
/// Represents a specific joystick direction on a gamepad.
///
public class Axis
{
public Gamepad Parent { get; }
SDL.SDL_GameControllerAxis SDL_Axis;
public AxisCode Code { get; private set; }
///
/// An axis value between -1 and 1.
///
public float Value { get; private set; }
public Axis(
Gamepad parent,
AxisCode code,
SDL.SDL_GameControllerAxis sdlAxis
) {
Parent = parent;
SDL_Axis = sdlAxis;
Code = code;
}
internal void Update()
{
Value = MathHelper.Normalize(
SDL.SDL_GameControllerGetAxis(Parent.Handle, SDL_Axis),
short.MinValue, short.MaxValue,
-1, 1
);
}
}
}