using System.Collections.Generic; using MoonWorks.Math.Fixed; namespace MoonWorks.Collision.Fixed { /// /// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle. /// public struct Rectangle : IShape2D, System.IEquatable { public AABB2D AABB { get; } public Fix64 Width { get; } public Fix64 Height { get; } public Fix64 Right { get; } public Fix64 Left { get; } public Fix64 Top { get; } public Fix64 Bottom { get; } public Vector2 TopLeft { get; } public Vector2 BottomRight { get; } public Vector2 Min { get; } public Vector2 Max { get; } public IEnumerable Shapes { get { yield return this; } } public Rectangle(Fix64 left, Fix64 top, Fix64 width, Fix64 height) { Width = width; Height = height; Left = left; Right = left + width; Top = top; Bottom = top + height; AABB = new AABB2D(left, top, Right, Bottom); TopLeft = new Vector2(Left, Top); BottomRight = new Vector2(Right, Bottom); Min = AABB.Min; Max = AABB.Max; } public Rectangle(int left, int top, int width, int height) { Width = (Fix64) width; Height = (Fix64) height; Left = (Fix64) left; Right = (Fix64) (left + width); Top = (Fix64) top; Bottom = (Fix64) (top + height); AABB = new AABB2D(Left, Top, Right, Bottom); TopLeft = new Vector2(Left, Top); BottomRight = new Vector2(Right, Bottom); Min = AABB.Min; Max = AABB.Max; } private Vector2 Support(Vector2 direction) { if (direction.X >= Fix64.Zero && direction.Y >= Fix64.Zero) { return Max; } else if (direction.X >= Fix64.Zero && direction.Y < Fix64.Zero) { return new Vector2(Max.X, Min.Y); } else if (direction.X < Fix64.Zero && direction.Y >= Fix64.Zero) { return new Vector2(Min.X, Max.Y); } else if (direction.X < Fix64.Zero && direction.Y < Fix64.Zero) { return new Vector2(Min.X, Min.Y); } else { throw new System.ArgumentException("Support vector direction cannot be zero."); } } public Vector2 Support(Vector2 direction, Transform2D transform) { Matrix3x2 inverseTransform; Matrix3x2.Invert(transform.TransformMatrix, out inverseTransform); var inverseDirection = Vector2.TransformNormal(direction, inverseTransform); return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix); } public AABB2D TransformedAABB(Transform2D transform) { return AABB2D.Transformed(AABB, transform); } public override bool Equals(object obj) { return obj is IShape2D other && Equals(other); } public bool Equals(IShape2D other) { return (other is Rectangle rectangle && Equals(rectangle)); } public bool Equals(Rectangle other) { return Min == other.Min && Max == other.Max; } public override int GetHashCode() { return System.HashCode.Combine(Min, Max); } public static bool operator ==(Rectangle a, Rectangle b) { return a.Equals(b); } public static bool operator !=(Rectangle a, Rectangle b) { return !(a == b); } } }