namespace MoonWorks.Math.Fixed { public struct Transform2D : System.IEquatable { public Vector2 Position { get; } public Fix64 Rotation { get; } public Vector2 Scale { get; } private bool transformMatrixCalculated = false; private Matrix3x2 transformMatrix = Matrix3x2.Identity; public Matrix3x2 TransformMatrix { get { if (!transformMatrixCalculated) { transformMatrix = CreateTransformMatrix(Position, Rotation, Scale); transformMatrixCalculated = true; } return transformMatrix; } } public bool IsAxisAligned => Rotation % Fix64.PiOver2 == Fix64.Zero; public bool IsUniformScale => Scale.X == Scale.Y; public static Transform2D Identity = new Transform2D(Vector2.Zero, Fix64.Zero, Vector2.One); public Transform2D() { Position = Vector2.Zero; Rotation = Fix64.Zero; Scale = Vector2.One; } public Transform2D(Vector2 position) { Position = position; Rotation = Fix64.Zero; Scale = Vector2.One; } public Transform2D(Vector2 position, Fix64 rotation) { Position = position; Rotation = rotation; Scale = Vector2.One; } public Transform2D(Vector2 position, Fix64 rotation, Vector2 scale) { Position = position; Rotation = rotation; Scale = scale; } public Transform2D Compose(Transform2D other) { return new Transform2D(Position + other.Position, Rotation + other.Rotation, Scale * other.Scale); } private static Matrix3x2 CreateTransformMatrix(Vector2 position, Fix64 rotation, Vector2 scale) { return Matrix3x2.CreateScale(scale) * Matrix3x2.CreateRotation(rotation) * Matrix3x2.CreateTranslation(position); } public bool Equals(Transform2D other) { return Position == other.Position && Rotation == other.Rotation && Scale == other.Scale; } public override bool Equals(System.Object other) { if (other is Transform2D otherTransform) { return Equals(otherTransform); } return false; } public override int GetHashCode() { return System.HashCode.Combine(Position, Rotation, Scale); } public static bool operator ==(Transform2D a, Transform2D b) { return a.Equals(b); } public static bool operator !=(Transform2D a, Transform2D b) { return !a.Equals(b); } } }