using System.Runtime.InteropServices; using MoonWorks.Math.Float; namespace MoonWorks.Graphics.Font { [StructLayout(LayoutKind.Sequential)] public struct FontRange { public uint FirstCodepoint; public uint NumChars; public byte OversampleH; public byte OversampleV; } [StructLayout(LayoutKind.Sequential)] public struct Vertex { public Vector3 Position; public Vector2 TexCoord; public Color Color; } }