using System.Collections.Generic; using SDL2; namespace MoonWorks.Input { public class Mouse { public MouseButton LeftButton { get; } public MouseButton MiddleButton { get; } public MouseButton RightButton { get; } public int X { get; private set; } public int Y { get; private set; } public int DeltaX { get; private set; } public int DeltaY { get; private set; } public int Wheel { get; internal set; } public bool AnyPressed { get; private set; } public MouseButton AnyPressedButton { get; private set; } public uint ButtonMask { get; private set; } private bool relativeMode; public bool RelativeMode { get => relativeMode; set { relativeMode = value; SDL.SDL_SetRelativeMouseMode( relativeMode ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE ); } } private readonly Dictionary CodeToButton; private IEnumerable Buttons { get { yield return LeftButton; yield return MiddleButton; yield return RightButton; } } public Mouse() { LeftButton = new MouseButton(this, MouseButtonCode.Left, SDL.SDL_BUTTON_LMASK); MiddleButton = new MouseButton(this, MouseButtonCode.Middle, SDL.SDL_BUTTON_MMASK); RightButton = new MouseButton(this, MouseButtonCode.Right, SDL.SDL_BUTTON_RMASK); CodeToButton = new Dictionary { { MouseButtonCode.Left, LeftButton }, { MouseButtonCode.Right, RightButton }, { MouseButtonCode.Middle, MiddleButton } }; } internal void Update() { AnyPressed = false; ButtonMask = SDL.SDL_GetMouseState(out var x, out var y); var _ = SDL.SDL_GetRelativeMouseState(out var deltaX, out var deltaY); X = x; Y = y; DeltaX = deltaX; DeltaY = deltaY; LeftButton.Update(); MiddleButton.Update(); RightButton.Update(); foreach (var button in Buttons) { button.Update(); if (button.IsPressed) { AnyPressed = true; AnyPressedButton = button; } } } public ButtonState ButtonState(MouseButtonCode buttonCode) { return CodeToButton[buttonCode].State; } } }