using System.Collections.Generic; using MoonWorks.Math.Float; namespace MoonWorks.Collision.Float { /// /// Used to quickly check if two shapes are potentially overlapping. /// /// The type that will be used to uniquely identify shape-transform pairs. public class SpatialHash2D where T : System.IEquatable { private readonly int cellSize; private readonly Dictionary> hashDictionary = new Dictionary>(); private readonly Dictionary IDLookup = new Dictionary(); public int MinX { get; private set; } = 0; public int MaxX { get; private set; } = 0; public int MinY { get; private set; } = 0; public int MaxY { get; private set; } = 0; private Queue> hashSetPool = new Queue>(); public SpatialHash2D(int cellSize) { this.cellSize = cellSize; } private (int, int) Hash(Vector2 position) { return ((int) System.Math.Floor(position.X / cellSize), (int) System.Math.Floor(position.Y / cellSize)); } /// /// Inserts an element into the SpatialHash. /// /// A unique ID for the shape-transform pair. /// /// /// A bitmask value specifying the groups this object belongs to. public void Insert(T id, ICollidable shape, Transform2D transform2D, uint collisionGroups = uint.MaxValue) { var box = shape.TransformedAABB(transform2D); var minHash = Hash(box.Min); var maxHash = Hash(box.Max); foreach (var key in Keys(minHash.Item1, minHash.Item2, maxHash.Item1, maxHash.Item2)) { if (!hashDictionary.ContainsKey(key)) { hashDictionary.Add(key, new HashSet()); } hashDictionary[key].Add(id); IDLookup[id] = (shape, transform2D, collisionGroups); } MinX = System.Math.Min(MinX, minHash.Item1); MinY = System.Math.Min(MinY, minHash.Item2); MaxX = System.Math.Max(MaxX, maxHash.Item1); MaxY = System.Math.Max(MaxY, maxHash.Item2); } /// /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID. /// public IEnumerable<(T, ICollidable, Transform2D, uint)> Retrieve(T id, ICollidable shape, Transform2D transform2D, uint collisionMask = uint.MaxValue) { var returned = AcquireHashSet(); var box = shape.TransformedAABB(transform2D); var (minX, minY) = Hash(box.Min); var (maxX, maxY) = Hash(box.Max); if (minX < MinX) { minX = MinX; } if (maxX > MaxX) { maxX = MaxX; } if (minY < MinY) { minY = MinY; } if (maxY > MaxY) { maxY = MaxY; } foreach (var key in Keys(minX, minY, maxX, maxY)) { if (hashDictionary.ContainsKey(key)) { foreach (var t in hashDictionary[key]) { if (!returned.Contains(t)) { var (otherShape, otherTransform, collisionGroups) = IDLookup[t]; if (!id.Equals(t) && ((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform))) { returned.Add(t); yield return (t, otherShape, otherTransform, collisionGroups); } } } } } FreeHashSet(returned); } /// /// Retrieves all the potential collisions of a shape-transform pair. /// public IEnumerable<(T, ICollidable, Transform2D, uint)> Retrieve(ICollidable shape, Transform2D transform2D, uint collisionMask = uint.MaxValue) { var returned = AcquireHashSet(); var box = shape.TransformedAABB(transform2D); var (minX, minY) = Hash(box.Min); var (maxX, maxY) = Hash(box.Max); if (minX < MinX) { minX = MinX; } if (maxX > MaxX) { maxX = MaxX; } if (minY < MinY) { minY = MinY; } if (maxY > MaxY) { maxY = MaxY; } foreach (var key in Keys(minX, minY, maxX, maxY)) { if (hashDictionary.ContainsKey(key)) { foreach (var t in hashDictionary[key]) { if (!returned.Contains(t)) { var (otherShape, otherTransform, collisionGroups) = IDLookup[t]; if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform))) { returned.Add(t); yield return (t, otherShape, otherTransform, collisionGroups); } } } } } FreeHashSet(returned); } /// /// Retrieves objects based on a pre-transformed AABB. /// /// A transformed AABB. /// public IEnumerable<(T, ICollidable, Transform2D, uint)> Retrieve(AABB2D aabb, uint collisionMask = uint.MaxValue) { var returned = AcquireHashSet(); var (minX, minY) = Hash(aabb.Min); var (maxX, maxY) = Hash(aabb.Max); if (minX < MinX) { minX = MinX; } if (maxX > MaxX) { maxX = MaxX; } if (minY < MinY) { minY = MinY; } if (maxY > MaxY) { maxY = MaxY; } foreach (var key in Keys(minX, minY, maxX, maxY)) { if (hashDictionary.ContainsKey(key)) { foreach (var t in hashDictionary[key]) { if (!returned.Contains(t)) { var (otherShape, otherTransform, collisionGroups) = IDLookup[t]; if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform))) { yield return (t, otherShape, otherTransform, collisionGroups); } } } } } FreeHashSet(returned); } public void Update(T id, ICollidable shape, Transform2D transform2D, uint collisionGroups = uint.MaxValue) { Remove(id); Insert(id, shape, transform2D, collisionGroups); } /// /// Removes a specific ID from the SpatialHash. /// public void Remove(T id) { var (shape, transform, collisionGroups) = IDLookup[id]; var box = shape.TransformedAABB(transform); var minHash = Hash(box.Min); var maxHash = Hash(box.Max); foreach (var key in Keys(minHash.Item1, minHash.Item2, maxHash.Item1, maxHash.Item2)) { if (hashDictionary.ContainsKey(key)) { hashDictionary[key].Remove(id); } } IDLookup.Remove(id); } /// /// Removes everything that has been inserted into the SpatialHash. /// public void Clear() { foreach (var hash in hashDictionary.Values) { hash.Clear(); } IDLookup.Clear(); } private static long MakeLong(int left, int right) { return ((long) left << 32) | ((uint) right); } private IEnumerable Keys(int minX, int minY, int maxX, int maxY) { for (var i = minX; i <= maxX; i++) { for (var j = minY; j <= maxY; j++) { yield return MakeLong(i, j); } } } private HashSet AcquireHashSet() { if (hashSetPool.Count == 0) { hashSetPool.Enqueue(new HashSet()); } var hashSet = hashSetPool.Dequeue(); hashSet.Clear(); return hashSet; } private void FreeHashSet(HashSet hashSet) { hashSetPool.Enqueue(hashSet); } } }